adding tree farm in existing daytech save

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Ninoffmaniak
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adding tree farm in existing daytech save

Post by Ninoffmaniak »

Error while loading entity prototype "fieldroboport7" (roboport): No such node (doar_animation)


I get this error while loading game if i put tree farm mod in mods folder

any help ? same problem in any of last 4 versions of factorio

drs9999
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Re: adding tree farm in existing daytech save

Post by drs9999 »

Are you sure that you are using the latest (or appropriate) mod-version?

Rseding91
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Re: adding tree farm in existing daytech save

Post by Rseding91 »

drs9999 wrote:Are you sure that you are using the latest (or appropriate) mod-version?
Are the roboports even needed at this point? Weren't they part of the old system where the MK2 farm was a roboport in disguise and now it's a logistics requester chest?
If you want to get ahold of me I'm almost always on Discord.

drs9999
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Re: adding tree farm in existing daytech save

Post by drs9999 »

They were there for sooo long, I don't have the heart to remove them...

But yes, you are right I really should remove them ;)

Ninoffmaniak
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Re: adding tree farm in existing dytech save

Post by Ninoffmaniak »

hy

i am trying to put 1.2.4 treefarm in 11.1 factorio and 0.13.3 dytech

what am i doing wrong ?

drs9999
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Re: adding tree farm in existing daytech save

Post by drs9999 »

I don't know which dytech version is the correct one, but for Factorio 0.11.1 you'll need Treefarm 1.2.3 (or 1.2.4 for Factorio 0.11.3+)

Ninoffmaniak
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Re: adding tree farm in existing daytech save

Post by Ninoffmaniak »

thx

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