[1.0]+ LIGHTing Mods & Darkness
Posted: Wed Apr 01, 2020 11:01 am
Recommended, Older Version but still works on 1.0+,for n00bs:These are the settings you can manipulate, to experience the day/night effects during game play. So you can consider the Lighting Optimization of your base during the dark, and unknown spawns attacking during the night. the ambiance of the environment and power drain during the night; and realize the power consumption and manage it.
Deprecated or Abandoned or Incompatible
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Engineer Character:
- https://mods.factorio.com/mod/TorchLight a 2ndary smaller flashlight lights your on the cursor; or on selected/pointed entities.
in Multi-player other Characters can see what entity your Looking at or POINTING to. - https://mods.factorio.com/mod/Pro-Flashlight stand still lights mouse cursor target
- https://mods.factorio.com/mod/LightCone longer range flashlight
- https://mods.factorio.com/mod/KitchsDyn ... alLighting personal light customization.
- https://mods.factorio.com/mod/EnhancedFlashlight cleaner range flashlight
https://mods.factorio.com/mod/adjustable_flashlight
MAT / Items: - https://mods.factorio.com/mod/fire-place nice small Light source Early Game.
Requires Fuel & Causes Pollution
button for HighBeam x2 Range.
button for Radius(flood) Lights.
https://mods.factorio.com/mod/EvenMoreLight 0.13 - 1.1
Expanded the Light Radius of LAMP & ...
Cars Light Entity.
Tanks Light Entity.
Train Light Entity.
https://mods.factorio.com/mod/ConfigLampTimes energy efficient lights
.Additional Logistics Units Lights
- https://mods.factorio.com/mod/AfraidOfTheDark Flashlight Cone => Circular Radius Light
2x1grid night-vision(moon)glasses,+Balloon Logistic Lights.
https://mods.factorio.com/mod/Color_Com ... Lamp_Posts - https://mods.factorio.com/mod/LargeLamp
- https://mods.factorio.com/mod/Concrete_Lamppost_v11
- https://mods.factorio.com/mod/more-lighting Sea lamps, bouyes
- https://mods.factorio.com/mod/ColorLights colored lamp posts
- https://mods.factorio.com/mod/lamp-placer places lamps on a grid as long as there's poles already placed.
.Additional Production Units Lights - https://mods.factorio.com/mod/DiscoScience
https://mods.factorio.com/mod/Science_pack_glow - https://mods.factorio.com/mod/lightorio installation glow
- https://mods.factorio.com/mod/Hazard-Lights_Fix
- https://mods.factorio.com/mod/InlaidUVLamp
- https://mods.factorio.com/mod/InlaidLampsExtended adds new Lamps with Zero Collision.
- https://mods.factorio.com/mod/SchallLampContrast replaces the Lamps and converts them to Zero Collision.
- https://mods.factorio.com/mod/inbuilt_lighting CLOSED
command "inbuilt-lighting-reset" Moddable from 0-75 tile grid.
Different Power Poles ; Different Radius
zero Electricity Usage
Turret Lights also has MODDABLE Option. - https://mods.factorio.com/mod/LightedPolesPlus
Moddable Light size & Intensity for
FIXED radius for ALL PowerPoles
List of Darkness :
- https://mods.factorio.com/mod/darker-lamp Sprite of OFF-Lamp entity is Darker.
- https://mods.factorio.com/mod/BlackMap Only radar spots
- https://mods.factorio.com/mod/NightBrightness Alter the darkness of night
- https://mods.factorio.com/mod/colorimetric-luts Shade of blue tint
- https://mods.factorio.com/mod/DarkNight Pitch black environment; no light source or moon reflection
- https://mods.factorio.com/mod/dark-nights
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
- https://mods.factorio.com/mod/TerrainEvolution Has Darkness of Night Settings