[MOD 0.14+] Compact Factory - Compact your base !

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DevilXD
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[MOD 0.14+] Compact Factory - Compact your base !

Post by DevilXD »

Type: Mod
Name: Compact Factory
Description: Compact your base !
License: Creative Commons
Version: 1.4.0
Release date: 2016-04-23
Category: Gameplay, Convenience
Tags: Compact, Factory
Author: DevilXD (based on the idea of Electricity by Xyle)
Long description
What can I do with this mod
Pictures
Boilers and Steam Engines
Version history
Known Issues
Planned features
Any kind of feedback will be appreciated :D

Downloaded already: 836 times+ :)

Last update: 2016-09-15 -> v1.4.0


Download:
Attachments
Compact_Factory_1.4.0.zip
For the 0.14.0+ version of the game
(13.8 MiB) Downloaded 553 times
Compact_Factory_1.3.0.zip
For the 0.13.0+ version of the game
(13.73 MiB) Downloaded 348 times
Last edited by DevilXD on Sat Nov 05, 2016 1:13 pm, edited 34 times in total.

DevilXD
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

Hey guys, I wanted you to know that I just updated my Compact Factory mod to the 1.2.0 version :D

The new features include:
- Compact versions of Boilers and Steam Engines with it's own research. You can now compact your Steam Energy farms =)
- config.lua file - you can now disable parts of my mod you don't like/want to use =)
- split the fluid handling stuff into a separate research
- rebalanced a bunch of recipes and research times
- fixed a few bugs 8-)

More in the Version History ;)

That's all for now, have fun playing with my mod :D

orzelek
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by orzelek »

I tried to use the amod a bit but those total recolours look slightly weird in factory. I think refineries are the most apparent one - huge blue building is strangely out of place :) Same applies in lesser degree to chem lab.
Any chance to get partial recolour like electric furnaces have for example?

DevilXD
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

orzelek wrote:those total recolours look slightly weird in factory (...) Any chance to get partial recolour like electric furnaces have for example?
Well, I'm a coder, not a graphic designer, and you can clearly tell that by looking at the mod files and overall structure :)
I mean, I can make something like this:

Image

..., but it looks the same as in this mod, and I wanted to make something different...

If you think something like this would suit my mod better, I might redo some graphics... Just tell me what looks "too ugly" for you ;)

orzelek
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by orzelek »

Tbh I haven't used mod that you linked - I'm using bob's set so a lot of things duplicates.
And personally that one colour on everything buildings look a bit strange to me :)

Ability to enable/disable parts of mod by config will come in handy to reduce duplication with bob's mods since they add some upgrades to buildings.

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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

orzelek wrote:And personally that one colour on everything buildings look a bit strange to me :)
Image

So, in your opinion based on the image above, do you think that I should change the graphic to something like that ? :)

orzelek
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by orzelek »

In my opinion - yes :)
Maybe gather a bit more of them 8-)
Pipes are a bit strange - but nothing is now very "eye popping" like with full recolors.

DevilXD
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

orzelek wrote:In my opinion - yes :)
Maybe gather a bit more of them 8-)
Pipes are a bit strange - but nothing is now very "eye popping" like with full recolors.
I thought a while ago about going this way about making graphic, but it looked strange for me too...

I guess I know what I'll be doing today 8-)

EDIT: How is this looking ? Better ?

Image

orzelek
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by orzelek »

They seem less "intense" then current version - look better then original ones - not that out of place.

DevilXD
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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

orzelek wrote:They seem less "intense" then current version - look better then original ones - not that out of place.
Okay, so I'm going to make all the graphics look like that 8-) Thank you for your opinion :)

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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by Rime Burst »

I keep getting this kind of error whenever I start the game while having either the ultra fast inserter or advanced repair pack disabled in the config.
http://imgur.com/7PXxIWE

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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

Rime Burst wrote:I keep getting this kind of error whenever I start the game while having either the ultra fast inserter or advanced repair pack disabled in the config.
http://imgur.com/7PXxIWE
Yeah, sorry about that, I forgot to put two additional checks for those two items in the technology... This will be fixed in the next version.

For know, if you know a little bit about coding, you can fix it yourself by finding "advanced-repair=pack.lua" and "ultra-fast-inserter.lua" files in the technology folder of the mod and replacing their content with this:

Code: Select all

if config.repair_packs then
    table.insert(data.raw["technology"]["construction-robotics"].effects, { type="unlock-recipe", recipe="advanced-repair-pack" })
end
... and this:

Code: Select all

if config.ultra_fast_inserter then
    table.insert(data.raw["technology"]["logistics-3"].effects, { type="unlock-recipe", recipe="ultra-fast-inserter" })
end
... respectively. Or you can just wait for the next version :)

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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by Rime Burst »

DevilXD wrote:
Rime Burst wrote:I keep getting this kind of error whenever I start the game while having either the ultra fast inserter or advanced repair pack disabled in the config.
http://imgur.com/7PXxIWE
Yeah, sorry about that, I forgot to put two additional checks for those two items in the technology... This will be fixed in the next version.

For know, if you know a little bit about coding, you can fix it yourself by finding "advanced-repair=pack.lua" and "ultra-fast-inserter.lua" files in the technology folder of the mod and replacing their content with this:

Code: Select all

if config.repair_packs then
    table.insert(data.raw["technology"]["construction-robotics"].effects, { type="unlock-recipe", recipe="advanced-repair-pack" })
end
... and this:

Code: Select all

if config.ultra_fast_inserter then
    table.insert(data.raw["technology"]["logistics-3"].effects, { type="unlock-recipe", recipe="ultra-fast-inserter" })
end
... respectively. Or you can just wait for the next version :)
Awesome, I went ahead and did those fixes and it works perfectly now, thanks!

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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

Compact_Factory v1.2.2 is live ! :D

Changes:

v1.2.2# (2016-05-25) - Changes:
- added Ultra Fast Smart Inserter
- added Ultimate Repair Pack
- added Compact Inserters and two Compact Repair Packs researches
- changed the Ultra Fast Inserter's graphic to blue
- cleaned up the graphics
- cleaned up the code
- fixed a bug with recipes not properly updating when changing config
- moved the migration stuff into control.lua
- added remote.call("Compact_Factory", "force_recipe_update") command - more info in config.lua

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Re: [MOD 0.12.x] Compact Factory - Compact your base !

Post by DevilXD »

Quick fix for the Compact Factory mod brings a couple of bugfixes :D

v1.2.3# (2016-05-31) - Changes:
  • Additions:
    - added Fast Long Handed Inserter
    Bug fixes:
    - fixed a bug with Ultra Fast Inserter having drain of 0.6kW instead of 0.8kW
    - fixed a bug with Ultra Fast Smart Inserter using too little energy
    - fixed a bug with Ultra Fast Smart Inserter having Ultra Fast Inserter's icon in the energy network chart
    - fixed a bug with Compact Inserters research not preserving when preserve_techs switch was enabled
    - fixed a bug with recipe_auto_update switch not working properly
Balancing:
- changed the Compact Inserters research cost: 200 -> 300
- changed the Compact Repair Packs 2 research cost: 200 -> 400
Misc:
- cleaned up the locale.cfg
- prepared the mod to be compatible with the future 0.13 update of the game[/list]

Have fun playing with your Compact Factories :D

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Re: [MOD 0.13.x] Compact Factory - Compact your base !

Post by DevilXD »

Guys, I've just updated my Compact Factory mod to be compatible with the 0.13.0+ version of the game :D

Changes:
  • - the mod is now fully compatible with the 0.13 version of the game
    - all Ultra Fast Inserters have been changed to Stack Inserters, as they are no longer needed
    - all Ultra Fast Smart Inserters have been changed to Stack Filter Inserters, as they are no longer needed
    - fixed a bug with the substation-mk2 not being disabled properly while disabled it in the config
    - cleaned up the code a bit
My repair packs can finally be used by the construction robots for repairing stuff :)

Have fun checking out the new features of 0.13 ;)

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Re: [MOD 0.13.x] Compact Factory - Compact your base !

Post by gendalf »

can you add a "floating" drone station ? so that there would be no need to move half of factory to fit in a drone station

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Re: [MOD 0.13.x] Compact Factory - Compact your base !

Post by DevilXD »

gendalf wrote:can you add a "floating" drone station ? so that there would be no need to move half of factory to fit in a drone station
Like a floating roboport ? I don't think this belongs here, as this is just a mod for compacting your factory :)

Try requesting a mod here: viewforum.php?f=33

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Re: [MOD 0.14+] Compact Factory - Compact your base !

Post by DevilXD »

Hi guys, just letting you know that the mod Compact Factory has been updated to the 1.4.0 version :D

Changes:

- the mod is now fully compatible with the 0.14 version of the game
- added Compact Roboports - they have more charging pads, place them in important logistic areas to increase the throughput
- MK3 and MK4 Electric Mining Drills now have a 7x7 mining radius
- fixed the preserve_research switch interaction with modded repair-packs
- code and graphics cleanup

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Re: [MOD 0.14+] Compact Factory - Compact your base !

Post by Tobi88 »

Please, make your Mod usable with Factorio 0.15!

Thx

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