Uranium and ammo shipping too expensive
Posted: Mon Apr 07, 2025 7:30 am
I know the devs want to force us to produce ammo on the space platforms, and I know they've made interesting, different power systems for the different planets so they don't want us to just take nuclear power wherever we go, but I think there are better ways to accomplish this than making it artificially expensive to ship ammunition or anything related to uranium off the planet.
First, uranium. Every planet seems to have some resource or resources that are exclusive to that planet (Vulcanus=Tungsten, Fulgora=Holmium, etc.) Uranium is Nauvis's exclusive resource. Instead of punishing us for taking Uranium off the planet I think it should be required as part of some late game recipes on other planets. That would match the mechanics for the other planets better.
If we're not supposed to use nuclear power plants on the new planets maybe there's some reason they don't work anywhere besides Nauvis and space? Or maybe shipping the reactors should be more difficult? Honestly, the only other planet I'd even consider using nuclear power on anyway is gleba.
And the whole thing with nuclear bombs is just silly. You can ship an ENTIRE nuclear reactor but a single bomb is too heavy? And it's pointless anyway. It didn't stop me from sending the materials to make a couple on Vulcanus to kill my first demolisher, just forced me to wait a few extra minutes and launch a few more rockets. If that's not supposed to be a viable option, lock nuclear bombs behind Vulcanus science or something like that.
A far as ammunition goes, Yellow bullets are easy to produce in space, so I wouldn't ship them up anyway, and red bullets are unnecessary. But before you get the railgun, arming a platform that travels back and forth from Aquilo takes ages because you can't make rockets very quickly with the resources your asteroid catchers bring in. I have to either ship extra coal and sulfur up from Nauvis, or just ship rockets up 25 at a time, which is a pain but I'll do it if the other option is to wait hours to send my next shipment to Aquilo. Maybe this is a skill issue on my part and there's some better way to break up large asteroids than using rockets, but to me it looks like all the other high end ammo costs even more explosives so I'm not sure what else to do there.
Fulgora and Vulcanus don't require a steady stream of ammunition. The only places that do are Gleba and space. So making ammunition hard to move around only makes the most challenging places more frustrating than they already are.
It also feels a bit clumsy to say "carrying bullets and rockets to other places would be broken, so we're just going to pretend they're SUPER HEAVY."
Maybe instead we could start with rockets that can only hold 1/2 or 1/4th of the current weight, making it impossible at first to ship heavier things, but then have science that unlocks heavier rocket capacity. That way it would still limit the amount of bullets you can take at first, but eventually increase to a full stack or more.
First, uranium. Every planet seems to have some resource or resources that are exclusive to that planet (Vulcanus=Tungsten, Fulgora=Holmium, etc.) Uranium is Nauvis's exclusive resource. Instead of punishing us for taking Uranium off the planet I think it should be required as part of some late game recipes on other planets. That would match the mechanics for the other planets better.
If we're not supposed to use nuclear power plants on the new planets maybe there's some reason they don't work anywhere besides Nauvis and space? Or maybe shipping the reactors should be more difficult? Honestly, the only other planet I'd even consider using nuclear power on anyway is gleba.
And the whole thing with nuclear bombs is just silly. You can ship an ENTIRE nuclear reactor but a single bomb is too heavy? And it's pointless anyway. It didn't stop me from sending the materials to make a couple on Vulcanus to kill my first demolisher, just forced me to wait a few extra minutes and launch a few more rockets. If that's not supposed to be a viable option, lock nuclear bombs behind Vulcanus science or something like that.
A far as ammunition goes, Yellow bullets are easy to produce in space, so I wouldn't ship them up anyway, and red bullets are unnecessary. But before you get the railgun, arming a platform that travels back and forth from Aquilo takes ages because you can't make rockets very quickly with the resources your asteroid catchers bring in. I have to either ship extra coal and sulfur up from Nauvis, or just ship rockets up 25 at a time, which is a pain but I'll do it if the other option is to wait hours to send my next shipment to Aquilo. Maybe this is a skill issue on my part and there's some better way to break up large asteroids than using rockets, but to me it looks like all the other high end ammo costs even more explosives so I'm not sure what else to do there.
Fulgora and Vulcanus don't require a steady stream of ammunition. The only places that do are Gleba and space. So making ammunition hard to move around only makes the most challenging places more frustrating than they already are.
It also feels a bit clumsy to say "carrying bullets and rockets to other places would be broken, so we're just going to pretend they're SUPER HEAVY."
Maybe instead we could start with rockets that can only hold 1/2 or 1/4th of the current weight, making it impossible at first to ship heavier things, but then have science that unlocks heavier rocket capacity. That way it would still limit the amount of bullets you can take at first, but eventually increase to a full stack or more.