Yeah, that mod. It works fine with bobs+angels and even the 3 py mods so far. Quill18 is doing a series with bobs+angels and is also using the science tweaker mod. I disable he scaling and am only using the added intermediates and science packs now.aklesey1 wrote:Sorry, science tweaker? Whih mod u mean? https://mods.factorio.com/mods/UberWaff ... ostTweaker - that? I don't think this mod can be compatible with PYCP and PYFE tooDiedel wrote:I checked the chart and found he stone starter that i was missing, but both the compresser and bio reactor need the super alloy, so i wasn't sure if i missed something else, i didn't want to change them in case i missed something.pyanodon wrote:There´s 4 ways to get helium. Each one produces more than the other. In the bottom of this page we have a chart about helium https://forums.factorio.com/viewtopic.p ... &start=100Diedel wrote:I am trying to figure out if i have a mod conflict or am just missing something with py fusion. I researched only the first fusion tech, but i think everything else from industry and coal, but can't figure out how to get the first helium. What is the intended setup fir the easiest version, as every path i find in the last hours leads to one item requiring super-alloy. It might be a conflict with another mods, as i am running a whole lot of them, but it seems strange as i seem to be exclusively using py factories in this part.
Probably the first helium chain is enough to start your helium production. But you found a bug, we´re fixing now.
I really like the new buildings with the nice animations. Though running bob+angel+science tweaker many of the production chains explode in length even early on, but except for the fusion part everything looks fine so far.
Can u show u modpack with angel's i want to watch
I guess i will change the compressor and bio reactor to not use the super alloy, otherwise i am stuck.
Ok, the last version removed the super alloy from the compressor, the bio lab still has it though, so lets try to get some helium going now.