General Discussion

New energy types, decorations, electric train, new types of belts and inserters, bigger inventory and many more stuff.

Moderators: McGuten, odin_spain

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Xeteth
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Re: [MOD 0.11.x] 5dim's mod

Post by Xeteth »

I can't seem to get the Roboport carriage to work in the trains module =/ Anyone else have this issue or is it broken?

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Re: [MOD 0.11.x] 5dim's mod

Post by SKleen75 »

I cant get anything to work with these 5dim mods.
YuokiTani Fanboy.

Xeteth
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Re: [MOD 0.11.x] 5dim's mod

Post by Xeteth »

odin_spain wrote:I´m sorry to say my partner had a very big problem with his computer (it died suddenly), he had all the code inside the HD, so the mod develop is stop until he have a new computer. :(
Just wondering if he had any luck with this? I loved some of the stuff in these modules :)

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Re: [MOD 0.11.x] 5dim's mod

Post by SvenDee »

agree. im missing the combat trains. hope he´s back soon with a new one.

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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

Hi guys I'm back and I have news for all.
I'm finishing Automation module and work in a fix to transport (2 new technologies).
I think today I can upload the new versions for you.
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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

UPDATE


Changelog
Automatization released
  1. Initial release
Transport update to 0.0.3
  1. Add new technologies for storage
Mining update to 0.0.3
  1. Fix a bug in prerequisites for unlock technologies
Decoration update to 0.0.2
  1. Add a technology for unlock all recipes
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Xeteth
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Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]

Post by Xeteth »

Awesome to see you back, love this mod!

Edit: Possible fixes to the trains module in the works? :P

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Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]

Post by XyLe »

Hey, good mod! i can't say i liked everything about it, but the only really annoying thing is that you can't use robots to deconstruct and put down floors. Is that even possible to implement?

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Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]

Post by McGuten »

Xeteth wrote:Awesome to see you back, love this mod!

Edit: Possible fixes to the trains module in the works? :P
Tomorrow I want to fix it. Maybe you can explain me the problem?
XyLe wrote:Hey, good mod! i can't say i liked everything about it, but the only really annoying thing is that you can't use robots to deconstruct and put down floors. Is that even possible to implement?
I think no but I can try to do it
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Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]

Post by McGuten »

Hey guys, I'm back with news for you.

I fixed the Train's bug (enemy war wagons)
I will release with the next module (energy) in this week.
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Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]

Post by SvenDee »

thats great to hear. we like the train <3

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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

Post by McGuten »

Hey you guys.
I'm back again, I have a question for all of you, I develop the new module, energy and I want know what your opinion or request for this mod.

What you want to see on this mod?

All ideas will be noted and we will consider to add to mod now or later ^^

Thanks you all for the feedback
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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

Post by XyLe »

Welcome back :) your mods are pretty cool! But as i've mentioned already, there's a problem with robots and floors, you said you were gonna take a look into that situation. So is it possible to do so that robots could build and deconstruct floors? Most problematic in MP is of course deconstruction by hand. If robots can deconstruct - problem is gone for the most part. thank you! )

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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

Post by McGuten »

XyLe wrote:Welcome back :) your mods are pretty cool! But as i've mentioned already, there's a problem with robots and floors, you said you were gonna take a look into that situation. So is it possible to do so that robots could build and deconstruct floors? Most problematic in MP is of course deconstruction by hand. If robots can deconstruct - problem is gone for the most part. thank you! )
Hey guy, i read your other post about this problem but i cant fix it because floor is a decorative, if i change this u cant put on floor anything.

Sorry but i cant fix it :(


EDIT: I can also try to fix it otherwise
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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

Post by SvenDee »

question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix :D Now we cant wait to play with them. :D

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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

Post by McGuten »

SvenDee wrote:question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix :D Now we cant wait to play with them. :D

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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

Post by McGuten »

In a few hours we will release the new module (Energy) and a hotfix Train's bug
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Re: [MOD 0.11.x] 5dim's mod

Post by McGuten »

UPDATE


Changelog
Energy released
  1. Initial release
Trains update to 0.0.4
  1. Fix bug in war wagons
Everyone can comment it in this post
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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!

Post by Stryder88 »

so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels

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Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!

Post by McGuten »

Stryder88 wrote:so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels

Woops, sorry, tomorrow we will make a new build of energy ^^
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