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adding tree farm in existing daytech save

Posted: Wed Dec 03, 2014 4:20 pm
by Ninoffmaniak
Error while loading entity prototype "fieldroboport7" (roboport): No such node (doar_animation)


I get this error while loading game if i put tree farm mod in mods folder

any help ? same problem in any of last 4 versions of factorio

Re: adding tree farm in existing daytech save

Posted: Wed Dec 03, 2014 4:49 pm
by drs9999
Are you sure that you are using the latest (or appropriate) mod-version?

Re: adding tree farm in existing daytech save

Posted: Wed Dec 03, 2014 5:45 pm
by Rseding91
drs9999 wrote:Are you sure that you are using the latest (or appropriate) mod-version?
Are the roboports even needed at this point? Weren't they part of the old system where the MK2 farm was a roboport in disguise and now it's a logistics requester chest?

Re: adding tree farm in existing daytech save

Posted: Wed Dec 03, 2014 7:13 pm
by drs9999
They were there for sooo long, I don't have the heart to remove them...

But yes, you are right I really should remove them ;)

Re: adding tree farm in existing dytech save

Posted: Wed Dec 03, 2014 7:57 pm
by Ninoffmaniak
hy

i am trying to put 1.2.4 treefarm in 11.1 factorio and 0.13.3 dytech

what am i doing wrong ?

Re: adding tree farm in existing daytech save

Posted: Wed Dec 03, 2014 8:15 pm
by drs9999
I don't know which dytech version is the correct one, but for Factorio 0.11.1 you'll need Treefarm 1.2.3 (or 1.2.4 for Factorio 0.11.3+)

Re: adding tree farm in existing daytech save

Posted: Wed Dec 03, 2014 9:14 pm
by Ninoffmaniak
thx