API Request: option to turn off lightning warnings on a surface
Posted: Tue Jan 21, 2025 3:11 am
I tried modding a variation of lightnings and lightning attractors, in which lightning prototypes would be used without graphics to cause damage triggered by a boompuff explosion, the idea was creating an explosion shield (lightning attractor prototype) that allows you to harvest boompuffs without damaging structure around it, the lightning/lightning attractor pairs were perfect, if the shield takes energy, the attractor has the interface to consume it, and I can think of more applications to this, like shields that protect against specific projectiles, just make the projectile call for a lightning instead of triggering a AreaTriggerItem for damage.
The issue is that this means those entities would only need to cover a part of the surface, not the whole built area, but the whole surface shows lightning warnings once you set up a lightning generator for it. Would be nice to have a hide_lightning_warnings property in the LightningProperties type.
The issue is that this means those entities would only need to cover a part of the surface, not the whole built area, but the whole surface shows lightning warnings once you set up a lightning generator for it. Would be nice to have a hide_lightning_warnings property in the LightningProperties type.