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[Core] power digital accuracy

Posted: Thu Jul 28, 2022 10:41 am
by lyarain
it's depended on Core. i test full power generator and power displays 1.0GW when full power is 1.047GW actually.
do there have a mod or a setting or Other method control digital accuracy? :D

Re: [Core] power digital accuracy

Posted: Thu Jul 28, 2022 9:05 pm
by mmmPI
If you really want to know because it is important for you, i have a method with combinators to do it ingame.

The idea is that you compare your actual power plant with a known value, and you measure the difference.

1GW - 1.047GW is close enough to 1.2GW so i will use 4000 accumulators as example : this is because 1 accumulator only has a transfer capacity of 300kW so with 4000 you require 1.2GW of power to charge at maximum speed. ( which is 1000 tick, or 16.6 second, because the accumulator has 5MJ of reserve ).

With this blueprint you can measure precisely how much times it take for you power plant to charge the 4000 accumulators :



When you turn on the constant combinator it connect the top electric network with the accumulators, ( only 1 in the blueprint, but really you need 4000 total )and the bottom electric network with the power source( with only 1 steam engine, but really you need a big nuclear power plant) . It start a clock. When the accumulators are full, the clock stop and you can read the result on the left combinator.


This is the time in ticks required to charge the accumulators. normal time is 1000.

With 4000 accumulator a 1 GW nuclear plant require : 1200 tick or (20 second) math is : ((1200/1000)*1000)
With 4000 accumulators a 1.047GW nuclear plant require : 1146 ticks (or 19.1 second) math is : ((1200/1047)*1000)

If the result is 1174 tick,( 19.57 second) that mean you produce 1.022GW math is : (( 1000/1174)*1200)
If the result is 1500 tick (25 second), that mean you produce 800MW math is : (( 1000/1500)*1200)

You need to have more accumulator transfer capacity than the maximum your power plant can produce. This means a lot of accumulators :)