Re: General Discussion
Posted: Sun Mar 13, 2016 1:20 pm
Try to redownload the game, i have it and i can play fine with itEmperorZelos wrote:Actually I get the same error and I have bobslibrary
Try to redownload the game, i have it and i can play fine with itEmperorZelos wrote:Actually I get the same error and I have bobslibrary
give me your mod folder pleaseEmperorZelos wrote:Nope, same issue
I will try that but since you know it's needed why not add the download link on the page?McGuten wrote:You need download bob library tooMurlocking wrote:Here's my mods folder.
http://imgur.com/4segq63
Game works fine without the change in the config.
But no new ores.
You can download it here: viewtopic.php?f=51&t=16642
Only if you want to have more "complicated" recipes with more ore-types from Bob's Ores.EmperorZelos wrote:has bobs ores become a neccisery component now?
Yes, i add it on download pageMurlocking wrote:I will try that but since you know it's needed why not add the download link on the page?McGuten wrote:You need download bob library tooMurlocking wrote:Here's my mods folder.
http://imgur.com/4segq63
Game works fine without the change in the config.
But no new ores.
You can download it here: viewtopic.php?f=51&t=16642
Kinda confusing when you are not used to these mods depending on each others. (In other games it's usually less troubles )
Will comment again later, but I trust the guy above me saying it's not working.
Why? Well...
Another time...
Murlocking wrote:It's loading with the config enabled and Bob's Library.
I see the ores in-game if I make a new game and I see the new recipes
I need to test if I can retrogen the ores in my multiplayer world...
Will comment on that again later...
Thanks for making this more clear!
Yes it's a good idea.McGuten wrote:Murlocking wrote:It's loading with the config enabled and Bob's Library.
I see the ores in-game if I make a new game and I see the new recipes
I need to test if I can retrogen the ores in my multiplayer world...
Will comment on that again later...
Thanks for making this more clear!
Anyway i will "rewrite" the mod for ores and make it more simple and if it possible i try to detect boblibrary and then dimoresenable set to true automatically
What do you think about it?
"name": "bobores",EmperorZelos wrote:This is the mod list I am using
modlistThis work for the old patch but not the new ones.
Also, a screenshot of your mods folder would be 10x more useful.EmperorZelos wrote:This is the mod list I am using
modlistThis work for the old patch but not the new ones.
I explain it,
I need make better system for ores... ^^EmperorZelos wrote:Thank you that worked!
I agree... I was just able to make them work just to get they are almost useless...McGuten wrote:I need make better system for ores... ^^EmperorZelos wrote:Thank you that worked!
They are from Battlefield and file is explosive.lua (dmg are on damage,lua)Furiasara wrote:How is the damage of the biters added by this mod determined? The exploding ones for instance seem to do several hundred damage when they explode but I can't figure out where in the mod files this is defined.
Berkys32 wrote:I agree... I was just able to make them work just to get they are almost useless...McGuten wrote:I need make better system for ores... ^^EmperorZelos wrote:Thank you that worked!