Events (Environmental Disasters and Weather) / Biome-Types

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Nemoder
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Events (Environmental Disasters and Weather) / Biome-Types

Post by Nemoder » Fri Mar 01, 2013 6:49 am

See below for the list of suggestions! -- ßilk

A fun challange could be the addition of occasional environmental disasters like earthquakes, lightning storms, solar flares, alien spore clouds, etc that could damage you or your buildings. And of course new research branches to provide protection against them.

Blackmoor
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Re: [idea] Environmental disasters

Post by Blackmoor » Fri Mar 01, 2013 6:57 am

I was just about to make a post about weather and using weather balloons and weather control machines. Man vs Nature is a big part of the survival genre.


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ssilk
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Re: Events (Environmental Disasters and Weather)

Post by ssilk » Thu Mar 10, 2016 10:43 pm

Environmental disasters. This is in general having more random events during the game. Some mods implemented for example an asteroid crash.
There are especially events, that makes energy generation more random, which makes much sense gameplay-wise.

From https://forums.factorio.com/forum/vie ... 692#p61090
- different temperatures: the water has not always 15 degrees. It can be different, in cold places you need much more coal, when you need to heat from 0, warm places need less (up to 30?)
- depending on temp we have different creatures
- the pollution behaves differently (when warm it is more spreading, in wet areas we have rain, which cleans the air a lot, but it is then in the lakes)
- different seasons? Different day/night cycle? Different temps? Different energy by solar? And lots more.
- dry areas, you will suck of your lakes, if you use it for simple steam engines. We need turbines and closed water cycles.
- the aliens are in different areas more/less aggressive.
- ice? Temps under zero.
- the need to eat and drink, which can be fulfilled quite different in the temp zones

Related Link collections:

viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes
The weather and the choosen biome on the map plays of course hand in hand...

viewtopic.php?f=80&t=183 Events (“Againts all odds”. Free-play, global task.)

viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)

Suggestions:

viewtopic.php?f=6&t=536 Terrain, Weather and Aliens
viewtopic.php?f=6&t=1277 Moons
viewtopic.php?f=6&t=2064 Bootstrapping with wind power ( viewtopic.php?f=6&t=2064&p=15292&hilit=weather#p15279 )
viewtopic.php?f=5&t=4356 Solar Panel return on investment
viewtopic.php?f=6&t=4251 Weather and Underground Oil
viewtopic.php?f=16&t=6169 Some items becoming "useless" in lategame & changing recipes
viewtopic.php?f=6&t=6181 Eclipses ---> especially at the end, are also other ideas.
viewtopic.php?f=6&t=10149 Randomness (bringing in random events)
viewtopic.php?f=6&t=14190 Weather & Pollution's Effects on it
viewtopic.php?f=6&t=18188 Variable weather climate.
viewtopic.php?f=6&t=21066 More diverse alien flora and fauna
viewtopic.php?f=6&t=21214 Weather and pollution effects
viewtopic.php?f=6&t=21511 Arctic biome, Changing weather
viewtopic.php?f=6&t=22283 Natural Disasters
viewtopic.php?f=6&t=24577 New Idea - Weather
viewtopic.php?f=6&t=26939 How About: Weather?
viewtopic.php?f=6&t=27627 Implementation of wind and the effects on polution.
viewtopic.php?f=6&t=29516 Caves, wind, waterfalls, hills, valleys, earthquakes, bees
viewtopic.php?f=6&t=30202 Weather
viewtopic.php?f=6&t=32212 Biomes
viewtopic.php?f=6&t=32906 Events
viewtopic.php?f=6&t=40508 Make it an living world & more
viewtopic.php?f=6&t=43644 Variable day/night time
viewtopic.php?f=6&t=44155 Forest regrowth?
viewtopic.php?f=6&t=47738 Add weather to ruin lives
viewtopic.php?f=6&t=47280 Make Day and Night Equal Length
viewtopic.php?f=6&t=50000 Biomes?


Related

viewtopic.php?f=80&t=183 Events (“Againts all odds”. Free-play, global task.)
viewtopic.php?f=80&t=262 water as limited ressource
viewtopic.php?f=6&t=1277 Moons
viewtopic.php?f=6&t=2064 Bootstrapping with wind power
viewtopic.php?f=6&t=4692 Map generation changes
viewtopic.php?f=6&t=6181 Eclipses
BTW: I calculated the maximum map size: viewtopic.php?f=6&t=6181&hilit=weather&start=10#p48780
viewtopic.php?f=6&t=7756&hilit=weather Other Planets
viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes
viewtopic.php?f=6&t=26360 Random Planet Settings

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viewtopic.php?f=80&t=342#p133677 Events (Environmental Disasters and Weather) / Biome-Types
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