Small issues
Posted: Thu Jan 23, 2014 1:30 am
#1 when I fill up my inventory with the logistic bots they insert the items not in already existing stacks. This depends on, which side of the hotbar is currently open. This is very confusing, cause it happens to me often, when I fill up, that I have then no stacks left and I need to look manually into all the stacks, and put two half stacks together
#2 when requesting one Roboport I get two - depends on item stacksize of the bots. About the same problem as with the requester chests in 0.7
#3 the collision boxes are sometimes not understandable. Example: I can walk between labs, but not between lab and chest. Some more of such things.
#4 the signals should not be destroyable by car (not understand why I can drive over splitter but not over signal, which is more flat)
#5 the splitters. I stated in the wiki, that the left input has priority. But I found now some situations,where it isn't the case. It was so, that the splitter just took 50% of each input belt. I do not understand in which situation it prefers the left input and when it makes 50% (made many setups, but I didn't found out the rule). Whatever is correct, they should behave in every case equally, because this is important. (Me would like this left input preference, because that enables sophisticated things, but if it is clear in which situation this behaves different that would be really nice).
#6 the middle-lane problem (last week) is sometimes quite annoying. Can be reproduced best with a train station, 7 chests, 7 inserters put the stuff on a belt, 3 from left, 3 from right, one in the middle, in can be seen, when the outer chests begin to empty.. Beginners won't understand, how this can happen.
#2 when requesting one Roboport I get two - depends on item stacksize of the bots. About the same problem as with the requester chests in 0.7
#3 the collision boxes are sometimes not understandable. Example: I can walk between labs, but not between lab and chest. Some more of such things.
#4 the signals should not be destroyable by car (not understand why I can drive over splitter but not over signal, which is more flat)
#5 the splitters. I stated in the wiki, that the left input has priority. But I found now some situations,where it isn't the case. It was so, that the splitter just took 50% of each input belt. I do not understand in which situation it prefers the left input and when it makes 50% (made many setups, but I didn't found out the rule). Whatever is correct, they should behave in every case equally, because this is important. (Me would like this left input preference, because that enables sophisticated things, but if it is clear in which situation this behaves different that would be really nice).
#6 the middle-lane problem (last week) is sometimes quite annoying. Can be reproduced best with a train station, 7 chests, 7 inserters put the stuff on a belt, 3 from left, 3 from right, one in the middle, in can be seen, when the outer chests begin to empty.. Beginners won't understand, how this can happen.