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Game Crashes randomly

Posted: Mon Aug 03, 2026 1:36 pm
by Luziferx666
Hey there,
Im apologizing because my english is not the best.

But I need some help. Since i bought the DLC for Factorio my Game keeps on Crashing with seemingly the same Error Message, I cant really figure out whats the Problem.

Tried to Reinstall it, run it as Administrator and verified the game files.

Hope you guys can help me

Code: Select all

   0.001 2026-08-02 18:51:26; Factorio 2.0.77 (build 84539, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 26200) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/patri/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/patri/AppData/Roaming/Factorio [793885/1952613MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.039 System info: [CPU: Intel(R) Core(TM) i9-14900KF, 32 cores, RAM: 19033/65364 MB, page: 22704/69460 MB, virtual: 4375/134217727 MB, extended virtual: 0 MB]
   0.061 Memory info:
   0.061  [0]: Micron Technology CT32G56C46U5.C16D 32768 MB 5200 MHz 1.1 v 64|64
   0.061  [1]: Micron Technology CT32G56C46U5.C16D 32768 MB 5200 MHz 1.1 v 64|64
   0.087 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: de]
   0.177 Video driver: windows
   0.177 Available displays: 2
   0.177  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 5060 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.177  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 5060 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.224 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.407 Initialised Direct3D[0]: NVIDIA GeForce RTX 5060; id: 10de-2d05; driver: nvldumdx.dll 32.0.16.1062
   0.407   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.407   [Local Video Memory] Budget: 7127MB, CurrentUsage: 6MB, Reservation: 0/3691MB
   0.407   [Non-Local Vid.Mem.] Budget: 48212MB, CurrentUsage: 0MB, Reservation: 0/24234MB
   0.407   Tiled resources: Tier 2
   0.407   Unified Memory Architecture: No
   0.407   BGR 565 Supported: Yes
   0.407   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.408 Graphics settings preset: very-high
   0.408   Dedicated video memory size 7895 MB
   0.456 Desktop composition is active.
   0.456 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.456                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.469 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.652 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true
   0.652 Info ModManager.cpp:449: FeatureFlag freezing = true
   0.652 Info ModManager.cpp:449: FeatureFlag quality = true
   0.652 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
   0.652 Info ModManager.cpp:449: FeatureFlag segmented-units = true
   0.652 Info ModManager.cpp:449: FeatureFlag space-travel = true
   0.652 Info ModManager.cpp:449: FeatureFlag spoiling = true
   0.665 Loading mod core 0.0.0 (data.lua)
   0.764 Loading mod base 2.0.77 (data.lua)
   2.183 Loading mod elevated-rails 2.0.77 (data.lua)
   2.486 Loading mod quality 2.0.77 (data.lua)
   2.709 Loading mod space-age 2.0.77 (data.lua)
   8.192 Loading mod base 2.0.77 (data-updates.lua)
   8.208 Loading mod quality 2.0.77 (data-updates.lua)
   8.232 Loading mod space-age 2.0.77 (data-updates.lua)
   8.341 Checksum for core: 4187927925
   8.341 Checksum of base: 1879415942
   8.341 Checksum of elevated-rails: 70351106
   8.341 Checksum of quality: 1142589254
   8.341 Checksum of space-age: 1510664043
   8.638 Prototype list checksum: 3295867752
   8.672 Loading sounds...
  18.195 Info PlayerData.cpp:66: Local player-data.json unavailable
  18.195 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1785673613
  18.199 Post-data load graphics options: [Light occlusion: YES]
  18.458 Initial atlas bitmap size is 16384
  18.470 Created an atlas bitmap (size 16384x16364) [none]
  18.484 Created an atlas bitmap (size 16384x16384) [none]
  18.504 Created an atlas bitmap (size 16384x16372) [none]
  18.505 Created an atlas bitmap (size 16384x15084) [none]
  18.509 Created an atlas bitmap (size 16384x16384) [low-object]
  18.509 Created an atlas bitmap (size 4096x2496) [low-object]
  18.511 Created an atlas bitmap (size 16384x16324) [corpse-decay]
  18.511 Created an atlas bitmap (size 4096x2804) [corpse-decay]
  18.512 Created an atlas bitmap (size 16384x9268) [decal]
  18.512 Created an atlas bitmap (size 16384x5596) [none]
  18.512 Created an atlas bitmap (size 1676x79) [not-compressed]
  18.512 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.512 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  18.517 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  18.517 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  18.517 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  18.517 Created an atlas bitmap (size 8192x2608) [mipmap]
  18.517 Created an atlas bitmap (size 3504x768) [mipmap]
  18.517 Created an atlas bitmap (size 4096x3152) [mipmap]
  18.518 Created an atlas bitmap (size 4096x3152) [mipmap]
  18.518 Created an atlas bitmap (size 4096x3152) [mipmap]
  18.518 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.518 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  18.536 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  18.539 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  18.540 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask]
  18.540 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  18.540 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  18.540 Loading 3D bitmaps.
  18.554 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  18.588 Parallel sprite loader initialized (threads: 31, bitmaps: 8398)
  28.461 Sprites loaded
  28.472 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  28.483 Generated mipmaps (4) for atlas [5] of size 4096x2496   
  28.494 Generated mipmaps (3) for atlas [11] of size 16384x4240   
  28.505 Generated mipmaps (3) for atlas [12] of size 4096x3040   
  28.517 Generated mipmaps (3) for atlas [13] of size 16384x16352   
  28.528 Generated mipmaps (3) for atlas [14] of size 16384x4944   
  28.538 Generated mipmaps (3) for atlas [15] of size 8192x5728   
  28.584 Generated mipmaps (3) for atlas [16] of size 8192x2608   
  28.595 Generated mipmaps (3) for atlas [17] of size 3504x768   
  28.606 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  28.633 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  28.644 Generated mipmaps (3) for atlas [20] of size 4096x3152   
  28.655 Generated mipmaps (5) for atlas [21] of size 8192x3888   
  28.666 Generated mipmaps (3) for atlas [26] of size 8192x4000   
  28.687 Custom mipmaps uploaded (3493)
  28.702 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB)
  28.765 Factorio initialised
  28.765 Discord overlay detected (DiscordHook64.dll)
  28.780 Steam Storage Quota: 23836/23841
  33.029 Loading map C:\Users\patri\AppData\Roaming\Factorio\saves\_autosave2.zip: 2232153 bytes.
  33.075 Loading level.dat: 2941838 bytes.
  33.075 Info Scenario.cpp:154: Map version 2.0.77-0
  33.098 Loading blueprint storage: Local timestamp 1785520949, Cloud timestamp 1785520948
  33.099 Loading script.dat: 1222 bytes.
  33.102 Checksum for script __level__/control.lua: 2722821277
 340.337 Info AppManager.cpp:324: Saving to _autosave3 (blocking).
 340.631 Info AppManagerStates.cpp:2111: Saving finished
 497.250 Info AppManagerStates.cpp:2111: Saving finished
 644.370 Info AppManager.cpp:324: Saving to _autosave1 (blocking).
 644.447 Info AppManagerStates.cpp:2111: Saving finished
 806.338 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\Logger.cpp(339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\Logger.cpp(381): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAF2CE479F)
00007FFAF2CE479F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAF2BC5E97)
00007FFAF2BC5E97 (ntdll): (filename not available): RtlLocateExtendedFeature
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAF2CE40DE)
00007FFAF2CE40DE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Graphics\ImageDrawOrder.cpp(35): ImageDrawOrder::ImageDrawOrder
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Graphics\DrawQueue.cpp(175): addImageDrawOrder
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Graphics\DrawQueue.cpp(2056): DrawQueue::drawGuiSprite
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Graphics\GuiGraphics.cpp(473): GuiGraphics::drawScaledTintedSprite
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Graphics\GuiGraphics.cpp(196): GuiGraphics::drawScaledTintedImage
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\ElementImageSet.cpp(519): agui::ElementImageSet::Layer::drawTiled
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\ElementImageSet.cpp(201): agui::ElementImageSet::Layer::drawInner
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\ElementImageSet.cpp(38): agui::ElementImageSet::Layer::draw
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Button.cpp(159): agui::Button::paintBackground
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1814): agui::Widget::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Layout.cpp(85): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Frame.cpp(144): agui::Frame::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Layout.cpp(85): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Frame.cpp(144): agui::Frame::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Layout.cpp(85): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Frame.cpp(144): agui::Frame::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Layout.cpp(85): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Layout.cpp(85): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1822): agui::Widget::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1800): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1822): agui::Widget::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Widget\Widget.cpp(1791): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\libraries\Agui\Gui.cpp(969): agui::Gui::render
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Graphics\GuiRenderer.cpp(73): GuiRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\MainLoop.cpp(1163): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\MainLoop.cpp(718): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\MainLoop.cpp(414): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Main.cpp(906): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-37qY35\src\Main.cpp(928): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAF08DE957)
00007FFAF08DE957 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAF2C2AD6C)
00007FFAF2C2AD6C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 807.928 Error CrashHandler.cpp:190: Map tick at moment of crash: 81715
 807.959 Info CrashHandler.cpp:318: Executable CRC: 2077159202
 807.959 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 809.599 Uploading log file
 809.717 Error CrashHandler.cpp:270: Heap validation: success.
 809.718 Creating crash dump.
 809.889 CrashDump success

https://limewire.com/d/qRdGl#XjeLV8nivp (The File)

Re: Game Crashes randomly

Posted: Mon Aug 03, 2026 1:40 pm
by Loewchen
Make sure you are the latest bios for the raptor lake defect.