Capture input?
Posted: Tue Aug 14, 2018 6:24 pm
I was wondering if it were possible to capture keyboard and mouse inputs?
I have no idea what kind of technical hurdles this would entail, but imagined making a minigame using combinators.
Perhaps you could set keyboard keys and mouse pointer position / velocity as a signal somehow? Although I have no idea how actually capturing them would be possible without modifying the games executable.
Anyway, everytime I try to imagine a minigame project, the lack of interactive inputs is the brick wall.
I have no idea what kind of technical hurdles this would entail, but imagined making a minigame using combinators.
Perhaps you could set keyboard keys and mouse pointer position / velocity as a signal somehow? Although I have no idea how actually capturing them would be possible without modifying the games executable.
Anyway, everytime I try to imagine a minigame project, the lack of interactive inputs is the brick wall.