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Logistic Network and Logistic Chest Extensions

Posted: Wed Mar 29, 2017 1:49 pm
by ssilk
This is moved from viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements
cause the number of suggestions where growing too big. :)

There is very much been written about it. Mainly cause the current logistic system hinders the player to make things simple and so he needs to build something.

That is not a bad game-behavior by default, cause a "perfect" system has no game-value (think to perfect belt system: it would be just boring). But - other than the belt system - many players seem to think, that the current logistic network and chests needs some enhancements.

Things you need to know when you want to make changes to the logistic system
- The logistic system works in a very, very simple way: there are sources and targets. A target requests items (like a requester chest or a ghost building for construction), a source will eventually provide them (like for deconstruction). Any match between source and target, is put into a list.
- The system goes through that different lists in an order, that is ruled by the priorities of the different chests.
- The next source entity (for example a provider chest) will look up in a list of free robots and give the next free robot an order. At the same time it marks the item as "in transport" by reducing the number of available items.
- The robot then does nothing else, than transporting stupid simple from A to B. There are many ideas around optimizing that routing of the robots, but long things short: the current simple routing is not so bad as it looks, it is just not good, if your base has the shape of an "U" or a hole in the middle. See viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements --> Handling of Robot-Routing / Pathing / Charging
- The robots are super-stupid: The wait for orders. They do not look actively for something they can transport.
- That is, to reduce CPU-load. It's indeed so, that the logistic system can transport enormous amounts without much CPU-load. That is an important point for any change.

The Logistic System must be Seen in General
Players see that of course so: There is the logistic network(s), there the construction network area and logistic area, there the chests, the roboports, the logistic robots, the construction robots.
But the logistic system must be seen more generally: There're the sources, the targets (*) , their priorities and which provider can provide which requester.
Altogether is the logistic system.

(*) Providers/requesters are not only chests. The construction and deconstruction, or the player is also nothing else than provider/requester. Roboports and their spanned network belongs together, but the player can also have a construction network around, when he uses the personal roboport. And some requester can request exact amounts, while other request just "about" that.

One Ring to Rule Them All
Against my normal neutral behavior as moderator I enhance a suggestion - not because it is by me; indeed it was teamwork over a year and with many former discussions here in this forum to form it as it is now (I just formulated it to an useable suggestion). And it is in my eyes still one of the best.
viewtopic.php?f=67&t=8905 Overlapping Logistic Network II
This idea has some advantages against others: It sits just on top of the current logistic network and adds just the ability to have "local subnetworks". That allows to build small "logistic isles" that overlaps with the bigger basic logistic network. Think to an ocean and small isles in it! (The suggestions needs eventually some drawing to see how simple it is in the end, because the text alone is perhaps difficult to understand.)

I think that would solve most problems that are described in the links below. :)

Logistic Network extension
viewtopic.php?f=6&t=1243 Logistic bot improvements
viewtopic.php?f=6&t=1498 Logistic System Suggestions
viewtopic.php?f=6&t=2259 Overlapping logistic/robotic networks: Exchange points
viewtopic.php?f=6&t=2563 Trains as linkers between seperated logistic networks
viewtopic.php?f=6&t=4728 Three things to change in Logistic network [a bit outdated]
viewtopic.php?f=6&t=5011 Disconnect roboports from logistic network
viewtopic.php?f=6&t=5008 Make roboport available for logistic connecting [see Mods above]
viewtopic.php?f=6&t=8366 Logistic network priority
viewtopic.php?f=6&t=8849 Overlapping logistic areas (colored logistics)
viewtopic.php?f=67&t=8905 Overlapping Logistic Network II
viewtopic.php?f=6&t=12652 Connection of circuit network over distances.
viewtopic.php?f=6&t=15240 bots reassigned to a network carrying stuff
viewtopic.php?f=6&t=23088 Logistic Provider Chest with minimum level
viewtopic.php?f=6&t=25940 Storage organization
viewtopic.php?f=6&t=29921 Logistic Barrier
viewtopic.php?f=6&t=33713 Different types of Logistic Networks
viewtopic.php?f=6&t=41371 Specify preferred/exclusive content of storage chests
viewtopic.php?f=6&t=47107 Split Logistics Networks.
viewtopic.php?f=6&t=47765 2 awesome changes to roboports
viewtopic.php?f=6&t=64648 Adjustable roboport range
viewtopic.php?f=6&t=82011 Finer grain control over logistic network partitioning

Logistic Chests extensions


viewtopic.php?f=6&t=747 Filter in Storage Chest
viewtopic.php?f=6&t=886 A "portal" chest
viewtopic.php?f=6&t=1260 Start and stop supply in the logistic robots
viewtopic.php?f=6&t=1262 Three in one
viewtopic.php?f=67&t=2549 New logistic chest Type / Filtered logistic storage chests ☸
viewtopic.php?f=6&t=2680 Construction Chest
viewtopic.php?f=6&t=2686 Requester chest for other network
viewtopic.php?f=6&t=2912 Chests for construction bots
viewtopic.php?f=6&t=4602 Intelligent Logistic Slider / Logistics UI
viewtopic.php?f=6&t=4627 Replace all logistic (and smart) chest with a single chest
viewtopic.php?f=6&t=4983 high priority logistic provider chest
viewtopic.php?f=6&t=5007 Connecting two chest for ignoring a request
viewtopic.php?f=6&t=5543 Chest unload logistic
viewtopic.php?f=6&t=6931 Chests for deconstruction become active providers
viewtopic.php?f=6&t=747 Filter in Storage Chest
viewtopic.php?f=6&t=8877 Maintenance/ Construction Logistic Chest
viewtopic.php?f=6&t=14041 Passive requester and passive requester chest
viewtopic.php?f=6&t=15197 Chest in end game
viewtopic.php?f=6&t=16858 Overview of items stored in the Logistics Network
viewtopic.php?f=6&t=21413 Concept: Rework of the Logistic Chests (Unified Logistic Chests) [Very recommended, cause deeply elaborated!]
viewtopic.php?f=6&t=22471 Storage Sorting
viewtopic.php?f=6&t=22987 Storage chest fix
viewtopic.php?f=6&t=23169 Requester chest that also works as provider chest
viewtopic.php?f=6&t=28400 Improvements on the logistic network [logistic robots / storage chests]
viewtopic.php?f=6&t=29015 new chest type: distribution smart chest.
viewtopic.php?f=6&t=33282 Mid-tier Logistics Chest
viewtopic.php?f=6&t=33987 Idea - passive request chest
viewtopic.php?f=6&t=34838 Just one chest for the logistic network...
viewtopic.php?f=6&t=40671 Creating custom robotic networks
viewtopic.php?f=6&t=43437 Deconstruction chest
viewtopic.php?f=6&t=44238 Add a single combo requester and passive provider chest
viewtopic.php?f=6&t=44401 Dual Passive Provider / Requester Chest
viewtopic.php?f=6&t=46922 provider chest v2
viewtopic.php?f=6&t=48426 Request/Passive Logistic Chest
viewtopic.php?f=6&t=48674 Enable/disable logistics chests
viewtopic.php?f=6&t=49212 Logistics designated chest
viewtopic.php?f=6&t=49899 Specialized Robo-Networks

viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions