Is there a "big splitter mod" to finally solve the problem?
Posted: Fri Jul 06, 2018 1:54 pm
Hi,
since I lost my confidence that the devs are implementing some more advanced splitter, I wonder if there is a mod available for the bothersome and omipresent belt-balancing issue.
In a steady growing base, my number of belts are growing as well, and especially my metal-plate and copper-plate bus always suffer the problem that I usually have something like 5 blue belts (100% filled) delivering copper plates, 7 belts needing copper plates (demand rate between 80-100%). And this is growing and changing all the time.
So basically I need a super splitter, which is expandable (like a wall), where I can input an arbitrary number of belts and output an arbitrary number of belts. And when the math is that the output-belts are requesting 1000 plates per second while my input-belts are delivering 1050 plates per second, then all requesting belts have to be full to the brim.
Right now its just a pain in the ass. When I have a 7-to-5 system, I have to build a ridiculously big splitting-system, just to deconstruct it again when I expand the system after some hours. While this is funny the first few times, it gets bothersome after the 5th time.
since I lost my confidence that the devs are implementing some more advanced splitter, I wonder if there is a mod available for the bothersome and omipresent belt-balancing issue.
In a steady growing base, my number of belts are growing as well, and especially my metal-plate and copper-plate bus always suffer the problem that I usually have something like 5 blue belts (100% filled) delivering copper plates, 7 belts needing copper plates (demand rate between 80-100%). And this is growing and changing all the time.
So basically I need a super splitter, which is expandable (like a wall), where I can input an arbitrary number of belts and output an arbitrary number of belts. And when the math is that the output-belts are requesting 1000 plates per second while my input-belts are delivering 1050 plates per second, then all requesting belts have to be full to the brim.
Right now its just a pain in the ass. When I have a 7-to-5 system, I have to build a ridiculously big splitting-system, just to deconstruct it again when I expand the system after some hours. While this is funny the first few times, it gets bothersome after the 5th time.