[0.17-1.0]  Starter MODs:Armors, Inventory & Tweaks LIST Ratings MENU Group Category selections

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i_i
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[0.17-1.0]  Starter MODs:Armors, Inventory & Tweaks LIST Ratings MENU Group Category selections

Post by i_i »

Here's a list of Mods that are similar to each other, my Reviews, IF not compatible with Multiplayer functions, DEAD Mods that are still usable, and
the Alpha versions Buggy
.
https://mods.factorio.com/mod/Nepgear Best Starting Sprite. NO Armor for Beginners
https://mods.factorio.com/mod/TreePlant For a Zen Tree planting/Moving to a Different Location.
You are the Protector of Nature; The Huge Number of trees in its Library to Experience it one and get it out of your system.
best used with https://mods.factorio.com/mod/ModDeveloperTools F10 to correctly identify the tree name you are holding.
  1. https://mods.factorio.com/mod/thematic-quickstart
  2. https://mods.factorio.com/mod/TJQuickStart
1 time Radar Sweep
  1. https://mods.factorio.com/mod/Piggy-Initial-Scan 32 Chunks
  2. https://mods.factorio.com/mod/initial-scan 70 chuncks Customizable but Buggy
  1. https://mods.factorio.com/mod/Wooden_Walls Also Wooden Floors
  2. https://mods.factorio.com/mod/Wood-Walls
https://mods.factorio.com/mod/small-wooden-chest
https://mods.factorio.com/mod/CarStart
https://mods.factorio.com/mod/FactorioGear

https://mods.factorio.com/mod/TerrainDegradation
SIZE:
https://mods.factorio.com/mod/minime better alternative to a NON working Mod https://mods.factorio.com/mod/SmallRobots Reduce the Size of the Robots.


Added Inventory at Game Startup:
  1. https://mods.factorio.com/mod/HardcoreStart/downloads
  2. https://mods.factorio.com/mod/StartWithNothing
  3. https://mods.factorio.com/mod/MinimalStart
  4. https://mods.factorio.com/mod/BetterStart
    modest amount of Equipment & Materials
  5. https://mods.factorio.com/mod/start-kit
    Electric Furnaces available.
  6. https://mods.factorio.com/mod/MyQuickStart
    options empty - full resources
  7. https://mods.factorio.com/mod/AlternativeStart
  8. https://mods.factorio.com/mod/Starter_Pack
  9. https://mods.factorio.com/mod/Kux-SpeedyBotStart 1.0
    https://mods.factorio.com/mod/how-it-sh ... ve-started
    options
  10. https://mods.factorio.com/mod/TrainStart
    Train Infrastructure.
  11. https://mods.factorio.com/mod/quick-start
    got tons of resources & Facilities.
  12. https://mods.factorio.com/mod/SchallStartingInventory
  13. https://mods.factorio.com/mod/faster-start
  14. https://mods.factorio.com/mod/faststart
  15. https://mods.factorio.com/mod/rawStart
  16. https://mods.factorio.com/mod/quick-start-patch
Armor / Bots:
https://mods.factorio.com/mod/Early-Armor-Grid
adds inventory space when small armor gets improved. Unable to equip the Armor items.

Bag: https://mods.factorio.com/mod/BackpacksReloaded https://mods.factorio.com/mod/More-Exoskeletons Walkers
walk-run https://mods.factorio.com/mod/ProgressiveRunning
Charging Armor from Poles:
  1. https://mods.factorio.com/mod/Induction%20Charging
  2. https://mods.factorio.com/mod/PersonalTransformer
  3. https://mods.factorio.com/mod/camedo-microwave
  1. https://mods.factorio.com/mod/Starter-Bots
    Minimal resource and few bots.
  2. https://mods.factorio.com/mod/ninjas-bot-start
  3. https://mods.factorio.com/mod/AdequateBotStart_17
    Just the Armor & bots.
  4. https://mods.factorio.com/mod/SolarStart
    Starting with Solar Power tech & Infrastructure.
    https://mods.factorio.com/mod/SolarPanelEquipmentMK2
    next level solar.
    https://mods.factorio.com/mod/electric-start
    removes burner
  5. https://mods.factorio.com/mods/Yehn/TinyStart
    BEST options after playing the [0.16] Tutorial. https://mods.factorio.com/mod/FastRobotStart
    all bots are fast

    Ludicrous OP Starters
    https://mods.factorio.com/mod/BotStart
  6. https://mods.factorio.com/mod/StartEquipmentOP
  7. https://mods.factorio.com/mod/Hiladdar_Gear
  8. https://mods.factorio.com/mod/BurroStart
  9. https://mods.factorio.com/mod/MegaBotStart
  10. https://mods.factorio.com/mod/romulinhoeasystart
    Lots of Stuff & reactor.
  11. https://mods.factorio.com/mod/yaqsm
    has options
    .

Fully Modded Startup https://mods.factorio.com/mod/qsMenu
Wood handling Economy:
  1. https://mods.factorio.com/mod/Bio_Industries
  2. https://mods.factorio.com/mod/TreePlant
    saplings, capsules and more
    [*]https://mods.factorio.com/mod/fws
    fish, spore - trees, pollution kills trees, charcoal
  3. https://mods.factorio.com/mod/TreeSaplings https://mods.factorio.com/mod/My_Tree_Mod
  4. https://mods.factorio.com/mod/robot_tree_farm
https://mods.factorio.com/mod/tree-growth-core
  1. broken
  2. https://mods.factorio.com/mod/tree-grow ... -expansion
broken
Wood Conversion:
https://mods.factorio.com/mod/CharcoalBurner
https://mods.factorio.com/mod/Wood_Gasification
https://mods.factorio.com/mod/htl
TREEs
https://mods.factorio.com/mod/SchallTankWoodcutting
https://mods.factorio.com/mod/Wood_Bricks
https://mods.factorio.com/mod/i-speak-for-the-trees surprise spawn
https://mods.factorio.com/mod/Agent-Orange clear trees capsule
https://mods.factorio.com/mod/ToxicForest Increase Forest density
https://mods.factorio.com/mod/Clean_Tree_Burning No remains
https://mods.factorio.com/mod/Refoliant
https://mods.factorio.com/mod/Treenades
https://mods.factorio.com/mod/sapling-capsule
https://mods.factorio.com/mod/Luzivras_Factorio_Nature

Reduce Image quality of Trees:
https://mods.factorio.com/mod/bleached_trees
https://mods.factorio.com/mod/unlushed_trees

https://mods.factorio.com/mod/LandfillRestriction deep water can't be filled
Last edited by i_i on Sun Oct 25, 2020 9:29 am, edited 2 times in total.

i_i
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[1.0]  MAP VIEW _ ZOOM-IN/OUT Camera Positioning

Post by i_i »

ReDacted or Depricated Mods  IF NOT compatible with Multiplayer functions, Older VersionDEAD Mods that are still usable,and
the Alpha versions Buggy
.
Screen Shot _ MAP
Zooming In/Out Function for Viewing & Navigation.
  1. https://mods.factorio.com/mod/Kux-Zooming   The BEST WELL written  Description.
  2. https://mods.factorio.com/mod/Infinizoom the only one able to do a REAL Close up to the sprites. Best to appreciate the detail of each Drawing Graphics.
  3. https://mods.factorio.com/mod/zoom-out   alt-z /c game.player.zoom=0.1
  4. https://mods.factorio.com/mod/FarZoom_bud  z
  5. https://mods.factorio.com/mod/AttilaZoomMod   
    Features:
    > Zoom in and out further than the standard game allows
    > 4 configurable shortcut buttons/key bindings to pre-set zoom levels
    > Up to 9 buttons to save/zoom to points on the map

    Shortcuts:
    Quick Zoom In (Button Zi / Up Arrow)
    Quickly zoom in to a preset zoom level. Default: 1.0.

    Quick Zoom Out (Button Zo / Down Arrow)
    Quickly zoom out to a preset zoom level. Default: 0.2.

    Toggle World View (Button W / Shift + M)
    Enter World View at current zoom level. Can move and drag the map.
    Click again to return to game view.

    Toggle Map View (Button M / M)
    Enter Map View at a preset zoom level. Default 0.03.
    Click again to return to game view.

    Note that you can change the position of the shortcut buttons in the
    shortcut configuration dialog by dragging an item up/down by holding
    the cursor at the far right of the item's row.

    Save/Zoom to point on map:

    From 0 to 9 buttons can be displayed at the top of the screen.
    Configurable in mod settings. Default 4.

    Shift + Left click to save the player's current position and zoom level.
    Must be in normal (game) zoom mode. Clicking Cancel only cancels any
    changes to the button caption. The position is still saved.

    Left click to enter World View at the saved position and zoom level.
    If there is no player character (god mode), teleports to saved position.

    Ctrl + Left click to change button caption without changing position.

    Right click to return to game view.

    Zoom in/out with mouse wheel:

    Zoom in beyond normal zoom limit. Limit set at 10.0.
    Zoom out beyond normal zoom limit. Default 0.1.

    If you use multiple mods that change the zoom level, glitches will occur. It is best to use the zooming features of one mod at a time.
  6. https://mods.factorio.com/mod/some-zoom   2 button zoom
    https://mods.factorio.com/mod/Zoom/disc ... 1024d75440
    https://mods.factorio.com/mod/Zoom/disc ... 000a252eb6
Last edited by i_i on Sun Oct 25, 2020 9:59 am, edited 3 times in total.

MassiveDynamic
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Re: [0.17] Starter MODs:Armors, Inventory & Tweaks Ratings

Post by MassiveDynamic »

Thanks I was looking for something like this

i_i
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[1.0] STARTING Sprites Engineers

Post by i_i »

Private Message me for cheers, thanks, comments and suggested NEW Mods made after this update.
few are not worth mentioning, Still in it's Alpha that Alot of bugs that are not yet fixed. or In Compatible

I like to keep this thread clean.
  1. ENGINEER SKIN _ PLAYER ICONs:
  2. https://mods.factorio.com/mod/NepgearReNepped   Best 1st MOD option Try out.
  3. https://mods.factorio.com/mod/GirlCharacter     woke Skin; Use this mod after your 1st armor Upgrade.
  4. https://mods.factorio.com/mod/Mechanicus      WH40K+ Skin 
  5. https://mods.factorio.com/mod/TjCustomPlayer    Sprite Skin from 8-bit AnimeRPG Icons
    Find the Sprite sheet file of 80's Game Replace it with the assigned folder. and you Can have your Engineer look like that character.
    Share the sprite file and others might be able to do it?
  6. https://mods.factorio.com/mod/IRobot       Compilatron Skin
  7. https://mods.factorio.com/mod/Rainbow_Color
  8. https://mods.factorio.com/mod/SpidertronEngineer   1.0 Beta issues (Get this ONLY if your able to get it on your last game)
https://mods.factorio.com/mod/compilatron-vehicle

https://mods.factorio.com/mod/factorioplus
https://mods.factorio.com/mod/ickputzdi ... lla-tweaks

food stamina
https://mods.factorio.com/mod/catch-and-release
https://mods.factorio.com/mod/FishBreeder
https://mods.factorio.com/mod/AquafarmExtended

 https://mods.factorio.com/mod/marine-life
https://mods.factorio.com/mod/JFood

https://mods.factorio.com/mod/factorio-apples

https://mods.factorio.com/mod/modmashsplinterfishing
https://mods.factorio.com/mod/Fish_Lube
https://mods.factorio.com/mod/fish_slurry =5 lube,35 heavy oil for 50 fish and 10 coal
https://mods.factorio.com/mod/factorio-cooked-fish +120 +80

https://mods.factorio.com/mod/qol_research
https://mods.factorio.com/mod/Cursed-Exp

https://mods.factorio.com/mod/LootChestPlus
https://mods.factorio.com/mod/far-reach

https://mods.factorio.com/mod/upgrade-machines
https://mods.factorio.com/mod/SchallUncraft
https://mods.factorio.com/mod/LootingRemnants
https://mods.factorio.com/mod/modmashsplinterrecycling

https://mods.factorio.com/mod/MiningUPSGrade
https://mods.factorio.com/mod/beltSorter
https://mods.factorio.com/mod/WhistleStopFactories
https://mods.factorio.com/mod/CircuitFactory
https://mods.factorio.com/mod/modmashsplinterdefense
https://mods.factorio.com/mod/modmashsplinterloot
https://mods.factorio.com/mod/life-pods

>
-TRONs
  1. https://mods.factorio.com/mod/informatron 0.18
  2. https://mods.factorio.com/mod/Construction_Drones/
  3.  0.18 https://mods.factorio.com/mod/TjCustomPlayer   a -tron that acts like a pet cat.
  4. https://mods.factorio.com/mod/pusheen-atron replaced sprite with an icon.
https://mods.factorio.com/mod/factorioplus
Last edited by i_i on Thu Sep 16, 2021 6:58 pm, edited 2 times in total.

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Re: [1.0] TREE Wood Economy  NatureTECH Combo Mods & Standalones to be Combined with Each Other

Post by i_i »

Here's a list of Mods that are similar to each other, my Reviews, IF not compatible with Multiplayer functions, DEAD Mods that are still usable, and
the Alpha versions Buggy
.

Wood handling Economy:
  1. https://mods.factorio.com/mod/Bio_Industries COMBO Mod stuffs These are Large Mods that will cause problems when used together:
  2. https://mods.factorio.com/mod/TreePlant
    saplings, capsules and more
  3.  0.18 https://mods.factorio.com/mod/BioTech
     _ https://mods.factorio.com/mod/Photosynt ... orbsCarbon 
     _ https://mods.factorio.com/mod/matts-biotech-changes cosmetic skin changes
  4. https://mods.factorio.com/mod/fws
    fish, spore - trees, pollution kills trees, charcoal
  5. https://mods.factorio.com/mod/TreeSaplings https://mods.factorio.com/mod/My_Tree_Mod
  6. https://mods.factorio.com/mod/pyalienlife          STANDALONE NOT for Beginners
    0.18 https://mods.factorio.com/mod/TreeCleaner No Dead wood
    1.0 https://mods.factorio.com/mod/Wildfire self ignite
    https://mods.factorio.com/mod/wildfire_season spread faster




    https://mods.factorio.com/mod/tree-growth-core
    1. broken
    2. https://mods.factorio.com/mod/tree-grow ... -expansion
    Wood Conversion:
    https://mods.factorio.com/mod/CharcoalBurner
    https://mods.factorio.com/mod/Wood_Gasification
    https://mods.factorio.com/mod/htl
    TREEs
    https://mods.factorio.com/mod/SchallTankWoodcutting
    https://mods.factorio.com/mod/Wood_Bricks
    https://mods.factorio.com/mod/i-speak-for-the-trees surprise spawn
    https://mods.factorio.com/mod/exploding-trees boobytrapped

    https://mods.factorio.com/mod/Agent-Orange clear trees capsule
    https://mods.factorio.com/mod/ToxicForest Increase Forest density
    https://mods.factorio.com/mod/Clean_Tree_Burning No remains
    https://mods.factorio.com/mod/Refoliant
    https://mods.factorio.com/mod/Treenades
    https://mods.factorio.com/mod/sapling-capsule
    https://mods.factorio.com/mod/Luzivras_Factorio_Nature

    Reduce Image quality of Trees:
    https://mods.factorio.com/mod/bleached_trees
    https://mods.factorio.com/mod/unlushed_trees

    https://mods.factorio.com/mod/LandfillRestriction deep water can't be filled


      Redacted DEAD Abandoned MOD causing the other mods to fail.
     ___ https://mods.factorio.com/mod/KR2_RTF_Tree_to_Seed 2.2.3
     ___ https://mods.factorio.com/mod/Tral_oil_press 1.0.1

    https://mods.factorio.com/mod/robot_tree_farm 0.18.16 bots can plant trees
    https://mods.factorio.com/mod/PartyThrower renames flame thrower

i_i
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Re: [1.0]  Alpha MODs:LIST Ratings MENU Group Category selections

Post by i_i »

Mods that are great but abandoned and fixes are not available

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