Static Day Length 7779.6s?
Posted: Sun Dec 19, 2021 5:46 pm
Hi,
I am playing AB with Clockwork, Solar Calc and few other QoL mods...
I noticed that Solar Calc is reporting my "Day length" as 7779.6s, though my Clockwork setting for "Daylength Multiplier"
is set to 4.321. No matter what I change in CW, Solar Calc is always showing 7779.6s...
If I load other saves, with the same mods, they have a setting of something like 1800s. But then again, changing the Daylength
in CW doesn't have any effects.
I am playing on Windows, but I copied all my mods onto my Linux, unpacked them and searched for ".daytime", that's some
variable I figured is used by CW. I have disabled all those mods - but to no avail, I am still seeing 7779.6s.
This is what I gathered from https://mods.factorio.com/mod/Clockwork ... 542836d9a6.
I tried to reset the CW settings according to https://mods.factorio.com/mod/Clockwork ... 1e8a990726,
again to no avail, a save with default settings and no CW loaded (and a Daylength multiplier of 1) still shows 7779...
I figured that I could load my save as a scenario, then edit the length of a day in ticks, saving that and continue from there - still
accepting the fact that CW doesn't manage anything.
I am not too keen on using LUA scripts, but if there is a way, so be it.
Has either of you had anything like that?
How can I fix this somehow?
Cheers
Tom
I am playing AB with Clockwork, Solar Calc and few other QoL mods...
I noticed that Solar Calc is reporting my "Day length" as 7779.6s, though my Clockwork setting for "Daylength Multiplier"
is set to 4.321. No matter what I change in CW, Solar Calc is always showing 7779.6s...
If I load other saves, with the same mods, they have a setting of something like 1800s. But then again, changing the Daylength
in CW doesn't have any effects.
I am playing on Windows, but I copied all my mods onto my Linux, unpacked them and searched for ".daytime", that's some
variable I figured is used by CW. I have disabled all those mods - but to no avail, I am still seeing 7779.6s.
This is what I gathered from https://mods.factorio.com/mod/Clockwork ... 542836d9a6.
I tried to reset the CW settings according to https://mods.factorio.com/mod/Clockwork ... 1e8a990726,
again to no avail, a save with default settings and no CW loaded (and a Daylength multiplier of 1) still shows 7779...
I figured that I could load my save as a scenario, then edit the length of a day in ticks, saving that and continue from there - still
accepting the fact that CW doesn't manage anything.
I am not too keen on using LUA scripts, but if there is a way, so be it.
Has either of you had anything like that?
How can I fix this somehow?
Cheers
Tom