No enemies in distant enemy bases (UPS optimization)

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smallfly
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No enemies in distant enemy bases (UPS optimization)

Post by smallfly »

Is there any mod that prevents enemies from spawning in distant (and thus completely irrelevant) bases? I want enemies to spawn only in bases where my pollution cloud goes to.

If there is no such mod, any ideas how to mod this? Like deleting very distant enemies every x seconds does not seem to make sense in context of UPS saving since new enemies will respawn very fast. I'd like to change spawning behavior by changing the spawn conditions in real time.

Koub
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Re: No enemies in distant enemy bases (UPS optimization)

Post by Koub »

There is no use, UPS wise, creating such a mod. Whatever is not in your pollution cloud is not active, and consumes 0 UPS.
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Jap2.0
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Re: No enemies in distant enemy bases (UPS optimization)

Post by Jap2.0 »

Koub wrote:
Sat Jan 11, 2020 9:12 am
There is no use, UPS wise, creating such a mod. Whatever is not in your pollution cloud is not active, and consumes 0 UPS.
*Near 0 UPS, I believe they still expand in that case.
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smallfly
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Re: No enemies in distant enemy bases (UPS optimization)

Post by smallfly »

Ah ok, thank you guys for the explanation. The map seems very crowded with uncessary enemies when exploring big areas. But if they dont affect UPS I dont have a problem with this "enemy overflow".

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BlueTemplar
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Re: No enemies in distant enemy bases (UPS optimization)

Post by BlueTemplar »

See debug's mode show-active-chunks :
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BobDiggity (mod-scenario-pack)

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