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Re: Nintendo Switch version feedback

Posted: Thu Nov 24, 2022 1:16 am
by ValorielTalonheart
Absolutely hooked on the game, especially once I got used to the console-based controls and shortcuts. My only massive gripe is where it comes to importing blueprints using the copy/paste strings, because to my knowledge, you really can't do that on the Switch. Is there any easier way to do this, because trying to make massive blueprints (like, say, for a city block based build) is a pain to copy by eye, and for some reason, the snapping is not working at all between the blocks. The grid's entirely off, and it's literally the same parameters as the other block.

Re: Nintendo Switch version feedback

Posted: Mon Nov 28, 2022 8:37 pm
by ogi010
Got the game for my 6yo son on the switch; I'm beyond delighted with how well it works! You all did an amazing job!

I did come across some relatively minor issues.

1. While hosting a LAN game on a server (on my LAN), on my PC I could see the game in the browse LAN game window, but on the switch I could not. I was able to connect by specifying the IP address.

2. The text font when the switch is docked is way too small. On a 50" TV while ~10 ft. away, I could not read the text at all.

3. I will also +1 investigate faster load times, but I recognize there are platform limitations.

Re: Nintendo Switch version feedback

Posted: Tue Nov 29, 2022 9:03 am
by VisibleReality
I couldn't find a way to rearrange stops in a train's schedule without using the manual cursor, which is a bit awkward to do because it requires holding A and moving the right stick.

Re: Nintendo Switch version feedback

Posted: Fri Dec 02, 2022 3:52 am
by malajunta
Love the implementation of the controls but here's my feedback.

In normal view if you're not using the cursor the selection defaults to the closest thing, but i wish you can like move the stick and select other things past the inmediate things you're surrounded by without needing to use the cursor. Like a cursor with snapping to the next over entity.

Also, although I can't remember how it is on PC but while driving a tank and throwing grenades or capsules you can't really aim the tank rocket launcher, you gotta clear your cursor to regain control of it.

Re: Nintendo Switch version feedback

Posted: Mon Dec 05, 2022 1:23 pm
by Sutoraika
really quite impressed with how the game has been made so playable on the switch, put a reasonable amount of time on it so far and looking forward to sinking a couple hundred hours on it

i've got a couple of issues with control schemes that i can't really remap away however when using cursor mode

when you have the cursor mode active you can't access the quick panel, that should just operate regardless either with the direction stick instead or with the cursor stick being pushed in the direction it wants to be operating while still working as a cursor if you click on any of the menu elements

when you are trying to move the tech window you have to hold a and then use the directional stick on the same controller which is quite clunky, this should either toggle onto controlling this with A or you hold a and then use the movement stick to move scroll bars up and down,

alt mode probably doesnt need a hotkey and instead should be done via the quick panel, most people switch on alt mode and leave it on for the duration of their playthrough, i've found myself disabling it more by accident than pressing it deliberately

driving the car is challenging at best, maneuvering just doesn't feel logical and i can't think how it should run instead

all in all if these are the only things i can complain about in a PC to console port it says volumes about the level of development you guys have put into this.