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Planning (Signs, Cloning, Ghosts, Blueprinting and more...)

Posted: Thu Jul 03, 2014 2:16 pm
by ssilk
Here what I currently think about the whole subject:

1) Planning:
Planning is the following tasks:
- a sketchboard-mode: drawing directly on the map with some brush, some kind of graphic layer, that is a bit finer than the map-tiles to enable writing letters, arrows and so on.
- drawing lines, tracks or roads and simple objects like on a plan. I think here to Prison Architects planning mode, which is just more or less a tile-drawing layer, based on tiles that enables to see in-game entities.
- counting of tiles in every direction, just something like a lineal with tile-numbers in each direction
- showing a raster (2x2 raster for trains for example). This is nearly the same as the previous
- placing signs with names, color and comments (important, if you play together with others to give orders for example)
- showing a direction line and distance to that points
- creating, naming, coloring of areas (this is different to placing signs!)

You cannot place entities here! You plan just the place

2) Clone
Cloning works nearly equal as in Prison Architect.

- You can select an area of map you copy from.
- If you copy, everything is copied.
- takes the entities from your inventory.
- The area is not big, I think 8x8, not bigger! Maybe it can researched to be bigger.
- I tries to copy everything; the plan should be also copied. Unclear, what happens, if copy is not possible.
- no rotating! It's just a clone.
- if you don't have the item to place it, it doesn't work, unless you developed the ghosting!

3) Mining area
Something, which enables to mine a (small) area much faster then yet.
- Also not bigger than 8x8 or 10x10
- Select an area, then mine it. Takes a bit time.
- everything goes to the inventory

4) Active planning

This is like ghosting (see further), with the difference, that an active planned item
- isn't needed to place it as active plan.
- doesn't disappear from the plan.
- construction bots won't construct it. It is just planned!
- If you are nearby and have the item you can place automatically.
- you can change the easily item to a ghost.

5) Ghosting
Ghosting is already known, there are not much changes:

- No more the need to own the real item to place a ghost.
- Ghosts disappear after a time (like now).
- Easy change back to an active plan.
- The construction bots place the items automatically.

6a) Deconstruction
- Remove all items in a (very) big area.
- Possible filters per item (include and exclude filters)
- can take up also items from ground (when you mine a full chest)
- is not an item like now.

6b) Blueprinting
- Store a (very big) area into a blueprint
- can be stored, saved, loaded, exchanged in some future.
- The items are placed either as ghost or active plan
- can be rotated
- An extra space/belts/rucksack for the blueprints, think to an PDA
- some kind of integrated "map-editor", to edit the blueprint afterwards, would be cool.


7) Construction plan

This is a "program of blueprints", it includes the order, timing and many things which are needed to create self-reproducing factories. Very far, unkown future!


From the research-level:

1) Planning should be available from beginning
2) Cloning has very low costs - about 10-20 red potion
3) Mining should be possible with researching airplane. I think to some very small flying drones, which deconstruct for you.
4) Active Planning should be possible with lasers (lasers needed to show up all the stuff).
5) Ghosting needs logistics.
6a) Deconstruction with the ghosts.
6b) Blueprinting like now
7) Unknown. This is a very far future plan. Unclear if really needed.
viewtopic.php?f=80&t=4682 Planning (Signs, Cloning, Ghosts, Blueprinting and more...)

Planing, Cloning, Ghosting, Blueprinting and further...

Posted: Fri Jul 04, 2014 10:50 am
by ssilk
Some links


Planning:
viewtopic.php?f=6&t=3616 Add a Planning Tool / construction planning
viewtopic.php?f=6&t=4670 Scribbling around on the map
viewtopic.php?f=6&t=12647 Custom Signs
viewtopic.php?f=6&t=20530 Planning tool
viewtopic.php?f=6&t=21043 Function for Party-Play / multiplay
viewtopic.php?f=6&t=22677 OpenTTD style hovering signs
viewtopic.php?f=6&t=23314 A drawing tool to give other players instructions
viewtopic.php?f=6&t=23773 Paint for Factorio / Whiteboard on Factorio surface
viewtopic.php?f=6&t=24337 Planning Mode
viewtopic.php?f=6&t=24614 Signs?
viewtopic.php?f=6&t=25278 Addition to Information Layer - "Mouseover Posts"
viewtopic.php?f=6&t=25857 Labels, Lights, and edge scrolling
viewtopic.php?f=6&t=26825 Planned construction (mid-game tech)
viewtopic.php?f=6&t=34936 Player text balloons + taunts
viewtopic.php?f=6&t=37959 Spray Paint (Ground Decals)
viewtopic.php?f=6&t=42251 Direction indicator
viewtopic.php?f=6&t=46188 square planing in grid view

Image


Cloning idea also found here:
viewtopic.php?f=6&t=7857&p=82473#p82473 A use-case
viewtopic.php?f=6&t=31684 Equipment and Module Copy-Paste
viewtopic.php?f=6&t=34464 Module Blueprint/stamp/copy paste



Handling of ghosting and blueprints:
viewtopic.php?f=5&t=1575 Thoughts about blueprints
viewtopic.php?f=6&t=7406 Build Action Repeater
viewtopic.php?f=6&t=8687 Multi-Stage Blueprints Installation
viewtopic.php?f=6&t=21714 Blueprint-Tablet
viewtopic.php?f=6&t=21828 Blueprint extend
viewtopic.php?f=6&t=30192 Mine while holding blueprint
viewtopic.php?f=6&t=30621 Planning with personal roboport
viewtopic.php?f=6&t=32812 Use blueprints before construction bots
viewtopic.php?f=6&t=37803 Add support for zooming and havigating plueprint preview
viewtopic.php?f=6&t=49357 Blueprint Creative Mode: Create/Edit/Test [w concept image]


Construction
viewtopic.php?f=6&t=2631 Autoplacing of blueprints
viewtopic.php?f=6&t=2198 Recursive use of Blueprint
viewtopic.php?f=6&t=18329 A few small construction robot improvements
viewtopic.php?f=6&t=12458 Show Robo-Area while Ghost Building
viewtopic.php?f=6&t=31292 Ghost-Construction-Mode-Change/Deconstruction-Mode-Change/What Robots Build the Blueprint?/Planning


Updating (similar to what the Upgrade planner mod does)
viewtopic.php?f=6&t=4506 "Upgrade" blueprint
viewtopic.php?f=6&t=26434 Automatic upgrade/paving programs


Other related stuff:
viewtopic.php?f=6&t=3898
viewtopic.php?f=6&t=3768


viewtopic.php?f=80&t=4682 Planning (Signs, Cloning, Ghosts, Blueprinting and more...)

Re: Planing, Cloning, Ghosting, Blueprinting and further...

Posted: Fri Jul 04, 2014 12:02 pm
by CreeperDaReeper
o_O Uh wow. I think that about sums it up ssilk.

(Was planning on writing out something like this; thread title: Frequently Suggested Ideas.) >_>

Having all that would be awesome though. Base pre-planning here I come!

suggestionsummary

Posted: Thu May 14, 2015 2:46 am
by ssilk
Epic: Implement some methods that enables a player easier planning and building
Prerequisites: None.
Game-value: Enough examples in the linked threads above. The game value is for some points very high.
Developer-costs: Some methods (cloning for example) would have an extremely good benefit compared to the costs, others like integrated editor for blueprints are really hard to implement, but would also bring a lot of game-value.
User-opinions: Clear.

Re: Planing, Cloning, Ghosting, Blueprinting and further...

Posted: Thu May 14, 2015 3:35 am
by ssilk
There is a problem with the trees and a need to mine many trees in the early game. https://forums.factorio.com/forum/vie ... f=6&t=9658

This suggestion (point 3, mining area) comes eventually a bit too late. I think this is quite difficult to balance. In my opinion a good solution for this tree-problem must come step by step.

Re: Planing, Cloning, Ghosting, Blueprinting and further...

Posted: Sat May 16, 2015 11:52 am
by ssilk
There is the idea of a "notepad with timer function": https://forums.factorio.com/forum/vie ... =6&t=12374