mrvn wrote:Unlikely but make sure neither X nor Y are 0.Neemys wrote: I tried without success :
It's getting tedious to check for hauler stuck so I set up alert if hauler/miner have too many resource to detect when they are stuck. But it 's also tedious to go to map and manually move them to unstuck them everytime one decide to not move.
- Changing the circuit to issue order every 60 ticks (more often).
- Changing hauler for new one in case old one are bugged.
- Changing the order to use hauler id instead of unit id to assign order.
- Offset the target position by different value to avoid being blocked by getting stuck.
The max structure par tick in mod option is set to 0.
Someone have a solution to that ? Maybe I have done something wrong ?
I made sure that the direct order I sent him have an x and an yNeemys wrote:(...)
He is not looking for a path. I tried something else. While one hauler was stuck, I ploped down a constant combinator and a unit combinator and try sending him an order by setting the order on the combinator and wiring it to the unit controller, the hauler don't move an inch. Oddly enough, he doesn't even respond to direct remote controller order anymore after doing this. The hauler seem to ignore/don't receive order.
What I could see is the problem seem to reside in my save as I don't have this problem when I start another game. I haven't change my combinator setup since 50+ hours and was working great for the first 20+ hours.
My whole miner/hauler logic will be redone shortly now, if the problem is still here after that I will try to debug to be able to send a proper bug report to Earendel.