[2.1.11] Railgun turrets consume electricity faster at higher qualities
Posted: Mon Jul 20, 2026 4:14 am
What did you do?
I put down two railgun turrets of differing qualities (one normal, one legendary).
What happened?
The legendary railgun turret consumes electricity faster than the normal one, despite both having the same rate-of-fire. (25 MW vs 10 MW, but 0.35 shots per second for both)
What did you expect to happen instead?
The legendary railgun turret should consume electricity at the same rate as the normal railgun turret (10 MW).
Does it happen always, once, or sometimes?
Always.
More Details
Based on the wiki, all types of railgun turret consumed electricity at the same rate in 2.0. However, that was one of the limiting factors in railgun turret shooting speed, which is why in 2.1, railgun turret power consumption scales with shooting speed research. Since electricity consumption already scales with shooting speed research, scaling it with quality does not offer any benefit. A railgun turret that consumes electricity faster than necessary is a downgrade, as it can result in blackouts/brownouts in the power grid. This doesn't fit with the trend that higher qualities are always better than lower qualities, which was the case with railgun turrets back in 2.0.
The attached save shows two contrived situations. On the left, a normal-quality railgun shoots, and the EM plant does not lose any power. On the right, a legendary railgun shoots, and the EM plant loses power as the railgun recharges. Ideally, both scenarios would operate identically.
I put down two railgun turrets of differing qualities (one normal, one legendary).
What happened?
The legendary railgun turret consumes electricity faster than the normal one, despite both having the same rate-of-fire. (25 MW vs 10 MW, but 0.35 shots per second for both)
What did you expect to happen instead?
The legendary railgun turret should consume electricity at the same rate as the normal railgun turret (10 MW).
Does it happen always, once, or sometimes?
Always.
More Details
Based on the wiki, all types of railgun turret consumed electricity at the same rate in 2.0. However, that was one of the limiting factors in railgun turret shooting speed, which is why in 2.1, railgun turret power consumption scales with shooting speed research. Since electricity consumption already scales with shooting speed research, scaling it with quality does not offer any benefit. A railgun turret that consumes electricity faster than necessary is a downgrade, as it can result in blackouts/brownouts in the power grid. This doesn't fit with the trend that higher qualities are always better than lower qualities, which was the case with railgun turrets back in 2.0.
The attached save shows two contrived situations. On the left, a normal-quality railgun shoots, and the EM plant does not lose any power. On the right, a legendary railgun shoots, and the EM plant loses power as the railgun recharges. Ideally, both scenarios would operate identically.