[0.17.2] editor bugs/missing features
Posted: Wed Feb 27, 2019 10:43 pm
1. editor inventory deleted on every entry
2. no way populate chests except from editor inventory. no way to populate editor inventory unless you deconstruct from the ground
3. clone tool is outline only, needs to work like a blueprint instead. cannot be rotated, etc.
4. clone tool will paste multiple copies of items over top of themselves. if they are added via mods. for instance, bob's mods substations stack exactly on top of each other. the behavior is similar to the behavior if you load bots onto the screen.
5. as a side to 4, the cursor tool, which should only paste once, pastes at a high rate of speed. to paste at speed, we should be using the spray tool instead. This seems to stop once you play with the tool settings a bit, and once it stops, it also stops allowing pasting items over themselves.
6. the entire materials entity tab is missing. (the one with circuits and wires and plates and ores on it)
7. the editor does not remember debug settings like the tile grid.
8. using the Lua Areas drop down just locks up the GUI until you hit escape and click on something to force a focus shift.
9. steam engines continue to play sound when in editor and time is not passing.
10. mousing over resource patches does not show a tooltip for content unless you set your selection back to "none". this makes pasting resource patches impractical to judge. it sometimes works on hand tool, but not on spray tool or brush tool.
11. spraying oil patches still applies intensity over an area, instead of allowing it for an individual item. for instance, if you set a size of 10, it paints 12 oil fields and over 10 seconds at max speed, they will be 860% fields. but if the size is 1, the result after 10 seconds is only 160%. intensity should be amount per click and speed should be clicks per second.
2. no way populate chests except from editor inventory. no way to populate editor inventory unless you deconstruct from the ground
3. clone tool is outline only, needs to work like a blueprint instead. cannot be rotated, etc.
4. clone tool will paste multiple copies of items over top of themselves. if they are added via mods. for instance, bob's mods substations stack exactly on top of each other. the behavior is similar to the behavior if you load bots onto the screen.
5. as a side to 4, the cursor tool, which should only paste once, pastes at a high rate of speed. to paste at speed, we should be using the spray tool instead. This seems to stop once you play with the tool settings a bit, and once it stops, it also stops allowing pasting items over themselves.
6. the entire materials entity tab is missing. (the one with circuits and wires and plates and ores on it)
7. the editor does not remember debug settings like the tile grid.
8. using the Lua Areas drop down just locks up the GUI until you hit escape and click on something to force a focus shift.
9. steam engines continue to play sound when in editor and time is not passing.
10. mousing over resource patches does not show a tooltip for content unless you set your selection back to "none". this makes pasting resource patches impractical to judge. it sometimes works on hand tool, but not on spray tool or brush tool.
11. spraying oil patches still applies intensity over an area, instead of allowing it for an individual item. for instance, if you set a size of 10, it paints 12 oil fields and over 10 seconds at max speed, they will be 860% fields. but if the size is 1, the result after 10 seconds is only 160%. intensity should be amount per click and speed should be clicks per second.