Advice For 40 Hour Space Age Run
Posted: Sun Sep 07, 2025 2:12 pm
I've made several attempts at it, mostly to get a feel for things. I've never gone past the 10 hour mark because I tend to stall in one way or another, so I'm looking for advice and wondering what I can do to improve. Naturally, I'm playing with cranked-up resource settings so I begin with large ore patches, and I restart until a decent patch of oil is near my starting position (I also prefer to play in a grassy area with lots of trees for pollution barriers). I also tend to start production of Stone Blocks asap so I can lay them down and save time running about, and I know I'll have to go into Concrete eventually anyway.
Generally I have Automation researched and a few machines production yellow belts by the half-hour mark; by the one hour mark I have a full belt array going; and by the two hour mark I have my bus base up and running with steady production of Red and Green Science. From there I rush to Engine Units and Fluid Handling as soon as possible to unlock Blue Science, and once steady production of Blue Science is open I focus on research to improve infrastructure (modules, construction bots, etc) while expanding and upgrading my factory, adding more smelting lines and circuit production in preparation for blue circuits. I also add in Military Science when I have time. I do my best to keep my labs researching, if they're struggling to stay active because of slow output of Blue Science then I switch to military upgrades since I'll need those eventually anyway.
When I go for the rocket silo and begin construction of space platforms is usually when I start to stall. Variably I lack the power grid to support my factory, I lack the resource output to keep up with demand, and/or I'm too slow to build the infrastructure needed to get my silo up and production. Then of course there's mass production of space platform "ground" which really eats up my copper and steel supply. While I can usually have the Rocket Silo research done by Hour 5 or so, it takes me another hour or two to get my first platform up to produce Space Science, and then another hour or two for my second, mobile platform to head to another planet. All in all with 30 hours left on the block before I leave Nauvis, I'm not sure if I'm going fast enough.
So, to some specific questions:
* Are my timestamps for when I hit major research milestones good? Specifically, what times should I shoot for for having the Rocket Silo researched, launching my first rocket to begin construction of a Space Platform, and completing my first interplanetary platform to leave Nauvis?
* Is Nuclear Power worth it to help with power needs? It's a huge investment of science, time, and resources, but it would give me a lot more freedom to use modules later, so I'm not sure. If yes, should I go for it before or after rushing to the Rocket Silo?
* What researches not part of the chain to the Rocket Silo should I look at, and when? I of course research stuff I know I'll need eventually, like explosives, damage upgrades, etc. But what about higher-tiers of armor, equipment like exoskeletons and shield modules, flamethrowers, etc.
* When I finally leave Nauvis, which planet do I want to head for first? I've seen Gleba advised for the Biolab, but I'm also drawn to Vulcanis for its easier production cycle, its oil product researches that could help with power and oil on Nauvis, and Tier 3 Speed Modules.
* Is there any room for Quality in this build, given the time and resources needed to get Quality Modules? I know ofc Quality items can be handy all-around but should I just skip them if I'm speedrunning?
* When I head to each planet, what do I want to bring with me for expediency? I know ofc from normal playthroughs to bring some means of power generation, assembly machines, etc, but I know this is a speedrun so I'm gonna want to "complete" the planet and get science pack deliveries up ASAP.
* And, since I've not yet gotten to the point of traveling to other planets, what should my build order and plans be from that point onward? I especially dread Aquilo's mechanics, and the massive amounts of resources needed to get a platform capable of escaping the solar system is daunting to think about. Even if I don't go for Fusion Power, it's gonna be a lot.
Generally I have Automation researched and a few machines production yellow belts by the half-hour mark; by the one hour mark I have a full belt array going; and by the two hour mark I have my bus base up and running with steady production of Red and Green Science. From there I rush to Engine Units and Fluid Handling as soon as possible to unlock Blue Science, and once steady production of Blue Science is open I focus on research to improve infrastructure (modules, construction bots, etc) while expanding and upgrading my factory, adding more smelting lines and circuit production in preparation for blue circuits. I also add in Military Science when I have time. I do my best to keep my labs researching, if they're struggling to stay active because of slow output of Blue Science then I switch to military upgrades since I'll need those eventually anyway.
When I go for the rocket silo and begin construction of space platforms is usually when I start to stall. Variably I lack the power grid to support my factory, I lack the resource output to keep up with demand, and/or I'm too slow to build the infrastructure needed to get my silo up and production. Then of course there's mass production of space platform "ground" which really eats up my copper and steel supply. While I can usually have the Rocket Silo research done by Hour 5 or so, it takes me another hour or two to get my first platform up to produce Space Science, and then another hour or two for my second, mobile platform to head to another planet. All in all with 30 hours left on the block before I leave Nauvis, I'm not sure if I'm going fast enough.
So, to some specific questions:
* Are my timestamps for when I hit major research milestones good? Specifically, what times should I shoot for for having the Rocket Silo researched, launching my first rocket to begin construction of a Space Platform, and completing my first interplanetary platform to leave Nauvis?
* Is Nuclear Power worth it to help with power needs? It's a huge investment of science, time, and resources, but it would give me a lot more freedom to use modules later, so I'm not sure. If yes, should I go for it before or after rushing to the Rocket Silo?
* What researches not part of the chain to the Rocket Silo should I look at, and when? I of course research stuff I know I'll need eventually, like explosives, damage upgrades, etc. But what about higher-tiers of armor, equipment like exoskeletons and shield modules, flamethrowers, etc.
* When I finally leave Nauvis, which planet do I want to head for first? I've seen Gleba advised for the Biolab, but I'm also drawn to Vulcanis for its easier production cycle, its oil product researches that could help with power and oil on Nauvis, and Tier 3 Speed Modules.
* Is there any room for Quality in this build, given the time and resources needed to get Quality Modules? I know ofc Quality items can be handy all-around but should I just skip them if I'm speedrunning?
* When I head to each planet, what do I want to bring with me for expediency? I know ofc from normal playthroughs to bring some means of power generation, assembly machines, etc, but I know this is a speedrun so I'm gonna want to "complete" the planet and get science pack deliveries up ASAP.
* And, since I've not yet gotten to the point of traveling to other planets, what should my build order and plans be from that point onward? I especially dread Aquilo's mechanics, and the massive amounts of resources needed to get a platform capable of escaping the solar system is daunting to think about. Even if I don't go for Fusion Power, it's gonna be a lot.