Space Timer
Posted: Sun Aug 23, 2026 5:48 pm
TL;DR: Add custom time variable to Selector Combinator's "Time" mode of operation and let us define a constant for the number of ticks it represents.
What? Add custom time variable to Selector Combinator's "Time" mode of operation and let us define a constant for the number of ticks it represents. This timer variable would be consistent amongst any ship that uses a selector combinator.
Why? Allows coordination of space miners to deliver resources based on a universal timer since there is no day/night cycle in space. (Day ticks and day lengths don't work in space.) In this way, this new feature acts as a custom "Day tick" variable that is shared amongst any space platform using this selector combinator's mode of operation. Simple example: three space miners for iron ore are flying back and forth between two planets, all of them have this selector combinator timer sending input into space platform hub. Ship 1 circuit condition to depart a planet during the first 1/3 of a "day tick" in space, which we define. Ship 2 uses next 1/3, and ship 3 uses final 1/3. Now, the three ships are leaving planets back and forth in thirds based on a universal timer and resources are delivered to the planet in a more continuous fashion.
What? Add custom time variable to Selector Combinator's "Time" mode of operation and let us define a constant for the number of ticks it represents. This timer variable would be consistent amongst any ship that uses a selector combinator.
Why? Allows coordination of space miners to deliver resources based on a universal timer since there is no day/night cycle in space. (Day ticks and day lengths don't work in space.) In this way, this new feature acts as a custom "Day tick" variable that is shared amongst any space platform using this selector combinator's mode of operation. Simple example: three space miners for iron ore are flying back and forth between two planets, all of them have this selector combinator timer sending input into space platform hub. Ship 1 circuit condition to depart a planet during the first 1/3 of a "day tick" in space, which we define. Ship 2 uses next 1/3, and ship 3 uses final 1/3. Now, the three ships are leaving planets back and forth in thirds based on a universal timer and resources are delivered to the planet in a more continuous fashion.