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Re: Peace with Aliens

Posted: Mon Jun 10, 2019 8:50 pm
by Ranger_Aurelien
zOldBulldog wrote:
Sat Jun 08, 2019 10:54 am
Even without any of the above, you can launch a rocket without ever fighting an alien if you build small and use No Expansion, max the Starting Area size, and max the deposit richness settings. These kinds of settings are typically used by people attempting the No Spoon achievement.
Try Island 75% size or so, and you can have peace with aliens on otherwise default settings -- you and they can start on separate islands!

Re: Peace with Aliens

Posted: Mon Jul 01, 2019 5:02 pm
by azizmandar
Normally when a game had pollution it means you need to manage it. It took weeks for me to realize that reducing pollution really only impacted how often you get attacked and how fast the enemy changes.

Having a path that encourages eco friendly play would likely become the path most new players take at first. I could see it being a tricky and achievement worthy goal since the less pollution solutions tend to need more space (like solar) and natives don't tend to like being asked to move.

If you do add something like this I'd really enjoy trying it out.. but I'm not sure if it will replace the way I play the most.

Re: Peace with Aliens

Posted: Mon Jul 22, 2019 4:35 pm
by FredHp
Peace with aliens? IMHO a wall of lasers is the best way to make peace....

Re: Peace with Aliens

Posted: Wed Aug 21, 2019 1:28 am
by MEOWMI
I recently did a pacifist playthrough where I purposefully kept pollution low and built my base to minimize its harm (actually by maximizing area, so that there is more nature to absorb the pollution).

I thought it was a really interesting idea and actually got quite far, enjoying the various new challenges that it presents, a very fresh take on the game, but towards the last half of it I noticed that aliens do actually spread out regardless of pollution (and thus conflict is inevitable), later reading up on the wiki to confirm this suspicion.

Playing it much past launching a rocket is at least hard and maybe even impossible due to the increasing alien nest density, but a rocket launch is all you need I think - that's where the many parts of the game end.

To this end, I do fully support the idea of making pacifist a viable playstyle, even if no-one is going to accidentally play like it, especially since it already seems so close to possible with the current game mechanics (which perhaps disregards the technical challenge of retaining vengeful expansion from destruction of old nests).