Mod Roundup #11

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Degraine
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Mod Roundup #11

Post by Degraine »

This is getting to be a bad habit. It's not all my fault, I've had some family issues to deal with recently, but that's done with, so, onto the mods!

Since it's been two weeks since my last update, there's a whole raft of new and updated stuff, just like last time.

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New

Aircraft - Adds flyable planes.

Advanced Logistics System - Provides a detailed view of your logistics network and the items within it.

Bergius Process - Enables some chemical processes to obtain hydrogen gas and crude oil products from water and coal.

Color Coding - Adds colour-coded trains, lights and concrete.

Concreted Rail Tracks - Adds rails that match concrete floor.

Crafted Artifacts - Adds a new resource and recipe for making alien artifacts.

Cursed Jetpack - Adds a jetpack for 'flight' over obstacles.

Cursed Programmable Inserter - Inserters that can be adjusted via a GUI.

Eco Trees - Trees absorb ten times as much pollution.

Equivalent Exchange - Energy-matter exchange mastery.

Expanded Robot Technologies - Adds more researchable upgrades for robots and logistics slots.

Yes, I know that isn't technically 'new' since it was released before my previous post... I guess it slipped past me in the flurry of 0.12 updates.

Expensive Research - Increases the expense and duration of all research.

Extra Fluid Storage - Added barrels for all fluids.

Faster Locomotives - DOubles the speed of locomotives.

Finite Water - Offshore pumps drain lakes until they are removed entirely.

Geothermal Spring Water - Bring up hot water from underground to power steam engines.

Item Destroyer - a chest from F-mod that deletes items placed into it.

Item Picker - Easier selecting of items from your inventory.

Large Boxes - Adds 2x2 and 3x3 sized chests.

Logistic Combinators - Specify the values to read, and it takes those from the logistic network.

Negative Root's Modpack - Negative Root's mod collection.

Nixie Tubes - Numeric display units for circuit networks.

Programmable Controllers - Assembly-style programmable combinator substitutes.

Resource Piles - Large constructed depots for dedicated storage of ores.

Updated Graphics - Changes a number of graphics, giving them different or more detailed appearances.

Useful Space Industry - Enables receiving power from orbiting satellites you launch.

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Updates

5dim's mod - A large group of mods to add more content across all areas of the game.

Lots of updates across most of the modules. Check the changelog for details.

Advanced Equipment - Adds upgraded versions of all equipment and new armours to put them in.

Corrected the power values of all equipment for the new scale in 0.12.

Bob's Mods - Changes to just about everything, really.

Updates for everything, shuffled items around, Electronics now overrides vanilla game's circuits by default and MCI will fall back to vanilla ingredients if Electronics isn't installed.

Command Control - Remote factory management.

Cursed UG - Underground rails for trains.

DyTech - Large-scale changes, rebalances and additions to vanilla gameplay.

Updated to 0.12, new power buildings of all kinds, lots of changes to everything.

Electric Furnaces - Electric upgrades for the stone and steel furnace, and an advanced electric furnace.

Evolution - Make aliens that are loyal to you.

Evolution Factor Indicator - Displays time of day, evolution factor, and total playtime.

FARL - Automated rail laying.

Big news: now supports double/triple/arbitrary simultaneous track laying, and floors too.

Galactic Trade - Trade items through special chests.

Lots of QOL improvements, and multiplayer support (at your own risk, as always).

Large Filterable Chests - Upscaled storage chests with filterable slots.

Logic Belts - Adds belts whose direction can be controlled using the circuit network.

Mod Madness Modpack - A modpack.

Natural Evolution - Tweaks bug evolution rate.

PocketBots Start - Starts you out with a personal roboport and some extra materials for a quicker start.

Modified the starting loadout a bit and fixed ghost placement.

Rail Logic System - New tools for connecting logistics and rail systems.

Still seems to be some bugs with this one, caution advised. Read the thread for more details.

Shadow's MegaModpack - A large mod compilation.

Readded Evolution and more.

Side Inserters - Adds 90 degree variants of all inserters.

Simple Teleporters - Allows you to link two points using a new item. Personal teleportation only, not for items.

Time Buttons - Controls for game speed.

Compatibility update with other mods that add their own turrets.

Tweakmod - Various adjustments to vanilla game numbers.

Updated to work with Bob's Mods.

Upgraded Electric - New solar panels and accumulators, and an upgraded roboport.

WaiTex - HD Texture Pack.

0.12 Updates
Better Electric Poles - An improved medium electric pole.

Compression Chests - Chests for storing nigh-infinite amounts of one item.

Craft Faster - Researchable accelerated crafting speeds.

Electric Boiler - Electricity-powered steam boiler for backup power.

Explosive Termites - Rapid deforestation. Leaves no wood behind.

Factorio Maps - Generates a Google Map of your game.

Foreman - Blueprint management.

Large Filterable Chests - Upscaled storage chests with filterable slots.

Logistics Wagons - Four new cargo wagons that behave like logistics chests.

Longer Day/Night Cycles - Customise the length of day and night ingame.

N.Tech Chemistry - Adds realistic chemical and refining processes.

Resource Monitor Mod - Tracks the remaining resources in selected ore patches.

Roadworks - Expands usage vehicle with new features.

Robocharge - A bot charging facility without any storage capacity.

Science Cost Tweaker - Multiplies the cost of tech research.

Smart Long Inserters - Fairly self-explanatory.

Stamina - Crafting drains health.

Tankwerkz Unlimited - Adds several new tanks and ammo types.

Turret Range Display - Show the maximum range of a turret using a tool.

Upgrade With Construction Robots - Allows you to replace constructed buildings/belts automatically using construction bots.

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