[MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

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steinio
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Re: [MOD 0.12.x] The Fat Controller. Remote train management

Post by steinio »

Choumiko wrote:Updated to The Fat Controller 0.4.14
  • suppress no fuel warning for 1 minute for new trains
Wow thats really luxury.

Thanks.
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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.14

Post by blizgerg »

So, I noticed something strange while playing just now. I am using The Fat Controller version 0.4.14 and Smart Trains 0.3.82, and I noticed that sometimes, when I filtered trains by station, not all of them showed up. Here is a screen shot showing what I mean.
screenshot
Notice that Smart trains says that I have 7 trains on the Factory Iron line. which consists of stations Smeltery Iron and Factory Iron Unload. I have the fat controller filtered by the Smeltery Iron station and it only shows 3 of them.

Expected behavior is to show all 7 of them.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.14

Post by Choumiko »

blizgerg wrote:Notice that Smart trains says that I have 7 trains on the Factory Iron line. which consists of stations Smeltery Iron and Factory Iron Unload. I have the fat controller filtered by the Smeltery Iron station and it only shows 3 of them.

Expected behavior is to show all 7 of them.
That is a bit odd. But looking at the code maybe it isn't.. Does FatController display the correct number of trains in the unfiltered view? Could be that the stations the missing trains are on have not been upated.
I'll try and see if i can reproduce and fix it.
Until then using /c remote.call("fat", "find_trains") in the console should fix it.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.13

Post by creekz »

Lucky_Evie wrote:Oh my god I just realized that in the "The Fat Controller", "FAT" isn't an acronym. I guess I haven't watched enough Thomas the Tank Engine to get that reference right away...
I thought FAT was "Far Away Train", as in The far away train controller. x)

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.14

Post by blizgerg »

Choumiko wrote: Does FatController display the correct number of trains in the unfiltered view?
Yes.

*edited*

I have had a chance to try the command /c remote.call("fat", "find_trains") and it did not add the trains to the filter. I still saw fewer trains than I expected to see. Does it matter that there are more than 1 station with the name I am filtering?

*edit*

I think I might know how to reproduce it.
  • Have both smart trains and the fat controller installed.
  • Setup a line.
  • Add a new train, and select the active checkbox for the line on that train, do not add any stations to the schedule (smart trains will do this when you start it).
  • Start the train.
Now that train will not show up on any filter for any of the stations it has in its schedule, even though those stops show up on its schedule once it starts moving.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.14

Post by Choumiko »

blizgerg wrote:
  • Have both smart trains and the fat controller installed.
  • Setup a line.
  • Add a new train, and select the active checkbox for the line on that train, do not add any stations to the schedule (smart trains will do this when you start it).
  • Start the train.
Now that train will not show up on any filter for any of the stations it has in its schedule, even though those stops show up on its schedule once it starts moving.
Ah, makes sense.. how dare SmartTrains changing a schedule without telling TFC about it :D I'll fix it tomorrow.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Post by Choumiko »

Updated to The Fat Controller 0.4.15
  • Trains can be renamed, option to toggle displaying the name
  • fixed stations not getting updated (160777)
  • Most of the GUI text can now be localised
How to rename trains

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Post by Mooncat »

Hi Choumiko, thx for the mod.

But when I tried to start a new game with Klonan's Creative Mode, it prompted the following error then quit:

Code: Select all

Error while running the event handler:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:38:Error while running the event handler:
__TheFatController__/control.lua:73: attempt to concatenate field 'version' (a nil value)
So, after studying a little bit about modding, I added a nil-checking on the 73th line of your control.lua such that it doesn't concatenate global.version if it is nil.
Now it shows an error message on the console:

Code: Select all

Error in FatController
__TheFatController__/GUI.lua:273: attempt to index local 'player_gui' (a nil value)
But at least the game is running now.

I am using v0.4.15 of your mod. Can you please take a look on it when you have time? :)


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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Post by Mooncat »

Choumiko wrote:Fixed if you use this: https://github.com/Choumiko/TheFatContr ... ontrol.lua
Thx for the fix! It is working without any error message. :D

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Post by HeiRos »

I get this error from The Fat Controler if I start/stop a train manually:
fehler.png
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It occours only if I have filtered out some stations, without filters it work correct.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Post by DutchJer »

getting the same error as the one above me

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Post by Choumiko »

Updated to The Fat Controller 0.4.16
  • fixed error with manually stopping filtered trains
  • fixed error with CreativeMode
  • added russian translation by ZaiZon
  • might work with 0.13 (or not)

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Post by HeiRos »

Thank your for the bug fix.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Post by Resom »

Hello
I would like to say that this is an amazing mod for Factorio, not having to run around all over the map to fix trains makes the game much more manageable. I have reached a limitation with the filter system. I built a wall that was getting resupplied by a rail system with 72 stops. The selection screne got so big that the top portion and the bottom portion could not be selected (including the buttons the bottom). I can still use the rest of the system so it is not an "error" or anything
Is there a way to make a scrolling menu for the search?

This is a just a might be nice kinda thing.

Thanks for making this.

Resom

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Post by Alex Spandex »

Hey,

After the last FAT update i keep getting this error, popping up every second.
Have not changed anything on my trains, started up the save and it started.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Post by DutchJer »

hi Choumiko,

I noticed something, when im walking any direction, and click the see train button, i continue to walk, dont think thats intended, or if that has been in there always, its kinda weird you continue walking without pressing the button.

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Post by Choumiko »

Resom wrote:The selection screne got so big that the top portion and the bottom portion could not be selected (including the buttons the bottom). I can still use the rest of the system so it is not an "error" or anything
Is there a way to make a scrolling menu for the search?

This is a just a might be nice kinda thing.
By default it should only show 60 stations per page. Try using /c remote.call("fat", "page_size", 60) (or any lower number). Also, if you're using a GUI scale other than 100% it might screw things up.
Scrollbars aren't possible for mod guis (at the moment?)
Alex Spandex wrote:Hey,

After the last FAT update i keep getting this error, popping up every second.
Have not changed anything on my trains, started up the save and it started.
Strange one. Try /c remote.call("fat", "find_trains") I'll see if i can fix it, though upgrading worked fine for me. Do you remember whether your save had the FatController UI opened or if you where remote controlling a train when you updated the mod?
DutchJer wrote:I noticed something, when im walking any direction, and click the see train button, i continue to walk, dont think thats intended, or if that has been in there always, its kinda weird you continue walking without pressing the button.
Not intended, will fix it soonish (or not, as i find it kind of funny :D )

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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Post by Phantum »

Choumiko wrote:
Alex Spandex wrote:Hey,

After the last FAT update i keep getting this error, popping up every second.
Have not changed anything on my trains, started up the save and it started.
Strange one. Try /c remote.call("fat", "find_trains") I'll see if i can fix it, though upgrading worked fine for me. Do you remember whether your save had the FatController UI opened or if you where remote controlling a train when you updated the mod?
I didn't have any problems with it until this morning, which I rightclick broke my FARL train, and started spewing that error to me, so I reloaded a save to get it to stop, but using that command you posted I'm now getting this:
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Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

Post by Choumiko »

Can't reproduce it, mining Locomotives, opening/closing the gui, saving, loading, it all seems to work. What other mods are you using?

One thing you can try is disabling Fatcontroller, loading and saving the game and then reenable FatController.

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