[MOD 0.12.0] Fluid Barrel (1.0.0)

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Mion » Sun Aug 09, 2015 7:07 am

Is any difference between this mod and this? Except a barrel of petroleum gas in your mod :)

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by jockeril » Fri Aug 14, 2015 8:22 pm

waduk wrote:
Klonan wrote:
waduk wrote:Does anyone else experiencing a subtle stutter (when moving) after activating this mod ?
It didn't register on fps count (retain at 60 fps), but it's noticeable.
Affect new game.
I tested it by disabling all mods except for Fluid Barrel, quit, make new game, yet the problem exist.
Also, this happen on other mod (Rail Tanker) although in Rail Tanker the problem is more severe.
Maybe happen to the mod that affecting liquid handling?
I posted the same report on Rail Tanker thread.
There nothing in this mod that should cause any performace issues, its literally just a handful of items, recipes and technologies.

Yet it happen, probably a main game bug ? Only arose if the (liquid) mod is used ?

Edit: Probably main game issue, happen even in x86 build vanilla game. In x64 build, the problem only arose if the mod is activated.
Sound more like it's your computer that's causing you stutter problems... I'd guess threading or memory issues - better test your memory or better still - try using different memory modules and the x86 version :geek:
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by grifter1 » Wed Aug 26, 2015 1:37 am

Hi Grate mod no way i can play this game without it now

is there a way to have the barrel retain what heat the fluid was when barreled

i have no idea how to code things so don't know if it is possible was thinking along the lines of add temp to the name of the barrel so i can be kept track of and change the fluid to match the temp on un-barreling

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Peter34 » Wed Aug 26, 2015 6:37 pm

grifter1 wrote:Hi Grate mod no way i can play this game without it now

is there a way to have the barrel retain what heat the fluid was when barreled

i have no idea how to code things so don't know if it is possible was thinking along the lines of add temp to the name of the barrel so i can be kept track of and change the fluid to match the temp on un-barreling
I think it'd be excessive to store the exact temperature, since that would require a huge increase of item types in the database, as you'd need one database type entry for each combination of content material and temperature, e.g. Water/77C or CrudeOil/52C.

What might be feasible for a modder, though, is to create a few barrel types, at least for water, where the temperature is rounded down to a certain value out of 100, 80, 60, 40, 28 and 15. Thus if you put 100c Water into a Barrel it stays at 100C, but if it's 99C or 85C then it drops down to 80C and the excess thermal energy is lost.

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by grifter1 » Thu Aug 27, 2015 8:18 am

to be honest i will only need the 100 as that's all im ever going to make
i hope this sounds good to some one and we see it at some point

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Simon04090 » Fri Oct 23, 2015 2:51 pm

Any chance of this getting updated to 0.12.11+?

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by JyeGuru » Sat Oct 24, 2015 12:30 pm

Simon04090 wrote:Any chance of this getting updated to 0.12.11+?
Is there an issue with it in 0.12.11+? It seemed to load in a new game with no issues ...

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by JyeGuru » Mon Nov 02, 2015 9:55 pm

Made some cosmetic updates (recipes sort order) and tested with some circuit setups, seems to be working just fine in 12.11

Download link (1.0.2):
https://github.com/yukihyou/factorio-fl ... l/releases

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by RocketScientist » Wed Nov 25, 2015 11:47 pm

Excellent mod! But I never really liked the 'full-color' graphics for the barrels, so I made a set where all the new barrel types are just like regular steel barrels, but with a colored top. Looks a lot cleaner:
ingameS.png
ingameS.png (260.21 KiB) Viewed 4370 times
Files are attached. Feel free to use in whatever way you like.
Alternative barrel graphics.rar
(27.66 KiB) Downloaded 1043 times

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by JyeGuru » Thu Nov 26, 2015 12:11 am

RocketScientist wrote:
Files are attached. Feel free to use in whatever way you like
I'll see about maybe adding an "altgfx" version download when I get home.

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Zeeth_Kyrah » Thu Nov 26, 2015 5:31 pm

RocketScientist wrote:Excellent mod! But I never really liked the 'full-color' graphics for the barrels, so I made a set where all the new barrel types are just like regular steel barrels, but with a colored top. Looks a lot cleaner
That certainly does! I like it a lot.
Planned projects: Energy Crystals Plus, Minor Fluid Handling, Small electric furnaces
(high-energy materials and assembler, fluid void burner and small tank, tiny and slow furnaces with charcoal)

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by GotLag » Thu Feb 18, 2016 3:36 pm

I made another set of barrel icons:
Image
(crude oil, heavy oil, light oil, petroleum gas,
lubricant, sulfuric acid, water, empty barrel)

http://gozaima.su/factorio/art/barrel_icons.zip

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Alexs » Thu Feb 18, 2016 5:27 pm

thx..

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by steinio » Sun Apr 17, 2016 1:03 pm

Thanks for this mod.
This should definitly be vanilla
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Deathotic » Tue Apr 26, 2016 12:52 am

Great mod loving it!
Any chance a config can be added to change the default stack size of barrels in a chest and the default amount stored per barrel? Using the vanilla values seems extremely OP based on the numbers to me. Sure it requires more effort to barrel things but based on the numbers even then it's OP IMO.

48 slots in a steel/smart/logistics chest, 10 barrels per slot and 25 units per barrel, which all comes to 12,000 units per storage chest (1x1 tiles). Comparing that to a vanilla storage tank (9 tiles) that holds 2500 units.

Maybe something along the lines of 5 barrels per slot and 10 units per barrel would give 2400 units per chest. A much more realistic value in comparison to the current tank/space values in vanilla.

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Oceanel » Thu Apr 28, 2016 11:05 am

Hi. thanks for liquid mod, but your locale is not full. I corrected only Russian localization:
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ru.zip
ru-RU
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Qon » Fri Apr 29, 2016 1:33 am

Thank you for this mod. Pipes are fun and efficient, but I don't want to use them all the time. With this I can use pipes within blueprints but have fluids for in barrels shipped by robots before my base design is complete to connect the factories. Another mod promised barrelels for all liquids, even all mod liquids, but it crashed my game. So this mod is working fine but can't handle all modded liquids which is a small drawback. It hasn't really been a problem to me yet though.

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Eitelkeit » Tue Jun 28, 2016 8:35 am

I've modified info.json so it will work for .13
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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by Ninoffmaniak » Tue Jun 28, 2016 12:38 pm

Eitelkeit wrote:I've modified info.json so it will work for .13
thx i had 800 000 barels in my last save

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Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

Post by jockeril » Thu Jun 30, 2016 8:25 pm

I'v added a new version (v 1.1.0) to the mods.factorio.com site

* edit - updated to v 1.1.1 after adding Russian & Hebrew locales

I'm also maintaining it in Github - to update it to any future versions of #Factorio that require it :ugeek:
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