Weird QoL mod for Logistics tab in player's inventory

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nctdev
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Weird QoL mod for Logistics tab in player's inventory

Post by nctdev »

Hey
How about a mod that when you add new item to Logistics tab in your inventory it sets not 1 or stack of items, but stack-$robot_capacity_for_that_item of items?
Its annoying to set manually, and the "get one stack" option is too - when you place any of the requested items and then remove it - by mistake or just for testing, you've been immediately taken one square of inventory.

Eg: Logistic set on: request Stack of Substations. You place one. Now bot with one substation is coming towards you. You delete placed substation but still, when bot arrives, you get one extra. Now you have 2 inventory places with substations instead of one that you wanted.


Solutions I see:
Eg for full stack beeing = 50

1)
set request for 50, set trash for 50
change request to 100 -> change trash to 100
remove request -> remove trash

2)
set request for an item -> set it for 46 instead

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steinio
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Re: Weird QoL mod for Logistics tab in player's inventory

Post by steinio »

Nice idea.
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