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Re: Normal6969 learns to do modpacks here. :)

Posted: Mon Feb 07, 2022 9:59 am
by Normal69
Maybe this?

Re: Normal6969 learns to do modpacks here. :)

Posted: Mon Feb 07, 2022 12:33 pm
by robot256
Well, you could also make changes to the other mods' settings in `settings-final-fixes.lua`. You can change default values, or force them to only accept your preferred values.

Re: Normal6969 learns to do modpacks here. :)

Posted: Tue Feb 08, 2022 12:28 pm
by Normal69
robot256 wrote:
Mon Feb 07, 2022 12:33 pm
Well, you could also make changes to the other mods' settings in `settings-final-fixes.lua`. You can change default values, or force them to only accept your preferred values.
No, I don't want to force my options, just give a possibility to use them.

I've learnt to hate that kind of stuff during the "balancing of my most complicated favourite game, From the Depths.

You know, if I can give back some fun information to you back for your help. :)

Re: Normal6969 learns to do modpacks here. :)

Posted: Tue Feb 08, 2022 5:32 pm
by robot256
You could put the forced settings in a separate mod. Changing the defaults still lets the user change them (but doesn't change the setting if the player already had the mod installed before installing the modpack).

Re: Normal6969 learns to do modpacks here. :)

Posted: Fri Feb 11, 2022 11:53 am
by Normal69
robot256 wrote:
Tue Feb 08, 2022 5:32 pm
You could put the forced settings in a separate mod. Changing the defaults still lets the user change them (but doesn't change the setting if the player already had the mod installed before installing the modpack).
Do you know an existing compatibility mod from where I can drain off knowledge to make a new one?
2 kinds of oxygen, hydrogen,lithium, sand goes against my way of chaos. :(