Mod Roundup #13

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Degraine
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Mod Roundup #13

Post by Degraine »

Little more timely with this one. As always, lots of news. The mods boards are getting more and more active lately, which is good for you, but bad for me.

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New

Autowire - Select which wires to be automatically connected (including copper) when placing electric poles.

Burner Generator - A 'burner' generator that doesn't require water to output power.

Cannon Turret - New turret that fires cannon shells. Beware of friendly fire!

Expensive Research - Increases the expense and duration of all research.

Happy Factorio - A texture pack that brightens things up a bit.

Modular Armour Revamp - Rebalances and alters modular armour, adds fuel requirements for fusion reactors, etc.

Personal Roboport Fix - Automatically disables the personal roboport when inside a permanent network.

Pollution Detector - Sensor that can transmit the level of pollution it detects to the circuit network.

Radar 2.0 - Adds two new types of radar.

Rage Ore Processing - Ore refinement and multiplication processes.

Sign Posts - Adds signs that print permanent floating text in the game world.

Slower Mining - Reduces speed, pollution and power consumption of mining drills.

Smart Loader - An inserter that won't get jammed when loading items into a cargo wagon.

Smarter Circuitry - New buildings to apply greater control over factories and networks. Successor to Smart Circuit Systems.

Highly recommended.

Terraforming - Adds the ability to build bridges, drawbridges and dig moats.

Wooden Fences - Early game walls.

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Updates

5dim's mod - A large group of mods to add more content across all areas of the game.

Advanced Logistics System - Provides a detailed view of your logistics network and the items within it.

Air Filtering - A building that helps reduce the pollution put out by your factories, at the cost of coal for filters.

Added upgraded versions of the air filtration machine.

Alien Oil - Enables moving oil patches with a special item.

DyTech - Large-scale changes, rebalances and additions to vanilla gameplay.

New version of Power, adds a steam engine that can be switched between primary, secondary and tertiary priority.

Evolution Factor Indicator - Displays time of day, evolution factor, and total playtime.

FARL - Automated rail laying.

Foreman - Blueprint management.

Logistic Combinators - Specify the values to read, and it takes those from the logistic network.

Manufacturing Units - Small scale burner-powered smelter/assembler, with electric equivalent.

Added a electric-powered manufacturing unit. Rebalanced pollution values on the burner version. Warning: Updating the burner manufacturing unit will erase all existing units, since there is no migration script.

Natural Evolution - Tweaks bug evolution rate.

Rail Logic System - New tools for connecting logistics and rail systems.

Science Cost Tweaker - Multiplies the cost of tech research.

Simple Teleporters - Allows you to link two points using a new item. Personal teleportation only, not for items.

Supreme Warfare - New turrets.

Test Mode - Removes costs for all recipes.

Time Lapse Mod - Takes screenshots at preset intervals.

Turret Range Display - Show the maximum range of a turret using a tool.

Now compatible with mod turrets too.

Upgrade Planner - Allows you to replace constructed buildings/belts automatically using construction bots.

Renamed from Upgrade With Construction Bots. Now supports selective deconstruction of specific entities without replacement.

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