Catching up the Factorio
Posted: Sat Sep 19, 2026 2:00 am
This topic might have already been created, but I’m posting it anyway in the hope of making some impact.
What would the intention be?
Joining a server would be reduced to the level of any other game, like Minecraft, where you simply connect without having to wait several minutes—depending on the host's connection—for map downloads and "catching up".
I believe the game does this literally to run the map locally, minimizing data exchange between users after the initial login phase.
However, it is precisely this stage that makes the process of connecting to a server tedious; there ought to be a way to speed up this
pre-loading and "catching up" phase, or even eliminate it entirely and simply receive the necessary data from the host for the player's context.
After all, the entire process is already on the host, and the host is the one coordinating the match.
Making something as simple as joining a Minecraft server possible would greatly enhance the appeal of Factorio's multiplayer; currently, no matter how small the map size is, you have to go through both processes repeatedly—even if you only lose your connection for a few seconds.
I don't know how this would work under the hood, or if something like this is even feasible, but considering the game's long-term outlook—with no expansion in sight and Wube moving on to other projects—revisiting this system and making this aspect less tedious would be a huge QoL improvement for all players and the game itself.
What would the intention be?
Joining a server would be reduced to the level of any other game, like Minecraft, where you simply connect without having to wait several minutes—depending on the host's connection—for map downloads and "catching up".
I believe the game does this literally to run the map locally, minimizing data exchange between users after the initial login phase.
However, it is precisely this stage that makes the process of connecting to a server tedious; there ought to be a way to speed up this
pre-loading and "catching up" phase, or even eliminate it entirely and simply receive the necessary data from the host for the player's context.
After all, the entire process is already on the host, and the host is the one coordinating the match.
Making something as simple as joining a Minecraft server possible would greatly enhance the appeal of Factorio's multiplayer; currently, no matter how small the map size is, you have to go through both processes repeatedly—even if you only lose your connection for a few seconds.
I don't know how this would work under the hood, or if something like this is even feasible, but considering the game's long-term outlook—with no expansion in sight and Wube moving on to other projects—revisiting this system and making this aspect less tedious would be a huge QoL improvement for all players and the game itself.