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events.on_robot_built_entity
Posted: Sat May 05, 2018 8:19 pm
by darius456
Hi everydody,
I have simple question that i cant find answer.
When on_robot_built_entity event occur, there is a table named event that contains: robot, created_entity and stack, unfortunately no player_index.
How can i determine which player is owner of this robot? or How can i determine which player is owner of created_entity?
Thank you for answer.
Re: events.on_robot_built_entity
Posted: Sat May 05, 2018 11:26 pm
by betrok
Do you really need an accurate player? Why not to use force-wide logic?
Anyway something like this could work(untested):
Code: Select all
function robot_owner(robot)
local cells = robot.logistic_network.cells
if #cells ~= 1 then
return nil
end
if not cells[1].mobile then
return nil
end
local owner = cells[1].owner
if owner.type ~= "character" then
return nil
end
return cells[1].owner.associated_player
end
Re: events.on_robot_built_entity
Posted: Sun May 06, 2018 2:59 pm
by darius456
betrok wrote:Do you really need an accurate player? Why not to use force-wide logic?
Anyway something like this could work(untested):
Code: Select all
function robot_owner(robot)
local cells = robot.logistic_network.cells
if #cells ~= 1 then
return nil
end
if not cells[1].mobile then
return nil
end
local owner = cells[1].owner
if owner.type ~= "character" then
return nil
end
return cells[1].owner.associated_player
end
Thx for answer, but your function allways return nil. But this give me a clue. Im checking event.created_entity.owner.name and that works.