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Re: Railroad

Posted: Sat Dec 31, 2016 7:11 pm
by Ragnaman
Pacifyer wrote:In a recent reddit post, someone asked about this very issue -- how to prevent trains from going into a siding with station when they aren't scheduled to stop at the station.
Could you please share the link to reddit ?
I personally have had 16 L-CCCC-L terminal trains in my train system and ive never had issues with clogging up my "main railroad artery" because i designed solutions for that by learning how train signals work. No trains ever entered a "siding" if they did not have business there.

Re: Railroad

Posted: Sat Apr 29, 2017 2:09 pm
by VFaalcatnodriiro
Sorry for gravedigging but, I read the first post regarding Transport Tycoon and...

a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is it, and so on)


Greetz :)

Re: Railroad

Posted: Mon May 01, 2017 12:14 am
by Sparen
VFaalcatnodriiro wrote:a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is it, and so on)
If you mean conditional stations (i.e. goto station X IF any locomotive in train fuel < Y ELSE pass), that would be a great boon to efficiency, as trains would not need to waste time and energy going to a fuel station as part of their normal schedule for a few pieces of solid fuel.

Re: Railroad

Posted: Wed May 03, 2017 12:19 pm
by VFaalcatnodriiro
That's exactly what I have in mind.

The (IMHO) easiest way to implement it would result in a Schedule like:
  • #1 Iron-pickup
  • if fuel < 33% or health < 100% then goto #3
  • #2 Iron-drop
  • if fuel < 33% or health < 100% then goto #3
  • goto #1
  • #3 Fuel&Repair
  • if Iron > 0 then goto #2
(Just like in OpenTTD :) )

Re: Railroad

Posted: Wed May 03, 2017 2:14 pm
by leoch
Trains will now ignore stations in their schedule which are disabled and go straight to the next one, so you could almost do this now — but you'd need
a) each train stop to read the train contents — but this doesn't include fuel!
b) use the circuit network to send a signal to the refuelling station when a train has low fuel, and only enable it then
Of course this would result in all trains leaving at that time going to the refuelling station :lol:

I've been playing with the enable/disable mechanics, and you can now have a supply train which automatically cycles between a supply stop and any enabled demand station on a loop, and waits at the supply stop if all demand stations are disabled. Unfortunately scaling this up to multiple supply trains doesn't work well; the best I have managed is a queue of supply stops where only one train can leave at once, and the other train(s) move towards the front of the queue and will up.

Re: Railroad

Posted: Fri May 05, 2017 4:04 pm
by zacharyyyang
how about nuclear powered locomotive?

Re: Railroad

Posted: Mon Jun 12, 2017 4:06 pm
by thomas1304
MatLaPatate wrote:What about Armored Trains with integrated turret to defend a zone ? That's completly irrelevant with the logisitic thing, but I think that would be fun ^^.
that is a great idea, i have seen someone who needs this thing. the biters were spawning next to the railroads alot, so when the train passes they slow it down and destroy it. which is a pain in the neck is you ask me. so he requested for a sollution, like a carriege with a gun on it, or a flamethrower, which would be an awesome idea!

Re: Railroad

Posted: Mon Jun 12, 2017 4:34 pm
by mexmer
thomas1304 wrote:
MatLaPatate wrote:What about Armored Trains with integrated turret to defend a zone ? That's completly irrelevant with the logisitic thing, but I think that would be fun ^^.
that is a great idea, i have seen someone who needs this thing. the biters were spawning next to the railroads alot, so when the train passes they slow it down and destroy it. which is a pain in the neck is you ask me. so he requested for a sollution, like a carriege with a gun on it, or a flamethrower, which would be an awesome idea!
i would be carefull with flamethrower, you might burn poles, also driving trough forest in fire is not much safe.

Re: Railroad

Posted: Mon Jun 19, 2017 1:17 pm
by kovarex
Railroad was finished long time ago, so I'm locking this topic.