Heated Liquids / Warmed/Cooled Fluids (for Chemical Production Optimization ...)

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Heated Liquids / Warmed/Cooled Fluids (for Chemical Production Optimization ...)

Post by ssilk » Sat Feb 25, 2017 10:53 am


The current usage for heated liquids is to store work in them. Best example is heating the water to use them in steam engines to produce electricity.

The basic idea of this suggestions are to warm/heat/cool liquids for more reasons than that.

Either to
- increase some of the production factors of chemical processing (productivity, speed...) or to
- even enable production of some item/liquid.

Important to know/understand:
1. There is a major change to fluids in v0.15: The steam engines will work then with "real" steam, not hot water. See https://www.factorio.com/blog/post/fff-164
2. The devs said somewhere in v0.9 when introducing the oil-processing that they played around with heated liquids, but found that too complicated for the vanilla.
3. Control of the temperature of liquid means, to use the circuit network. Which is defined as an optional game-element. Which means: controlling the liquid temperature by a sensor in a circuit network is in any case an option. The game should work also without it! (somehow slower, not so effective of course.)


viewtopic.php?f=80&t=342 Events (Environmental Disasters and Weather) / Biome-Types
[based on the surrouned biome the basic temperature of water for example changes: In the arctic more energy is needed to heat water than in equatorial swamps]
viewtopic.php?f=80&t=31440 Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ...
and of course the viewtopic.php?f=9&t=5 Electric energy
and viewtopic.php?f=9&t=30853 Circuit network features for 0.15

Simulating real fluids:
viewtopic.php?f=6&t=177 Steam engines
viewtopic.php?f=5&t=1515 Boilers in real life / Rankine cycle for dummies

More water usages:
viewtopic.php?f=80&t=262 Water as limited ressource
viewtopic.php?f=80&t=25728 More Water Usages (Aquafarm, enemies, oil riggs...)

Visualizing and measuring:
viewtopic.php?f=134&t=6066 Long distance pipes and pumps [basic knowledge article]


viewtopic.php?f=6&t=2093 My thought on the oil industry
viewtopic.php?f=6&t=9282 Factorio Fluid System Changes
viewtopic.php?f=6&t=10083 Additions to the fluid system
viewtopic.php?f=6&t=13023 Storing energy as hydrogen (and oxygen) / Cool it down to store energy
viewtopic.php?f=6&t=26974 Heating and Cooling - Mechanics, Environment, Player etc.
viewtopic.php?f=6&t=27232 Heated Liquids, especially Oil
viewtopic.php?f=6&t=30868 Different pipes for different fluids
viewtopic.php?f=6&t=30896 Nuclear reactor as part of advanced steam setup
viewtopic.php?f=6&t=32410 Attack on Albert: Pressure gauges for the pipes
viewtopic.php?f=6&t=34949 Fluid handling (water, oils)
viewtopic.php?f=6&t=39956&p=237208&hili ... 2A#p237208 Upgrading Steam Power (Coal + Nuclear) [see marked parts]
viewtopic.php?f=6&t=41602 Chemical Production Optimization by Temperature (Tempo produkcji zalezne o temperatury płynu.)
viewtopic.php?f=6&t=41804 Hot water barrelling

Combinied with this suggestion is a better/more information about what's going on in the pipes, especially a sensor to control the temp:

viewtopic.php?f=6&t=3129 HOT Pipes
viewtopic.php?f=6&t=33484 For 0.15 fluid revamp - tanks
viewtopic.php?f=6&t=37678 Circuit readable pipes
viewtopic.php?f=6&t=41343 thermostat maybe?
viewtopic.php?f=6&t=44141 Pipe/Circuit network connections?
Cool suggestion: Eatable MOUSE-pointers.
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