[0.14.22] SlowMo - Slower Stuff! 0.1.1

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Thomasnotused
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[0.14.22] SlowMo - Slower Stuff! 0.1.1

Post by Thomasnotused »

Type: Mod
Name: SlowMo
Description: Adds slower machines to the game, because why not?
License: MIT
Version: 0.1.1
Release: 8/31/16 (August 31st, 2016)
Updated: 2/26/17 (February 26th, 2017)
Tested-With-Factorio-Version: 0.14.22
Category: New Items, Entities, and Extensions
Tags: Slow, Machines, Old
0.14 Download: Dropbox or the portal
Github: SlowMo
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Last edited by Thomasnotused on Sun Feb 26, 2017 9:34 pm, edited 15 times in total.
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Re: [11.21+] SlowMo - Slower Belts!

Post by Koub »

Hi FTFY :).
If you wan the spoiler work as you want to, I advise you to use the spoiler= tag, with a description.
Koub - Please consider English is not my native language.

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Thomasnotused
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Re: [11.21+] SlowMo - Slower Belts!

Post by Thomasnotused »

Koub wrote:Hi FIFY :).
If you wan the spoiler work as you want to, I advise you to use the spoiler= tag, with a description.
Oh, thank you, I have no idea how forums work. This is probably the only time I've ever really used one.
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Re: [11.21+] SlowMo - Slower Belts!

Post by ssilk »

I'm a bit curious: What was the background/reason to make this?
Cool suggestion: Eatable MOUSE-pointers.
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Re: [11.21+] SlowMo - Slower Belts!

Post by Thomasnotused »

ssilk wrote:I'm a bit curious: What was the background/reason to make this?
Because I was bored :lol:
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Re: [11.21+] SlowMo - Slower Belts! 0.0.2

Post by Thomasnotused »

Fixed the graphics a bit, but the belts are still a bit jumpy:
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Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Post by MiniMe943 »

I have no clue what I'd ever need this for, but I love how absurd it is. It's nice seeing such an unconventional mod. Keep it up. :D

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Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Post by Thomasnotused »

MiniMe943 wrote:I have no clue what I'd ever need this for, but I love how absurd it is. It's nice seeing such an unconventional mod. Keep it up. :D
Thanks :lol:
I knew someone would appreciate absurdity!
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Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Post by SHiRKiT »

Well if you make them cheaper it kinda makes sense to build them.

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Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Post by aklesey1 »

Maybe somebody knows interesting mod on the splitter that splitting the flows from 2 parts to the greater number of flows?
Dfault splitter have 2 sections for 2 flows, is it possible to make 3-flow splitter?
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Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Post by Thomasnotused »

SHiRKiT wrote:Well if you make them cheaper it kinda makes sense to build them.
Thought I had already put out a rebalancing patch... thanks for telling me I didn't :D
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Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Post by Thomasnotused »

aklesey1 wrote:Maybe somebody knows interesting mod on the splitter that splitting the flows from 2 parts to the greater number of flows?
Dfault splitter have 2 sections for 2 flows, is it possible to make 3-flow splitter?
I think has what you're looking for:
https://forums.factorio.com/forum/vie ... t+splitter
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Re: [11.21+] SlowMo - Slower Belts! 0.0.4

Post by MiniMe943 »

aklesey1 wrote:Maybe somebody knows interesting mod on the splitter that splitting the flows from 2 parts to the greater number of flows?
Dfault splitter have 2 sections for 2 flows, is it possible to make 3-flow splitter?
A three way splitter? That's a good idea... although the fact that this hasn't been made already gives me the impression that it's impossible/really difficult. Because as simple as it sounds, if it were truly that easy of a mod, I feel like it would've been done already. :?

I don't know, but I'd like to hear a modder's take on this.

EDIT: Those smart splitters work side by side? Oh, then maybe it is easy and I just don't know what I'm talking about. It's probably that.

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Re: [11.21+] SlowMo - Slower Stuff! 0.0.6

Post by Thomasnotused »

0.0.6 Update
-Added slow train (try to get away from the biters now!)
-Added slow mining drill (sometimes you just want to make the patch last a while)
-Added slow furnaces (both steel and electric)
-Added slow modules, slow down existing machines!
-Added a slow tool! Now take even longer to get stuff done!
-Redid graphics (I found the recolor tool in paint.net)
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Re: [11.21+] SlowMo - Slower Stuff! 0.0.6

Post by MiniMe943 »

SuicidalKid wrote:0.0.6 Update
-Added slow train (try to get away from the biters now!)
-Added slow mining drill (sometimes you just want to make the patch last a while)
-Added slow furnaces (both steel and electric)
-Added slow modules, slow down existing machines!
-Added a slow tool! Now take even longer to get stuff done!
-Redid graphics (I found the recolor tool in paint.net)
Very interesting stuff, the slow module might be useful for something, and I know for sure I could use a slow mining drill for patches of coal that I don't need a ton of at once.

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Re: [11.21+] SlowMo - Slower Stuff! 0.0.6

Post by Wyrm »

Er... the dull axe is actually faster than the iron axe (Mining power 3 vs. Mining power 2.5). You might want to fix that.

I recommend a mining power of < 1 — yes, that does mean that it's slower than doing it by hand. :D

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Re: [11.21+] SlowMo - Slower Stuff! 0.0.6

Post by Trev_lite »

how does mining power work? i thought mining speed controlled how fast something was mined?

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Re: [11.21+] SlowMo - Slower Stuff! 0.0.6

Post by Thomasnotused »

Wyrm wrote:Er... the dull axe is actually faster than the iron axe (Mining power 3 vs. Mining power 2.5). You might want to fix that.

I recommend a mining power of < 1 — yes, that does mean that it's slower than doing it by hand. :D
Oh, derp on my part, will get to fixing that :D
Trev_lite wrote:how does mining power work? i thought mining speed controlled how fast something was mined?
Did I affect mining power? I must've forgotten... will fix!
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Re: [0.14.1] SlowMo - Slower Stuff! 0.1.0

Post by Thomasnotused »

Man, I forgot about this mod! I've just updated it to 0.14, even though it's been a while.
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Re: [0.14.1] SlowMo - Slower Stuff! 0.1.0

Post by Kayanor »

Moved from 0.11 mods on request.
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