ssilk wrote: Sat Dec 17, 2022 9:42 am
oyunbagimlisi wrote: Sat Dec 17, 2022 3:14 am
You are definitely an extremely shallow person. Moreover, a simple character satisfied with dry opposition...
Please stop personal assaults. .
So the good question is: What features exactly would make such an external mod-editor so much more useful, than the current internal? I don’t know the exact features of the mentioned Skyrim-editor.
Since I couldn't stand the friend who replied at the time of the post, I kept silent at that time. Now I would like to dwell a little more on my request. In the other posts/forums mentioned, the subject that is mostly emphasized is to activate/deactivate the "mod group" at once. Yes, I started the subject by drawing attention to this, but I think factorio is really inadequate in this regard. Why editing the mod list or installing specific
mods for the saved game is not a practical solution for me, let me explain it.
1-) It is not possible to align only the currently active (selected)
mods to the top and the passive (other unselected)
mods to the bottom row. There is this feature for the version. But how useful/necessary would it be to sort by version?
2-) The mod group can be easily accessed by the ways mentioned, yes I accept (mod list or save a game) but I have 350-odd
mods. For example, I don't use my Even Distribution mode sometimes thinking it's cheating, sometimes I do. Should I include it in my never cheat mod pack like Max Rate Calculator? From battle modes, sometimes fortified walls, turrets, technologies, weapons and shells, let's say I grouped them all together. I may or may not always want to use them as a whole in themselves. So I can create my mod group with countless combinations. My understanding of gaming is changing fast. Will I use Repair Turret or not, will I use K2 turrets or not, Spidetron-Weapon-Bullet-Technology(military) which ones will I choose. Or from my "production oriented
mods", in a group I created, advanced furnaces/advanced refining/chemical plant/mine/solar panels/greenhouse etc. Which ones will I choose, in this game or not, I always choose them one by one among 300-400 modes. Countless combinations will/will pop up for the group.
The issue here is also this; 1-) the number of
mods seriously affects the game loading time. I don't want the mode I won't be using to remain selected. 2-)
Mods can inflate my recipe list too much. I don't want the mod I won't use to stay. For example, I can't just say I won't use the Factorissimo2 mod. Or, while I want to use it at the beginning of the game on the loaded map, I may not want to use it later.
THE CONCLUSION IS: I can't find the mod I'm looking for quickly among the 300-400
mods. If only the currently selected / unselected ones were aligned to the bottom / top, I think even something as simple as this would be useful for a lot of users.
My two best clear recommendations are:
1-) Selected active modes and passive modes must be aligned separately under/over.
2-) I would like to label my
mods externally, such as 1A Production- 1B Production- 2A Military- 2B Military. Then I would like to see the guide grouped again according to these tags. If this external tagging is not possible, as well as the favorite
mods tag; very simply, seeing the Starred-Unstarred
mods separately in 2 groups upside-down will make choosing between them much simpler. Thanks.