Yeah that would be a good way to do it, the only hard part is finding a train, should it be the one closest to you or should you be able to pick from a list? I will be looking in to the possibilities when i get time.zytukin wrote:A simple solution for calling the train could be a way to open the GUI from outside the train, if that is possible. Like a button at the top of your screen the same way blueprint flipper, fat controller, and many other mods do. Then you could just open it and call it to whatever station is closest to you. As it is now, one can use the fat controller to remotely access the train and send it to your location (I do this with a normal train already for personal transport) but accessing the engine from outside the train still has the unmodded station listing gui. Eliminating that step (and the requirement of the fat controller to do it) would make the mod far more versatile and appealing.
I had not considered smart stops, i know why it does not recognize them, and i think i also know how to fix it, so the possibility will be there in the future. I have created a bug/feature request issue on the github so that i remember about it. I think that the clutter will be fixed by the filtering that others have suggested.DofD wrote:Stations from the Smart Trains mod are not recognized as stations and as such are not listed
Other than that it works flawlessly in MP ^^
Maybe you could include an option so smart stations/stations are displayed separate. This might reduce the clutter in the menu?!
Glad to hear that you didn't experience any problems in multiplayer, and if any appear make sure to get back to me