Balancer 13 to 5
Posted: Fri Sep 08, 2023 9:10 pm
Can anyone help design a 13 to 5 balancer
Yeah... The Problem is that I only recently started playing factorio and did not yet even touched topic of balancers, so I only understood only part of what you wrote. There is nothing to do, have to go deeper into the subjectmmmPI wrote: Fri Sep 08, 2023 10:01 pm i think you could find a 16 to 8 balancer more easily, and then plug 3 of the outputs back as inputs alongside the 13 other lane.
16 to 8 is easier to begin with than 13 to 5 if you want to do it from scratch, and you can make it with 2x 8=>4 made out of 2x 4=>2
i would start by those 2x 4=>2 and try to make it a 1x 8=>4, ( it needs minimum 2 additionnal splitters to mix 1 lane from each of the 4=2 with a lane from the other 4=>2 ).
then repeat the process with 2 copies of that 8=>4 to make the 16=>8, ( using minimum 4 splitters)
and plug 3 output as inputs . try to minimize footprint every now and then
The simplest 4=>2 using only 3 splitters doesn't work well if all input comes from only the first 2 or the last 2 input. Similarly merging the 2 copies of 4=>2 using only 2 splitters is not "throughput unlimited", the expected result is potentially 4 lane of output, which is not possible if all the inputs comes from only 1 of the 4=>2. You may need to keep that in mind if you plan to progressively connect inputs lanes, it's better to alternate lanes when it's less than 50% of input connected when doing it this way with the minimum number of splitter.
Thanks for the tips. I saw a similar smelter in a video, but it was ineffective with gaps at the output, I decided to make my own, but apparently everything had already been invented before meTertius wrote: Sat Sep 09, 2023 8:13 pm You might want to rearrange your smelter array to better fit output requirements instead of squeezing an uneven number of input belts to an uneven number of output belts. Balancers work best with powers of two as input or output belts, because with splitters you're multiplying belts with 2 or dividing by 2. And there is the belt speed of 1, 2 or 3. (15, 30, 45 per second).
You output red belts (30/s) and funnel them into blue belts (45/s). One blue belt is 2/3 of a red belt, and a red belt is 1/2 of a yellow belt. You can merge 3 yellow belts into 1 blue belt without balancing - just merge. You can merge 3 red belts into 2 blue belts without balancing - just merge.
In case of your smelters, make longer production lines and try to create or consume full belts. 13 beaconed furnaces in a line output exactly 45/s - one blue belt. They can be fed also by one blue belt full of ore. 4 of these make a nice consumer for an ore unloading station and a nice output for a 4 belt bus start or plate loading station. If you don't want to empty the unloading station that fast, use red belts and 2/3 of 13 furnaces: 8 or 9 furnaces. But 5 is not enough for a red belt and too much for a yellow belt.
Consider a smelter design like this (it's not my design; I found it here on the forum):
If you insist on merging 13 red belts to 5 blue belts, consider this (I used a 9-to-5 balancer from Raynquist's balancer book and in front of them, I just merged 3 red to 2 blue belts, which works because of the 2:3 capacity ratio):
I'm sorry, had you mention it in your initial post i would have not jumped at it this way.ZuzMeduz wrote: Sat Sep 09, 2023 9:20 am Yeah... The Problem is that I only recently started playing factorio and did not yet even touched topic of balancers, so I only understood only part of what you wrote. There is nothing to do, have to go deeper into the subject
Thanks for the explanation and suggestions. Now I understand a little more, but apparently I won’t need the 13 to 5 balancer for now.
that's for:Premu wrote: Sun Sep 10, 2023 9:33 pm Hm, what is even your use case where you need a 13 to 5 balancer?
In general, balancers should be used only in specific cases. In many cases they are not necessary or even hurtful.
Examples where you need balancers is offloading from a train with several cars, so that each car is emptied equally. But in that case you should stick to train lengths with the power of 2 for easy balancers, and anything longer than 8 cars is kind of crazy anyway.
A case where you don't need balancers is on the bus. Use priority splitters instead to ensure that belts branching off are full.