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Re: Railroad
Posted: Sat Dec 31, 2016 7:11 pm
by Ragnaman
Pacifyer wrote:In a recent reddit post, someone asked about this very issue -- how to prevent trains from going into a siding with station when they aren't scheduled to stop at the station.
Could you please share the link to reddit ?
I personally have had 16 L-CCCC-L terminal trains in my train system and ive never had issues with clogging up my "main railroad artery" because i designed solutions for that by learning how train signals work. No trains ever entered a "siding" if they did not have business there.
Re: Railroad
Posted: Sat Apr 29, 2017 2:09 pm
by VFaalcatnodriiro
Sorry for gravedigging but, I read the first post regarding Transport Tycoon and...
a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is it, and so on)
Greetz
Re: Railroad
Posted: Mon May 01, 2017 12:14 am
by Sparen
VFaalcatnodriiro wrote:a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is it, and so on)
If you mean conditional stations (i.e. goto station X IF any locomotive in train fuel < Y ELSE pass), that would be a great boon to efficiency, as trains would not need to waste time and energy going to a fuel station as part of their normal schedule for a few pieces of solid fuel.
Re: Railroad
Posted: Wed May 03, 2017 12:19 pm
by VFaalcatnodriiro
That's exactly what I have in mind.
The (IMHO) easiest way to implement it would result in a Schedule like:
- #1 Iron-pickup
- if fuel < 33% or health < 100% then goto #3
- #2 Iron-drop
- if fuel < 33% or health < 100% then goto #3
- goto #1
- #3 Fuel&Repair
- if Iron > 0 then goto #2
(Just like in OpenTTD
)
Re: Railroad
Posted: Wed May 03, 2017 2:14 pm
by leoch
Trains will now ignore stations in their schedule which are disabled and go straight to the next one, so you could
almost do this now — but you'd need
a) each train stop to read the train contents — but this doesn't include fuel!
b) use the circuit network to send a signal to the refuelling station when a train has low fuel, and only enable it then
Of course this would result in all trains leaving at that time going to the refuelling station
I've been playing with the enable/disable mechanics, and you can now have a supply train which automatically cycles between a supply stop and any enabled demand station on a loop, and waits at the supply stop if all demand stations are disabled. Unfortunately scaling this up to multiple supply trains doesn't work well; the best I have managed is a queue of supply stops where only one train can leave at once, and the other train(s) move towards the front of the queue and will up.
Re: Railroad
Posted: Fri May 05, 2017 4:04 pm
by zacharyyyang
how about nuclear powered locomotive?
Re: Railroad
Posted: Mon Jun 12, 2017 4:06 pm
by thomas1304
MatLaPatate wrote:What about Armored Trains with integrated turret to defend a zone ? That's completly irrelevant with the logisitic thing, but I think that would be fun ^^.
that is a great idea, i have seen someone who needs this thing. the biters were spawning next to the railroads alot, so when the train passes they slow it down and destroy it. which is a pain in the neck is you ask me. so he requested for a sollution, like a carriege with a gun on it, or a flamethrower, which would be an awesome idea!
Re: Railroad
Posted: Mon Jun 12, 2017 4:34 pm
by mexmer
thomas1304 wrote:MatLaPatate wrote:What about Armored Trains with integrated turret to defend a zone ? That's completly irrelevant with the logisitic thing, but I think that would be fun ^^.
that is a great idea, i have seen someone who needs this thing. the biters were spawning next to the railroads alot, so when the train passes they slow it down and destroy it. which is a pain in the neck is you ask me. so he requested for a sollution, like a carriege with a gun on it, or a flamethrower, which would be an awesome idea!
i would be carefull with flamethrower, you might burn poles, also driving trough forest in fire is not much safe.
Re: Railroad
Posted: Mon Jun 19, 2017 1:17 pm
by kovarex
Railroad was finished long time ago, so I'm locking this topic.