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Logistic Chests should have Logistic Network connection
Posted: Fri Aug 15, 2025 3:43 pm
by Erfar
TL;DR
AS Logistic Chests have logic operations they now should have Logistic Network connection, same as Assemblers, Inserters or even belts
What?
Logistic chests (Yellow, Red, Purple, Green and Blue) should have option to be connected to logistic network by wireless connection same as they connecable via wires
Why?
When I create parametrised
blueprint to produce some items I can limit assembler machine to stop producing item, but I also want to stop chest from requesting crafting materials, as it feels bad to have thousands of ingridients sit in chests without usage.
Probably requester/buffer chests should also have option to not just "disable request" but also "disable with trash everything"
Re: Logistic Chests should have Logistic Network connection
Posted: Fri Aug 15, 2025 3:51 pm
by crimsonarmy
You can make requests be set by a circuit condition. What you are looking for is probably a constant combinator and a decider combinator.
Re: Logistic Chests should have Logistic Network connection
Posted: Fri Aug 15, 2025 5:36 pm
by Erfar
crimsonarmy wrote: Fri Aug 15, 2025 3:51 pm
You can make requests be set by a circuit condition. What you are looking for is probably a constant combinator and a decider combinator.
I have desribe 100% creal WHAT EXACTLY I'm looking for
Ability to connect Logistic chests to logistc network same way as I can connect:
• Assemblers
• Belts
• Inserters
• Power switches
Re: Logistic Chests should have Logistic Network connection
Posted: Fri Aug 15, 2025 9:19 pm
by crimsonarmy
Erfar wrote: Fri Aug 15, 2025 5:36 pm
crimsonarmy wrote: Fri Aug 15, 2025 3:51 pm
You can make requests be set by a circuit condition. What you are looking for is probably a constant combinator and a decider combinator.
I have desribe 100% creal WHAT EXACTLY I'm looking for
Ability to connect Logistic chests to logistc network same way as I can connect:
• Assemblers
• Belts
• Inserters
• Power switches
Sorry. I misunderstood what you were asking about.
No storage containers have logistic network connectability. I'm guessing that the logistic chests are like that for consistency reasons.
I am wondering though why you are using the logistic network for this problem. I would think you would just want it to be an individual circuit network.
Re: Logistic Chests should have Logistic Network connection
Posted: Sat Aug 16, 2025 5:46 am
by Sad_Brother
crimsonarmy wrote: Fri Aug 15, 2025 9:19 pm
No storage containers have logistic network connectability. I'm guessing that the logistic chests are like that for consistency reasons.
But storage containers has no control. There is no reason to have connectability.
Re: Logistic Chests should have Logistic Network connection
Posted: Sat Aug 16, 2025 11:15 am
by HunD34TH
Sad_Brother wrote: Sat Aug 16, 2025 5:46 am
But storage containers has no control. There is no reason to have connectability.
That is what they asking to add (
LuaGenericOnOffControlBeavior) so they can enable/disable logistic chests.
The problem with that, that those chests are using the same prototype (
LogisticContainerPrototype) but set for different property values (
logistic_mode), so the "disable/enable" behavior should use the same logic. That could mean that if they are disabled, then they act like a normal chest, no bots could interact with, but what happens with the bots that are already on their way? What about thrashing?
I generally like the idea that you disable the logistics of the chest on some condition, it could reduce combinator numbers on some setup.
(For example, requester chest is requesting yumako mash and jelly; you could just stop requesting more of these products when you have enough bioflux in the system, without a single combinator, while you still empty out that chest)
(note that inserters should still be able to interact with the disabled chest)
Re: Logistic Chests should have Logistic Network connection
Posted: Sun Aug 17, 2025 12:55 am
by crimsonarmy
HunD34TH wrote: Sat Aug 16, 2025 11:15 am
Sad_Brother wrote: Sat Aug 16, 2025 5:46 am
But storage containers has no control. There is no reason to have connectability.
That is what they asking to add (
LuaGenericOnOffControlBeavior) so they can enable/disable logistic chests.
The problem with that, that those chests are using the same prototype (
LogisticContainerPrototype) but set for different property values (
logistic_mode), so the "disable/enable" behavior should use the same logic. That could mean that if they are disabled, then they act like a normal chest, no bots could interact with, but what happens with the bots that are already on their way? What about thrashing?
I generally like the idea that you disable the logistics of the chest on some condition, it could reduce combinator numbers on some setup.
(For example, requester chest is requesting yumako mash and jelly; you could just stop requesting more of these products when you have enough bioflux in the system, without a single combinator, while you still empty out that chest)
(note that inserters should still be able to interact with the disabled chest)
The notable thing is that they can connect via circuit network, so you can create the same scenario.
Re: Logistic Chests should have Logistic Network connection
Posted: Sun Aug 17, 2025 5:44 am
by HunD34TH
The notable thing is that a belt, inserter, and assembler can do that too, while they still have the option to just simply disable without using a single wire or combinator