[MOD 0.15.x] pY Coal Processing

Mods that are directly focused on adding, removing or changing a game-concept to the vanilla game.
You need to rebuilt many things if you remove the mod, but it is still possible to remove it, without completely destroying the game.

Re: [MOD 0.14.x] pY Coal Processing

Postby Ratzap » Sun Jul 16, 2017 8:31 pm

pyanodon wrote: Dont worry if high tech wins, plastic will be consumed like hell. Its a good insulation. Rubber i dunno, but will have more uses too. In my mod you can produce plastics and rubber from aromatics too. If bobs are installed


If you think about it, rubber should be used to make conveyor belts. I've never seen a real one that was all metal (items skid off).
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Re: [MOD 0.14.x] pY Coal Processing

Postby pyanodon » Sun Jul 16, 2017 8:42 pm

Ratzap wrote:
pyanodon wrote: Dont worry if high tech wins, plastic will be consumed like hell. Its a good insulation. Rubber i dunno, but will have more uses too. In my mod you can produce plastics and rubber from aromatics too. If bobs are installed


If you think about it, rubber should be used to make conveyor belts. I've never seen a real one that was all metal (items skid off).



Yes...like i always says here, too much realism is boring. It´s still a game after all! :) Im just started to scrap some ideas for all the most voted directions.
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Re: [MOD 0.14.x] pY Coal Processing

Postby aklesey1 » Sun Jul 16, 2017 9:35 pm

To scrap - sounds cool :P

And what about rubber belts, lol https://mods.factorio.com/mods/Reika/RubberBelts
I am not afraid to boring, I like when a game with management throws down me a challenge ;)
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Re: [MOD 0.14.x] pY Coal Processing

Postby Ratzap » Sun Jul 16, 2017 9:54 pm

aklesey1 wrote:To scrap - sounds cool :P

And what about rubber belts, lol https://mods.factorio.com/mods/Reika/RubberBelts
I am not afraid to boring, I like when a game with management throws down me a challenge ;)


If you like that, have you never tried anonymods? It leans more to realism and it's pretty complex.
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Re: [MOD 0.14.x] pY Coal Processing

Postby pyanodon » Sun Jul 16, 2017 10:17 pm

hahah there´s a limit between fun and torture :D
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Re: [MOD 0.14.x] pY Coal Processing

Postby pyanodon » Mon Jul 17, 2017 12:18 pm

IT´S ALIVE!!!

Recent release 0.3.0 is ready on Mod portal and officially released! Grab your copy, start a new game and be busy for several hours XD!
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Re: [MOD 0.14.x] pY Coal Processing

Postby Ratzap » Mon Jul 17, 2017 1:16 pm

pyanodon wrote:IT´S ALIVE!!!

Recent release 0.3.0 is ready on Mod portal and officially released! Grab your copy, start a new game and be busy for several hours XD!


Start again? /whine

BTW, typos and things in the mod portal announcement. This is how I would correct it as a native English speaker:

A comprehensive package that focuses on coal processing and developing technologies in this area. More than 30 new buildings and 170+ recipes that will increase the difficulty of your game and also rebuilds the entire first 3 levels of science.

Fully compatible with Bobs and also runs on vanilla.

If you want to follow the progress and development as well as provide feedback or suggestions, feel free to comment in the factorio foruns: viewtopic.php?f=94&t=32272

There´s also a poll running in the forum thread.
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Re: [MOD 0.14.x] pY Coal Processing

Postby pyanodon » Mon Jul 17, 2017 1:27 pm

Ratzap wrote:Start again? /whine


Sorry, it´s the last time :D Hey, it´s part of the issues when dealing with a beta :D



Ratzap wrote:BTW, typos and things in the mod portal announcement. This is how I would correct it as a native English speaker:

A comprehensive package that focuses on coal processing and developing technologies in this area. More than 30 new buildings and 170+ recipes that will increase the difficulty of your game and also rebuilds the entire first 3 levels of science.

Fully compatible with Bobs and also runs on vanilla.

If you want to follow the progress and development as well as provide feedback or suggestions, feel free to comment in the factorio foruns: viewtopic.php?f=94&t=32272

There´s also a poll running in the forum thread.



Thank you! :D I will update there!
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Re: [MOD 0.14.x] pY Coal Processing

Postby dreadxx990 » Mon Jul 17, 2017 2:18 pm

Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod?
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Re: [MOD 0.14.x] pY Coal Processing

Postby Nexela » Mon Jul 17, 2017 4:08 pm

It should migrate into existing games. Let us know if there are any problems with it.

The other error I will look into shortly
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Re: [MOD 0.14.x] pY Coal Processing

Postby dreadxx990 » Mon Jul 17, 2017 4:28 pm

I believe something to do with angel mod not sure...
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Re: [MOD 0.14.x] pY Coal Processing

Postby Ratzap » Mon Jul 17, 2017 4:28 pm

Nexela wrote:It should migrate into existing games. Let us know if there are any problems with it.

The other error I will look into shortly


I fed it the 3 saved games I have with various mod sets and progression - it migrated flawlessly. He has all but the kitchen sink in that mod list though so my bet is on one of the others getting in the way.
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Re: [MOD 0.14.x] pY Coal Processing

Postby aklesey1 » Mon Jul 17, 2017 4:31 pm

pyanodon wrote: be busy for several hours XD!

Yes my dear fellow builder!!! 8-)

And the main topic picture is awesome - looks as a gray sad industrial utopia with shades of deep confidence that we will see a clear sky over the head not soon :) :P
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Re: [MOD 0.14.x] pY Coal Processing

Postby Ratzap » Mon Jul 17, 2017 6:50 pm

I'll continue the Bobs + Py I started to test the early game I think. It took 2 labs about 6 hours to grind through all the red science running in the background, I don't fancy doing that again.
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Re: [MOD 0.14.x] pY Coal Processing

Postby Sworn » Tue Jul 18, 2017 3:10 am

dreadxx990 wrote:Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod?


I got the same error here.
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Re: [MOD 0.14.x] pY Coal Processing

Postby withers » Tue Jul 18, 2017 8:02 am

dreadxx990 wrote:Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod?


I get the same error but from a different line and a conflict with a different mod. (One thats not on his mod list). Its because factorio .15 made "ingredients" inconsistently be sometimes in "data.raw.recipe[name]" and other times in "data.raw.recipe[name].normal / data.raw.[recipe].expensive", and occasionally other mods swap this around. This has caused alot of headaches. The only way to make it conflict-proof is to nil-check the first case and use the second case if nil.
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Re: [MOD 0.14.x] pY Coal Processing

Postby aklesey1 » Tue Jul 18, 2017 8:44 am

All good but it's looks like PYCP 0.3.0 not compatible with last Bio Industries
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Re: [MOD 0.14.x] pY Coal Processing

Postby Nexela » Tue Jul 18, 2017 9:13 am

There will be an angels fix shortly, bi-industries will have to wait a bit until I get some rest
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Re: [MOD 0.14.x] pY Coal Processing

Postby pyanodon » Tue Jul 18, 2017 12:54 pm

Ok people! Grab the new version on Mod portal that should fix some of that problems! Thanks again to Nexela ;)


Oh my... the voting is going crazy ahaha. Now Fusion Power is ahead! I hope you all know how hard is to get Helium and other necessary material hahaah, will be fun :D . If that expansion win, prepare to make a huge production chain to gain access to that level of energy efficiency. :D
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Re: [MOD 0.14.x] pY Coal Processing

Postby aklesey1 » Tue Jul 18, 2017 1:32 pm

Helium oh, its will be interesting :)
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