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Re: [MOD 0.15.x] pY Fusion Energy

Post by pyanodon »

aklesey1 wrote:Looks like the huge building - 2 hangars which are stuck together together :)
Is just one, in different stages of animation...
aklesey1 wrote:And one question - knaut is mammal, yes? It has rich ration - mukmoux fat + ralesia + organics
They are insectoid-like similar to the bugs we have in that planet. Serine is gather from insects here, but in an alien planet, we might have big bugs to extract great amounts. Im working on it
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aklesey1 wrote:I do not know that the matter does not fall into to this subject that we discuss but after all there is a wish to learn what PY Alien life processing (PYALP) will be intended for? I suspect that it is possible to expect the most different purposes
Yes....it will bring a lot of variety and the goal is a secret :D
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Re: [MOD 0.15.x] pY Fusion Energy

Post by donoya »

pyanodon wrote:
aklesey1 wrote:Looks like the huge building - 2 hangars which are stuck together together :)
Is just one, in different stages of animation...
aklesey1 wrote:And one question - knaut is mammal, yes? It has rich ration - mukmoux fat + ralesia + organics
They are insectoid-like similar to the bugs we have in that planet. Serine is gather from insects here, but in an alien planet, we might have big bugs to extract great amounts. Im working on it
Image
aklesey1 wrote:I do not know that the matter does not fall into to this subject that we discuss but after all there is a wish to learn what PY Alien life processing (PYALP) will be intended for? I suspect that it is possible to expect the most different purposes
Yes....it will bring a lot of variety and the goal is a secret :D
Sounds like you have something big planned with that one. Now I'm torn between high-tech and alien processing for my vote for the next addon. Hopefully I can decide come next poll.

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Re: [MOD 0.15.x] pY Fusion Energy

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Greetings!

Today we finished the Kmauts enclosure, a place to grow and breed the friendly bug-like creature named kmaut.

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The animation is slower and more random in game.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

The park for walking of dogs or nice nursery :D
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Re: [MOD 0.15.x] pY Fusion Energy

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aklesey1 wrote:The park for walking of dogs or nice nursery :D
:roll: i cant please everyone anyway.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

it was pleasant to me, it was not pleasant to u that I called it nursery? Looks pretty nice
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

Waiting for Bio reactor and for Gas Separator
Note: Bio Industries has machine with name Bio Reactor so name written in code must be different to avoid any collisions ;) - bcuz we had similar situation with angel's crusher and ur jaw crusher, but its fixed for now
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Re: [MOD 0.15.x] pY Fusion Energy

Post by eradicator »

pyanodon wrote: The animation is slower and more random in game.
That's a very pretty animation. How do you make it "random" though? As far as i know factorio can only do linear animations internally. If there's a hack to make them more random i'd love to hear it.
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Re: [MOD 0.15.x] pY Fusion Energy

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eradicator wrote:
pyanodon wrote: The animation is slower and more random in game.
That's a very pretty animation. How do you make it "random" though? As far as i know factorio can only do linear animations internally. If there's a hack to make them more random i'd love to hear it.
Ahh nono... it still linear, but since they have different frame count, with time they start to random at some level. I wish i could define a variable to an animation to call when i need, but...
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

Yeah pyanodon is pretty good designer, he makes pretty stylish machines and building
Ca't wait when he'll shows to us his base this massive amount of buildings which are working 8-)

But yes so far we have to give it time to finish development, and testing of balance will begin later

I am sure at me it will turn out to construct awesomely larger factory which I unfortunately, probably, will difficult to defend
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Re: [MOD 0.15.x] pY Fusion Energy

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aklesey1 wrote:Yeah pyanodon is pretty good designer, he makes pretty stylish machines and building
Ca't wait when he'll shows to us his base this massive amount of buildings which are working 8-)

But yes so far we have to give it time to finish development, and testing of balance will begin later

I am sure at me it will turn out to construct awesomely larger factory which I unfortunately, probably, will difficult to defend
Thank you!



Today we bring the Bioreactor! Another building necessary to this mod but will also be used in PYAL if chosen.

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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

Looks good :)
Its nice that some part of PYAL already done, to u there'll be less work
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Re: [MOD 0.15.x] pY Fusion Energy

Post by pyanodon »

aklesey1 wrote:Looks good :)
Its nice that some part of PYAL already done, to u there'll be less work
Indeed!


Greetings! Today we finished the last building in th Helium chain. The gas-separator will pair with the other separator and basic buildings in the team of multi-purpose buildings :)

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Now i will need to build the entire chain before do the next step.
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

Cool building
And ur next step?
To show us ur super alloy or this ur fantastic device called fusion reactor or that that like it?

We can can extract helium from petroleum gas, it is the most productive method
I consider that the idea of extraction of helium from natural gas could be quite appropriate too, because petroleum gas is part of natural gas
And may be we can extract helium from SynGas?

Just another idea for compatibility mod ;)
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Re: [MOD 0.15.x] pY Fusion Energy

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aklesey1 wrote:Cool building
And ur next step?
To show us ur super alloy or this ur fantastic device called fusion reactor or that that like it?

We can can extract helium from petroleum gas, it is the most productive method
I consider that the idea of extraction of helium from natural gas could be quite appropriate too, because petroleum gas is part of natural gas
And may be we can extract helium from SynGas?

Just another idea for compatibility mod ;)
Read the chart
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Re: [MOD 0.15.x] pY Fusion Energy

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pyanodon wrote: Read the chart
One of most effective but not most ok i see sorry
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Re: [MOD 0.15.x] pY Fusion Energy

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Helium chain in game.This one using petroleum-gas.

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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

Interesting, eh and again we need many hydrogen - i need many glycerol to get hydrogen
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Re: [MOD 0.15.x] pY Fusion Energy

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aklesey1 wrote:Interesting, eh and again we need many hydrogen - i need many glycerol to get hydrogen

Electrolysis?
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Re: [MOD 0.15.x] pY Fusion Energy

Post by aklesey1 »

pyanodon wrote:
aklesey1 wrote:Interesting, eh and again we need many hydrogen - i need many glycerol to get hydrogen
Electrolysis?
Yeah electrolysis but i need to put many counts of oxygen, if i'll split the salt water i get get chlorine instead of oxygen and i know where i can use chlorine - i can use it for glass or for plasctic in PetrochemPlus mod :D
If i'll use angel's smelting i can use some part of oxygen for making steel or copper or lead r zinc, but I all the same have decent excess of oxygen - soooooooo...... i need to produce many coal gas....... and make many many many SynGAs to split it on carbon dioxide and hydrogen....... after that i all the same have decent excess of carbon dioxide....... :( I play a little and slowly (work....) therefore did not reach the last technologies :roll: Need to learn where to use this huge counts of carbon dioxide - may be i can use it to make carbon monoxide in angel's petrochem :idea:
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