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Number Of Ideas = (Number of Players that bought Factorio ^ 2 ) * Hours Played
Seriously: The devs plan to complete their idea about the space platform and constructing a big spaceship.
See https://www.factorio.com/content (look down)
Space Platform, Space Ship, What?
Update from June 2017: The latest change of this plan can be seen here: viewtopic.php?f=3&t=678&start=420#p247440
This is/was the plan till then:
- Build rocket (This is, where the game currently ends)
- Build a space platform. See picture above!
- Build a space ship.
- This space ship must come trough some sort of "tasks", like asteroid belts, enemies...
And another newer game, which I didn't found. It linked to a youtube video... Maybe someone knows what I mean
The newest information to this (https://www.factorio.com/blog/post/fff-151 The plans for 0.14):
Our overall plan is to have Factorio 1.0 finished next summer. This most probably means, that 0.15 would become 1.0 once it gets stable. We have not decided what will go into 0.15 yet, but the current plans contain the ideas of the dirty mining and artillery train, but this is all subject to change. We will mainly try to polish the corners, so the overall result is balanced solid and finished game.
This will be the result of 5 years long hell of a ride, from home garage developement, through crowdfunding to our offices and steam. Finishing the game will be important step for us and our conscience, as all the promises we gave on the way will be delivered.
After that, we will probably take a reasonably long vacation to clear our heads and then ... well, I find it very probable that we will still want to work on the game. The meaningful possibility as I see it would be to make proper expansion. That way we could implement the ideas like the space platform, biter farms and more with energy and time it deserves.
You might read these FFF-blog posts for more information
https://www.factorio.com/blog/post/fff-72 Back to the cold
https://www.factorio.com/blog/post/fff-73 Minds versus bytes
https://www.factorio.com/blog/post/fff-74 The brainstorming (This is very important initial planning!)
https://www.factorio.com/blog/post/fff-78 Focused on 0.12 (search about "space")
https://www.factorio.com/blog/post/fff-79 Week flies by
https://www.factorio.com/blog/post/fff-95 0.12 Release today (About "surfaces")
http://www.factorio.com/blog/post/fff-111 Long term plans (Here they shifted this plan, read "Long term plans")
https://www.factorio.com/blog/post/fff-129 The late game
https://www.factorio.com/blog/post/fff-151 The plans for 0.14
And the following articles in the forum:
viewtopic.php?f=68&t=2451&p=107460&hilit=endgame#p21210 endgame: rockets, space elevators, interplanetary logistics
Some dreams of Kovarex. He links there directly to http://mylostgames.com/play/into_space_2#game
(also in viewtopic.php?f=68&t=1114 Idea for the goal in the late game - supply ships on orbit)
Which is a game, where you need to build a rocket from parts and then travel through the space. He said somewhere else, that this was the idea for the endgame.
viewtopic.php?f=5&t=8751 Endgame concerns[POLL]
viewtopic.php?f=5&t=19064 Does the game really need a story?
(which is interesting, cause the endgame is of course linked the the story and vice versa)
viewtopic.php?f=5&t=18764 About the endgame - kinda frustrating today
Especially this: viewtopic.php?f=5&t=18764&p=124377#p125228
viewtopic.php?f=5&t=21923 End game theory and gameplay ideas
Especially this: viewtopic.php?f=5&t=21923&hilit=endgame ... 10#p140044
But what about colonists? Big bosses? Outer Aliens?
This thread should not stop you from posting more ideas. But it should show you the current direction.
Related Suggestion Collections
viewtopic.php?f=80&t=139&p=82957#p82957 Enemy Variations / Enemy Variety / New Enemies / Boss
viewtopic.php?f=71&t=161 The day after
viewtopic.php?f=80&t=175 being a rich guy (being "rich": more enjoyable)
viewtopic.php?f=80&t=191 Throne room / Command center, camera and bots remote control
viewtopic.php?f=80&t=183 Events (“Againts all odds”. Free-play, global task.)
viewtopic.php?f=80&t=342 Events (Environmental Disasters and Weather)
viewtopic.php?f=68&t=1114 Idea for the goal in the late game - supply ships on orbit [By Kovarex himself]
viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes / Scenarios
viewtopic.php?f=80&t=16592 Game Setup, Game Configuration, Init Screen
viewtopic.php?f=80&t=19985 Expand Early Game (Buildings - Rebalance - Energy)
Here is a collection of that ideas
(far away from complete, there are for example a lot more discussions in general, which are not included with this search)
viewtopic.php?f=6&t=2451 endgame: rockets, space elevators, interplanetary logistics
viewtopic.php?f=6&t=4167 My Suggestion For Freeplay Endgame
viewtopic.php?f=6&t=4326 Endgame Content Concept Discussion
viewtopic.php?f=6&t=4649 Endgame Twist - Biter Blitz
viewtopic.php?f=6&t=5313 The Colonists: An End Game Proposal
viewtopic.php?f=6&t=5403 Goal of the game
viewtopic.php?f=6&t=5447 Endless Game with Colonization - Ideas of a Fan in Love
viewtopic.php?f=6&t=5480 End game spaceport, airport, space utiltiies.
viewtopic.php?f=6&t=6123 late-game ideas
viewtopic.php?f=6&t=7826 The Endgame Empire
viewtopic.php?f=6&t=7986 Add a purpose to the game: Goals
viewtopic.php?f=6&t=13118 Endgame/Artificial Intelligence
viewtopic.php?f=6&t=17954 Endgame content filler - simple orbital station
viewtopic.php?f=6&t=20546 An idea to significantly extend the endgame
viewtopic.php?f=6&t=21668 A real endgame: Automatic defense
viewtopic.php?f=6&t=21876 End game combat ideas about missiles and alien fortresses
viewtopic.php?f=6&t=22734 Endgame idea: Ancient ruins
viewtopic.php?f=6&t=23781 A long-tail endgame
viewtopic.php?f=6&t=24050 After space rocket
viewtopic.php?f=6&t=24175 Fleshing out the alien alliance ideas
viewtopic.php?f=6&t=24529 Launch Rocket and Explore Space...
viewtopic.php?f=6&t=25478 launching satellite benefit? satellite surveillance system
viewtopic.php?f=6&t=25771 Aliens from other planets invade!
viewtopic.php?f=6&t=27418 Game Goal: Exploration
viewtopic.php?f=6&t=28658 Rust, Wear and Decay (game mode)
viewtopic.php?f=6&t=29878 Future space
viewtopic.php?f=6&t=30906 Gameplay enhancements
viewtopic.php?f=6&t=30964 End Game Idea: Quest
viewtopic.php?f=6&t=31269 My take on a 3X direction
viewtopic.php?f=6&t=31810 We need a better end goal
viewtopic.php?f=6&t=31836 Advanced victory condition
viewtopic.php?f=6&t=32063 Extended endgame and MP
viewtopic.php?f=6&t=32125 Endgame extened
viewtopic.php?f=6&t=32549 Alien Imprisonment Idea
viewtopic.php?f=6&t=32840 bigger goals then launch satellite.
viewtopic.php?f=6&t=38534 Another end-game Idea
viewtopic.php?f=6&t=39417 space-wide factorio: much more content
viewtopic.php?f=6&t=40471 Real World
viewtopic.php?f=6&t=40514 Extended goals post-rocket gameplay.
viewtopic.php?f=6&t=41331 Idea for longer end game (for those that want to build)
viewtopic.php?f=6&t=41580 End-Game-Idea: enlighten your endgame with Artifacts
viewtopic.php?f=6&t=44812 Satelite can be used to set a new big goal
viewtopic.php?f=6&t=45478 Lunar Outposts (Expanding on the Space Science concept)
viewtopic.php?f=6&t=45978 Late Game Expansion
viewtopic.php?f=6&t=50179 Factorio Endgame
viewtopic.php?f=6&t=50106 Suggestion for Parallel World
Again: This is far away from being complete. If you miss something, just reply.
When researching this topic I found some nice pics, which inspired me much: