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I updated Treefarm to work with .13

Posted: Thu Jun 30, 2016 5:07 am
by Buggi
Anyone interested? I am not sure if the author is working on updating it or not.

Re: I updated Treefarm to work with .13

Posted: Thu Jun 30, 2016 1:24 pm
by axefrog
Yes please! My current savegame is missing a few mod updates...

Re: I updated Treefarm to work with .13

Posted: Sun Jul 03, 2016 11:36 am
by Blu3wolf
Very much appreciated Buggi!

You can download the current version of Treefarm Lite, as always, from the GitHub release page: https://github.com/Blu3wolf/Treefarm-Lite/releases

Version 0.5.0, newly out, is compatible with Factorio 0.13.X.

Re: I updated Treefarm to work with .13

Posted: Sat Jul 09, 2016 1:16 am
by DarkHelmet
I tried this out as a potential replacement for the Treehouse mod. The base mod seems to work fine but I can't say I'm a fan of the MK2 field using construction bots. Anyway, controlling the rate of planting seeds is easy enough a workaround to stop flooding the logistics network with wood.

However, my main interest was a wood -> coal route and other fun things. I grabbed Treefarm-AC (prerelease 1 for 0.13) and with a few fixes (deleted migrations directory which crashes on load) I sort of got it to work.

I did get stuck with the Reactor for trying to generate fertilizer. What is happening to me is that Liquid Air is being generated and flows into pipes as expected. However trying to make Nitrogen from that (which requires 2 x Liquid Air) has me stuck. Liquid Air just refuses to flow into the reactor. It's sitting their, stuck, waiting for Liquid Air even though the input pipes are full. It doesn't seem to make any difference between direct pipe connections, pumps, tanks, direct reactor->reactor. Perhaps I'm doing something wrong but I can't see anything obvious, either with the setup or the mod code.