Collection of End-Game-Ideas / Enhancing Endgame

This are only lists of links to other suggestions!
Search, if your idea has been already suggested.
Post Reply
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10441
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Collection of End-Game-Ideas / Enhancing Endgame

Post by ssilk » Fri Apr 22, 2016 2:53 pm

The number of ideas for "What will come after the rocket launch" can be expressed with this formula:

Code: Select all

Number Of Ideas = (Number of Players that bought Factorio ^ 2 ) * Hours Played 
:)

Seriously: The devs plan to complete their idea about the space platform and constructing a big spaceship.
See https://www.factorio.com/content (look down)

Space Platform, Space Ship, What?

Update from June 2017: The latest change of this plan can be seen here: viewtopic.php?f=3&t=678&start=420#p247440


This is/was the plan till then:
Image
  • Build rocket (This is, where the game currently ends)
  • Build a space platform. See picture above!
  • Build a space ship.
  • This space ship must come trough some sort of "tasks", like asteroid belts, enemies...
The ideas come from these games: http://mylostgames.com/play/into_space_2#game
And another newer game, which I didn't found. It linked to a youtube video... Maybe someone knows what I mean :)

The newest information to this (https://www.factorio.com/blog/post/fff-151 The plans for 0.14):
Overall plan
Our overall plan is to have Factorio 1.0 finished next summer. This most probably means, that 0.15 would become 1.0 once it gets stable. We have not decided what will go into 0.15 yet, but the current plans contain the ideas of the dirty mining and artillery train, but this is all subject to change. We will mainly try to polish the corners, so the overall result is balanced solid and finished game.
This will be the result of 5 years long hell of a ride, from home garage developement, through crowdfunding to our offices and steam. Finishing the game will be important step for us and our conscience, as all the promises we gave on the way will be delivered.
After that, we will probably take a reasonably long vacation to clear our heads and then ... well, I find it very probable that we will still want to work on the game. The meaningful possibility as I see it would be to make proper expansion. That way we could implement the ideas like the space platform, biter farms and more with energy and time it deserves.

You might read these FFF-blog posts for more information

https://www.factorio.com/blog/post/fff-72 Back to the cold
https://www.factorio.com/blog/post/fff-73 Minds versus bytes
https://www.factorio.com/blog/post/fff-74 The brainstorming (This is very important initial planning!)
https://www.factorio.com/blog/post/fff-78 Focused on 0.12 (search about "space")
https://www.factorio.com/blog/post/fff-79 Week flies by
https://www.factorio.com/blog/post/fff-95 0.12 Release today (About "surfaces")
http://www.factorio.com/blog/post/fff-111 Long term plans (Here they shifted this plan, read "Long term plans")
https://www.factorio.com/blog/post/fff-129 The late game
https://www.factorio.com/blog/post/fff-151 The plans for 0.14


And the following articles in the forum:

viewtopic.php?f=68&t=2451&p=107460&hilit=endgame#p21210 endgame: rockets, space elevators, interplanetary logistics
Some dreams of Kovarex. He links there directly to http://mylostgames.com/play/into_space_2#game
(also in viewtopic.php?f=68&t=1114 Idea for the goal in the late game - supply ships on orbit)
Which is a game, where you need to build a rocket from parts and then travel through the space. He said somewhere else, that this was the idea for the endgame.

viewtopic.php?f=5&t=8751 Endgame concerns[POLL]

viewtopic.php?f=5&t=19064 Does the game really need a story?
(which is interesting, cause the endgame is of course linked the the story and vice versa)

viewtopic.php?f=5&t=18764 About the endgame - kinda frustrating today
Especially this: viewtopic.php?f=5&t=18764&p=124377#p125228

viewtopic.php?f=38&t=20070&p=127262&hilit=game#p127262

viewtopic.php?f=5&t=21923 End game theory and gameplay ideas
Especially this: viewtopic.php?f=5&t=21923&hilit=endgame ... 10#p140044

But what about colonists? Big bosses? Outer Aliens?

This thread should not stop you from posting more ideas. But it should show you the current direction. :)

Related Suggestion Collections

viewtopic.php?f=80&t=139&p=82957#p82957 Enemy Variations / Enemy Variety / New Enemies / Boss
viewtopic.php?f=71&t=161 The day after
viewtopic.php?f=80&t=175 being a rich guy (being "rich": more enjoyable)
viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
viewtopic.php?f=80&t=183 Events (“Againts all odds”. Free-play, global task.)
viewtopic.php?f=80&t=342 Events (Environmental Disasters and Weather)
viewtopic.php?f=68&t=1114 Idea for the goal in the late game - supply ships on orbit [By Kovarex himself]
viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes / Scenarios
viewtopic.php?f=80&t=16592 Game Setup, Game Configuration, Init Screen
viewtopic.php?f=80&t=19985 Expand Early Game (Buildings - Rebalance - Energy)

Here is a collection of that ideas
(far away from complete, there are for example a lot more discussions in general, which are not included with this search)

viewtopic.php?f=6&t=2451 endgame: rockets, space elevators, interplanetary logistics
viewtopic.php?f=6&t=4167 My Suggestion For Freeplay Endgame
viewtopic.php?f=6&t=4326 Endgame Content Concept Discussion
viewtopic.php?f=6&t=4649 Endgame Twist - Biter Blitz
viewtopic.php?f=6&t=5313 The Colonists: An End Game Proposal
viewtopic.php?f=6&t=5403 Goal of the game
viewtopic.php?f=6&t=5447 Endless Game with Colonization - Ideas of a Fan in Love :)
viewtopic.php?f=6&t=5480 End game spaceport, airport, space utiltiies.
viewtopic.php?f=6&t=6123 late-game ideas
viewtopic.php?f=6&t=7826 The Endgame Empire
viewtopic.php?f=6&t=7986 Add a purpose to the game: Goals
viewtopic.php?f=6&t=13118 Endgame/Artificial Intelligence
viewtopic.php?f=6&t=17954 Endgame content filler - simple orbital station
viewtopic.php?f=6&t=20546 An idea to significantly extend the endgame
viewtopic.php?f=6&t=21668 A real endgame: Automatic defense
viewtopic.php?f=6&t=21876 End game combat ideas about missiles and alien fortresses
viewtopic.php?f=6&t=22734 Endgame idea: Ancient ruins
viewtopic.php?f=6&t=23781 A long-tail endgame
viewtopic.php?f=6&t=24050 After space rocket
viewtopic.php?f=6&t=24175 Fleshing out the alien alliance ideas
viewtopic.php?f=6&t=24529 Launch Rocket and Explore Space...
viewtopic.php?f=6&t=25478 launching satellite benefit? satellite surveillance system
viewtopic.php?f=6&t=25771 Aliens from other planets invade!
viewtopic.php?f=6&t=26776 space
viewtopic.php?f=6&t=27418 Game Goal: Exploration
viewtopic.php?f=6&t=28658 Rust, Wear and Decay (game mode)
viewtopic.php?f=6&t=29878 Future space
viewtopic.php?f=6&t=30906 Gameplay enhancements
viewtopic.php?f=6&t=30964 End Game Idea: Quest
viewtopic.php?f=6&t=31269 My take on a 3X direction
viewtopic.php?f=6&t=31810 We need a better end goal
viewtopic.php?f=6&t=31836 Advanced victory condition
viewtopic.php?f=6&t=32063 Extended endgame and MP
viewtopic.php?f=6&t=32125 Endgame extened
viewtopic.php?f=6&t=32549 Alien Imprisonment Idea
viewtopic.php?f=6&t=32840 bigger goals then launch satellite.
viewtopic.php?f=6&t=38534 Another end-game Idea
viewtopic.php?f=6&t=39417 space-wide factorio: much more content
viewtopic.php?f=6&t=40471 Real World
viewtopic.php?f=6&t=40514 Extended goals post-rocket gameplay.
viewtopic.php?f=6&t=41331 Idea for longer end game (for those that want to build)
viewtopic.php?f=6&t=41580 End-Game-Idea: enlighten your endgame with Artifacts
viewtopic.php?f=6&t=44812 Satelite can be used to set a new big goal
viewtopic.php?f=6&t=45478 Lunar Outposts (Expanding on the Space Science concept)
viewtopic.php?f=6&t=45978 Late Game Expansion
viewtopic.php?f=6&t=50179 Factorio Endgame
viewtopic.php?f=6&t=50106 Suggestion for Parallel World



Again: This is far away from being complete. :) If you miss something, just reply.

Some inspiration
When researching this topic I found some nice pics, which inspired me much:
Image
Image
viewtopic.php?f=80&t=24090 Collection of End-Game-Ideas / Enhancing Endgame
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Khaylain
Long Handed Inserter
Long Handed Inserter
Posts: 76
Joined: Thu Mar 31, 2016 12:23 am
Contact:

Re: Collection of End-Game-Ideas / Enhancing Endgame

Post by Khaylain » Fri Apr 22, 2016 6:33 pm

Wow. Great collection you've made. Now I'll need to spend 50 hours reading all of this...

Muad'Dib shelter you, Shai-Hulud give us nourishment.

bobucles
Smart Inserter
Smart Inserter
Posts: 1565
Joined: Wed Jun 10, 2015 10:37 pm
Contact:

Re: Collection of End-Game-Ideas / Enhancing Endgame

Post by bobucles » Thu May 19, 2016 12:23 pm

A space game could very well be an entire expansion pack all by itself. You have to rethink resources, objectives and new tech to deal with the challenges in space.

The space platform presents a whole new logistic puzzle in of itself. It may cost resources to build a platform, and it may take special equipment to expand zones like life support or cargo storage or space defenses or asteroid mining or stuff like that. Lots of things to worry about.

User avatar
Wakaba-chan
Long Handed Inserter
Long Handed Inserter
Posts: 90
Joined: Mon May 30, 2016 6:39 am
Contact:

Re: Collection of End-Game-Ideas / Enhancing Endgame

Post by Wakaba-chan » Tue Dec 05, 2017 7:58 am

Getting in space is just what I'm dreaming of!
Actually, there is 3 my favorite games: Factorio, Kerbal Space Program and Starbound. My dream is to unite them all in one game so first, you need to manage factory that build various parts for rocket. Then you build specific rocket for certain mission - for example, you need small rocket with cheap engines to deliver small satellite to the orbit, but you need bigger ones to travel yourself over current solar system and you need tremendous amount of resources (maybe even some rare ones that you may need to search by the whole solar system) to build interstellar ship with FTL drive: to build its parts on various planets, to deliver them to corresponding orbits and then to move them all to the orbit of single planet and to build them all together. So... after all this being done, you can travel through various worlds, explore them, build there bases and mining outposts, automating interplanetar or even interstellar resource exchange and so on. To make it having sense, you can make world map of each planet (including starting one) to be finite. Big one, but finite in the end, like real ones, so you will be pushed forward to expand yourself to another worlds as you will consume all the resources everywhere after all. Good news is that the universe is still infinite! So you can build your own galaxy-wide automatic empire with some giant factory at its heart and lot of resource outposts on worlds around.
Also, that would be great to make worlds be different, like in Starbound! So each planet would have its own face and it would be just fun to travel and explore them. This bring us to various enemies as well so you would have to find unique means to defeat them.

The only thing I can't still imagine is how to bring the feel of distances in space... When you play Kerbal Space Program, sometimes you need a years to travel just between planets in your own solar system - this make you feel very well how big is the distance you do travel. You feel that "Yeah, I'm traveling the REAL space!", not just to the neighbor district for shopping like it is in other space-related games. It would be great to save this feeling in Factorio as well, but as I mentioned above, I just don't know how. Factorio plays in real-time and obviously player can't wait for years to travel. Time-warp is not an option as well, since while you warping time, who knows what would happen with abandoned factories on the planets? They will run out of fuel, biters will chew them up and so on. It may be even fun to bring abandoned factory to life back again, like in campaign train mission, but this gives no chance for interstellar automated interaction.

UPD: But this may be the point! No factory activities background. The only operating world is that where you are. So when you leave the planet, you need to shut down it's factory to prevent it from undesirable consequences. It will fade in term of long time anyway, say, for few years, but not as fast as if it would be left operating, since it will continue to attract biters that will ruin it in hours. So, for example, if you go there and back from the moon of your home planet, you will find your factory in the same state like it was after shutting down. But if you make interplanetary or interstellar travel, when you get back with collected loot, you may find some buildings damaged or even completely destroyed by time and some biters expanded there. So you may need to make some efforts to bring it back in action. Though, player may not be desiring to go home at all... so he will make new colony on every planet he visit, exhaust it, upgrade his ship, take new high-tech and expensive facility with himself and go on with his travel.

(Oh... I hope I choose right topic to bring my ideas to. Would appreciate if somebody point me where I could discuss them. Or should I make a new topic for this?)

Post Reply

Return to “Frequently Suggested / Link Collections”

Who is online

Users browsing this forum: No registered users