[2.1] performance of TrainManager#request_train_path
Posted: Sun Oct 04, 2026 6:26 am
Is there any information available on how request_train_path performs?
I have some use cases where I am trying to route large(ish) numbers of trains to a station. Do a lot of starts or a lot of goals affect the performance; if those were constant, does the TrainPathRequestType affect it? Is there an upper limit on how long this call may take?
Basically, I try to get a handle on an "upper bound" of that operation. Whether it could end up taking seconds or more to compute pathes.
Grateful for any information.
I have some use cases where I am trying to route large(ish) numbers of trains to a station. Do a lot of starts or a lot of goals affect the performance; if those were constant, does the TrainPathRequestType affect it? Is there an upper limit on how long this call may take?
Basically, I try to get a handle on an "upper bound" of that operation. Whether it could end up taking seconds or more to compute pathes.
Grateful for any information.