Allow to edit signals in blueprint preview
Posted: Sat Nov 09, 2024 9:39 am
TL;DR
Allow to edit blueprints directly in preview, especially signals and wires.What?
We can already right click on entities to remove them from blueprints, add possibility to left click and change recipes (especially to parameters, it cannot be done in game), signal settings in entities. It would be even better to add possibility to modify wires or adding new entities to blue print. And make it so the parametrisation is not lost as long as possible. It would be great if when you open entity you could see list of parameters game is extracting from it, you could see with what it connects, make it distinct parameter (and disconnect it from other parameters). It would be a nice feature to be able to copy paste from assembler that has parameter recipe into requester and it would set up proper request for all generic 6 ingredients in requester, but that could make making those blueprints too easy.for example:
Why?
Parametrisation is a really great tool! However it is so frustrating to work with. Right click closes parametrisation screen without saving, if you change signal value and save changes it can merge parameters you do not want*. Making any simplest change to signals require making new blueprint and setting everything from scratch. And if you want to make separate parameters, you need to add some random values, like if you want to make request of ingredients of recipe, you need to create 6 requests with value 11,12,13,14,15,16 to make sure nothing will merge. Allowing us to change as much as possible in entity editor screen would be most user friendly and natural way. It shouldn't be that hard to do?This doesn't seem like a best solution, but I need to use it:
*I am not sure, but it will even merge it in a way you just don't want even if you finished, if you set default value of parameter to 1 it will automatically merge all other values of 1 to it, even if it was not intended. But that's other issue.