New Weapons / New Defenses & Armor / Combat / Turrets
Posted: Sat Aug 08, 2015 5:16 pm
This topic is a big TODO, sorry. With every post that depends this it will be improved.
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Todo: search for Armor, Armour, Vehicles (esp. armored trains), Target priorities, Enemies, Artillery, Missiles, Walls, Light, Surveillance
More search (unsorted yet): https://forums.factorio.com/forum/sea ... mit=Search
Everybody can add the right links as reply, it will be cleaned up into this post.
Interesting Stuff
viewtopic.php?f=67&t=138 Flame Thrower Change
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viewtopic.php?f=6&t=2217&hilit=modular Rens2Sea's gigantic list of ideas and suggestions
viewtopic.php?f=71&t=21525 Laser turret front facing / viewtopic.php?f=6&t=21505 Auto Centering Turret upgrade
About New Weapons and Armor
viewtopic.php?f=6&t=37126
viewtopic.php?f=6&t=266 Guided Missiles
viewtopic.php?f=6&t=248 Walls
viewtopic.php?f=71&t=332 Train cars, armored vehicles, nuclear power, and more
viewtopic.php?f=6&t=457 Steam turret
viewtopic.php?f=6&t=469 Tesla Tower
viewtopic.php?f=6&t=487 Explosives, Acids, Fuel.
viewtopic.php?f=6&t=1111 Flamethrower car
viewtopic.php?f=6&t=1291 Better defense systems!
viewtopic.php?f=6&t=1351 Moving Fortress
viewtopic.php?f=6&t=1721 New Fuel Source and Weapons Targeting System
viewtopic.php?f=6&t=1849 Toxins and poisoning.
viewtopic.php?f=6&t=3399 Custom vehicles and turrets like the modular armor
viewtopic.php?f=6&t=3514 Multiple turret types/general turret rebalance
viewtopic.php?f=6&t=3803 Suggestion: defense structures
viewtopic.php?f=6&t=3814 Expanding The Function Of Lights [Very useful idea]
viewtopic.php?f=6&t=3949 Research upgrades for suit defense modules and flamer
viewtopic.php?f=16&t=3950 Piercing bullets are overpriced [This is about balancing!]
viewtopic.php?f=6&t=3958 Capsule Launcher
viewtopic.php?f=6&t=3983 We may not need a tank...
viewtopic.php?f=6&t=3991 Add a Robosuit to increase movement
viewtopic.php?f=6&t=4200 Comprehensive overview of how artillery could be implemented
viewtopic.php?f=6&t=4220 Defender bots in roboports
viewtopic.php?f=6&t=4304 Enhancement to radar/map system: the B.U.Z.A.R.D.
viewtopic.php?f=6&t=4714 Military Info Screen
viewtopic.php?f=6&t=4194 Bullet overhaul proposal
viewtopic.php?f=6&t=5435 Construction Oriented Exoskeleton
viewtopic.php?f=6&t=5458 Laser turret cooldown to encourage defenses to be mixed
viewtopic.php?f=6&t=6053 Gun turret as logistics requester [see also viewtopic.php?f=6&t=2178 Logistic robots reload turrets? ]
viewtopic.php?f=6&t=6563 ammunition, weapons and turrets
viewtopic.php?f=6&t=6930 Mobile Assault Platform
viewtopic.php?f=6&t=7338 Laser turrets increase power usage with rapid use
viewtopic.php?f=33&t=7543 Capsule Turret [in modding suggestions]
viewtopic.php?f=6&t=7544 Capsule Turret
viewtopic.php?f=6&t=7722 Better Command of the Robots
viewtopic.php?f=6&t=7815 Patrol bots
viewtopic.php?f=6&t=7881 Military Robots
viewtopic.php?f=6&t=8011 [Electronics] - Sensors
viewtopic.php?f=6&t=8117 Modular Combat Robots
viewtopic.php?f=6&t=8122 Inserters repair damaged entities
viewtopic.php?f=6&t=9499 Add cheap Motion Sensors
viewtopic.php?f=6&t=10031 The other problem w. manual labour: Auto-repair of defences
viewtopic.php?f=6&t=10286 More types of module for Modular/Power Armor
viewtopic.php?f=6&t=10290 Miss change on far-range attacks
viewtopic.php?f=6&t=10334 Turret Warmup After Placement
viewtopic.php?f=6&t=12786 Modular turrets
viewtopic.php?f=6&t=12891 More Armor modules
viewtopic.php?f=6&t=13287 Uniform weapon bonuses
viewtopic.php?f=6&t=13337 Orbital weaponry
viewtopic.php?f=6&t=14608 Improved combat / alien ai
viewtopic.php?f=6&t=14530 Mounted Guns
viewtopic.php?f=6&t=15276 Repair-ers
viewtopic.php?f=6&t=15359 loading gun turrets
viewtopic.php?f=6&t=15376 Audible alert when gun turrets are out of ammo
viewtopic.php?f=6&t=16352 More Useful Robots
viewtopic.php?f=6&t=16593 Autonomous ground combat robots
viewtopic.php?f=6&t=16603 Combat robot target
viewtopic.php?f=6&t=17091 Defense against spitters
viewtopic.php?f=6&t=17225 Remote-Control Robots: Endgame Turret Replacement
viewtopic.php?f=6&t=19864 Just consider this for a second ARTILLERY
viewtopic.php?f=6&t=20695 Capsule Launcher Module (Modular Equipment)
viewtopic.php?f=6&t=21287 more combat option:Modular Combat Vehicle w/ remote control?
viewtopic.php?f=6&t=21711 Lamps and Turrets on Walls
viewtopic.php?f=6&t=22817 xp for turrets
viewtopic.php?f=6&t=23277 More Turret Types
viewtopic.php?f=6&t=23626 No Alert, when damage is done On Screen
viewtopic.php?f=6&t=23653 11 Combat Improvement Ideas
viewtopic.php?f=6&t=24052 Advanced gates and hostile turrets
viewtopic.php?f=6&t=25453 New types of robot: Defender Robots (not capsules)
viewtopic.php?f=6&t=25772 Armor Durability
viewtopic.php?f=6&t=25929 Weapons balanced on usage not tech level
viewtopic.php?f=6&t=25995 Plastic Explosives
viewtopic.php?f=6&t=27871 Idea for New Mech Vehicle
viewtopic.php?f=6&t=28144 New Turrets
viewtopic.php?f=6&t=29708 Power Armor Module Slots
viewtopic.php?f=6&t=32070 New Defences and Tools
viewtopic.php?f=6&t=35215 I feel Railgun turrets would improve gameplay
viewtopic.php?f=6&t=35542 NAC: PSI Emitters
viewtopic.php?f=6&t=35546 NAC: Weaponry
viewtopic.php?f=6&t=37126 New turrets, traps, mines
viewtopic.php?f=6&t=37158 Combat Improvements
viewtopic.php?f=6&t=48184 Tank Mk.2
viewtopic.php?f=6&t=37126
About Turret only
viewtopic.php?f=6&t=2178 Logistic robots reload turrets?
viewtopic.php?f=6&t=2196 Mobile turrets (aka mechs)
viewtopic.php?f=6&t=6522 Cannon turret
viewtopic.php?f=6&t=6869 New Defenses
viewtopic.php?f=6&t=10032 Post-Place Deployment delay for placed buildings (& Turrets)
viewtopic.php?f=6&t=13906 Repair Tower
viewtopic.php?f=6&t=15359 loading gun turrets
viewtopic.php?f=6&t=15552 Mixed-Ammo Turret
viewtopic.php?f=6&t=20073 Actual laser turret [This is implemented with coming v0.13]
There is also this sub-suggestion: viewtopic.php?f=6&t=20073&start=20#p134636
viewtopic.php?f=16&t=20526 The obsolete turret problem
viewtopic.php?f=16&t=20108 Offensive Laser Turrets are much too strong [Balancing!]
viewtopic.php?f=6&t=20770 Improving turrets
viewtopic.php?f=6&t=21640 Effeciency modules idea for turrets.
viewtopic.php?f=6&t=26646 Customizable turret Configurations
viewtopic.php?f=6&t=28861 Rotational Lag in Turrets
viewtopic.php?f=6&t=40400 Worms and turrets
About Handling of Weapons/Armor (and General Handling Issues)
viewtopic.php?f=6&t=960 Highlight Ranges
viewtopic.php?f=6&t=3596 Awkward Weapon Switching Fixes
viewtopic.php?f=6&t=4358 Pick Up, Placement Range indicator
viewtopic.php?f=6&t=12539 Electric Discharge Defense trigger on melee damage
viewtopic.php?f=6&t=21351 Change ammo behavior re: quickbar
viewtopic.php?f=6&t=21953 Change ammo type mid battle (normal, explosive) with hot key
Mods about Weapons (far from being comple!)
viewtopic.php?f=144&t=21459 Laser Beam Turret
viewtopic.php?f=93&t=23559 Combat Units
...
Inspirations I found:
Implemented: Suggestions around Display of Turret Ranges (should be an own collection, cause so many about this special subject)
viewtopic.php?f=6&t=467 Display range for turrets
viewtopic.php?f=6&t=1290 Turret bounding box
viewtopic.php?f=6&t=2180 turret attack range
viewtopic.php?f=6&t=3627 Showing turret range
viewtopic.php?f=6&t=3862 Convienience functions (Keys, shortcuts...)
viewtopic.php?f=6&t=4358 Pick Up, Placement Range indicator
viewtopic.php?f=6&t=5926 Ability to see turrets range as green circle
viewtopic.php?f=6&t=9498 Add toggleable grid and show Turret ranges
viewtopic.php?f=6&t=16127 Show firing range when placing turret
https://forums.factorio.com/forum/vie ... 92&t=14783 MOD: Displaying range of turrets
TODO: Move all threads to implemented....
Related Lists and Suggestions
viewtopic.php?f=9&t=8&start=70 Fight [in Developer Proposals]
viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
viewtopic.php?f=6&t=17607 Firefighting [will come with v0.13]
viewtopic.php?f=80&t=16566 Alerts, Alert-Info (Map), visible/audible Indication
Todo: search for Armor, Armour, Vehicles (esp. armored trains), Target priorities, Enemies, Artillery, Missiles, Walls, Light, Surveillance
More search (unsorted yet): https://forums.factorio.com/forum/sea ... mit=Search
Everybody can add the right links as reply, it will be cleaned up into this post.
Interesting Stuff
viewtopic.php?f=67&t=138 Flame Thrower Change
viewtopic.php?f=6&t=2241 Vehicles from parts
viewtopic.php?f=6&t=2217&hilit=modular Rens2Sea's gigantic list of ideas and suggestions
viewtopic.php?f=71&t=21525 Laser turret front facing / viewtopic.php?f=6&t=21505 Auto Centering Turret upgrade
About New Weapons and Armor
viewtopic.php?f=6&t=37126
viewtopic.php?f=6&t=266 Guided Missiles
viewtopic.php?f=6&t=248 Walls
viewtopic.php?f=71&t=332 Train cars, armored vehicles, nuclear power, and more
viewtopic.php?f=6&t=457 Steam turret
viewtopic.php?f=6&t=469 Tesla Tower
viewtopic.php?f=6&t=487 Explosives, Acids, Fuel.
viewtopic.php?f=6&t=1111 Flamethrower car
viewtopic.php?f=6&t=1291 Better defense systems!
viewtopic.php?f=6&t=1351 Moving Fortress
viewtopic.php?f=6&t=1721 New Fuel Source and Weapons Targeting System
viewtopic.php?f=6&t=1849 Toxins and poisoning.
viewtopic.php?f=6&t=3399 Custom vehicles and turrets like the modular armor
viewtopic.php?f=6&t=3514 Multiple turret types/general turret rebalance
viewtopic.php?f=6&t=3803 Suggestion: defense structures
viewtopic.php?f=6&t=3814 Expanding The Function Of Lights [Very useful idea]
viewtopic.php?f=6&t=3949 Research upgrades for suit defense modules and flamer
viewtopic.php?f=16&t=3950 Piercing bullets are overpriced [This is about balancing!]
viewtopic.php?f=6&t=3958 Capsule Launcher
viewtopic.php?f=6&t=3983 We may not need a tank...
viewtopic.php?f=6&t=3991 Add a Robosuit to increase movement
viewtopic.php?f=6&t=4200 Comprehensive overview of how artillery could be implemented
viewtopic.php?f=6&t=4220 Defender bots in roboports
viewtopic.php?f=6&t=4304 Enhancement to radar/map system: the B.U.Z.A.R.D.
viewtopic.php?f=6&t=4714 Military Info Screen
viewtopic.php?f=6&t=4194 Bullet overhaul proposal
viewtopic.php?f=6&t=5435 Construction Oriented Exoskeleton
viewtopic.php?f=6&t=5458 Laser turret cooldown to encourage defenses to be mixed
viewtopic.php?f=6&t=6053 Gun turret as logistics requester [see also viewtopic.php?f=6&t=2178 Logistic robots reload turrets? ]
viewtopic.php?f=6&t=6563 ammunition, weapons and turrets
viewtopic.php?f=6&t=6930 Mobile Assault Platform
viewtopic.php?f=6&t=7338 Laser turrets increase power usage with rapid use
viewtopic.php?f=33&t=7543 Capsule Turret [in modding suggestions]
viewtopic.php?f=6&t=7544 Capsule Turret
viewtopic.php?f=6&t=7722 Better Command of the Robots
viewtopic.php?f=6&t=7815 Patrol bots
viewtopic.php?f=6&t=7881 Military Robots
viewtopic.php?f=6&t=8011 [Electronics] - Sensors
viewtopic.php?f=6&t=8117 Modular Combat Robots
viewtopic.php?f=6&t=8122 Inserters repair damaged entities
viewtopic.php?f=6&t=9499 Add cheap Motion Sensors
viewtopic.php?f=6&t=10031 The other problem w. manual labour: Auto-repair of defences
viewtopic.php?f=6&t=10286 More types of module for Modular/Power Armor
viewtopic.php?f=6&t=10290 Miss change on far-range attacks
viewtopic.php?f=6&t=10334 Turret Warmup After Placement
viewtopic.php?f=6&t=12786 Modular turrets
viewtopic.php?f=6&t=12891 More Armor modules
viewtopic.php?f=6&t=13287 Uniform weapon bonuses
viewtopic.php?f=6&t=13337 Orbital weaponry
viewtopic.php?f=6&t=14608 Improved combat / alien ai
viewtopic.php?f=6&t=14530 Mounted Guns
viewtopic.php?f=6&t=15276 Repair-ers
viewtopic.php?f=6&t=15359 loading gun turrets
viewtopic.php?f=6&t=15376 Audible alert when gun turrets are out of ammo
viewtopic.php?f=6&t=16352 More Useful Robots
viewtopic.php?f=6&t=16593 Autonomous ground combat robots
viewtopic.php?f=6&t=16603 Combat robot target
viewtopic.php?f=6&t=17091 Defense against spitters
viewtopic.php?f=6&t=17225 Remote-Control Robots: Endgame Turret Replacement
viewtopic.php?f=6&t=19864 Just consider this for a second ARTILLERY
viewtopic.php?f=6&t=20695 Capsule Launcher Module (Modular Equipment)
viewtopic.php?f=6&t=21287 more combat option:Modular Combat Vehicle w/ remote control?
viewtopic.php?f=6&t=21711 Lamps and Turrets on Walls
viewtopic.php?f=6&t=22817 xp for turrets
viewtopic.php?f=6&t=23277 More Turret Types
viewtopic.php?f=6&t=23626 No Alert, when damage is done On Screen
viewtopic.php?f=6&t=23653 11 Combat Improvement Ideas
viewtopic.php?f=6&t=24052 Advanced gates and hostile turrets
viewtopic.php?f=6&t=25453 New types of robot: Defender Robots (not capsules)
viewtopic.php?f=6&t=25772 Armor Durability
viewtopic.php?f=6&t=25929 Weapons balanced on usage not tech level
viewtopic.php?f=6&t=25995 Plastic Explosives
viewtopic.php?f=6&t=27871 Idea for New Mech Vehicle
viewtopic.php?f=6&t=28144 New Turrets
viewtopic.php?f=6&t=29708 Power Armor Module Slots
viewtopic.php?f=6&t=32070 New Defences and Tools
viewtopic.php?f=6&t=35215 I feel Railgun turrets would improve gameplay
viewtopic.php?f=6&t=35542 NAC: PSI Emitters
viewtopic.php?f=6&t=35546 NAC: Weaponry
viewtopic.php?f=6&t=37126 New turrets, traps, mines
viewtopic.php?f=6&t=37158 Combat Improvements
viewtopic.php?f=6&t=48184 Tank Mk.2
viewtopic.php?f=6&t=37126
About Turret only
viewtopic.php?f=6&t=2178 Logistic robots reload turrets?
viewtopic.php?f=6&t=2196 Mobile turrets (aka mechs)
viewtopic.php?f=6&t=6522 Cannon turret
viewtopic.php?f=6&t=6869 New Defenses
viewtopic.php?f=6&t=10032 Post-Place Deployment delay for placed buildings (& Turrets)
viewtopic.php?f=6&t=13906 Repair Tower
viewtopic.php?f=6&t=15359 loading gun turrets
viewtopic.php?f=6&t=15552 Mixed-Ammo Turret
viewtopic.php?f=6&t=20073 Actual laser turret [This is implemented with coming v0.13]
There is also this sub-suggestion: viewtopic.php?f=6&t=20073&start=20#p134636
viewtopic.php?f=16&t=20526 The obsolete turret problem
viewtopic.php?f=16&t=20108 Offensive Laser Turrets are much too strong [Balancing!]
viewtopic.php?f=6&t=20770 Improving turrets
viewtopic.php?f=6&t=21640 Effeciency modules idea for turrets.
viewtopic.php?f=6&t=26646 Customizable turret Configurations
viewtopic.php?f=6&t=28861 Rotational Lag in Turrets
viewtopic.php?f=6&t=40400 Worms and turrets
About Handling of Weapons/Armor (and General Handling Issues)
viewtopic.php?f=6&t=960 Highlight Ranges
viewtopic.php?f=6&t=3596 Awkward Weapon Switching Fixes
viewtopic.php?f=6&t=4358 Pick Up, Placement Range indicator
viewtopic.php?f=6&t=12539 Electric Discharge Defense trigger on melee damage
viewtopic.php?f=6&t=21351 Change ammo behavior re: quickbar
viewtopic.php?f=6&t=21953 Change ammo type mid battle (normal, explosive) with hot key
Mods about Weapons (far from being comple!)
viewtopic.php?f=144&t=21459 Laser Beam Turret
viewtopic.php?f=93&t=23559 Combat Units
...
Inspirations I found:
Implemented: Suggestions around Display of Turret Ranges (should be an own collection, cause so many about this special subject)
viewtopic.php?f=6&t=467 Display range for turrets
viewtopic.php?f=6&t=1290 Turret bounding box
viewtopic.php?f=6&t=2180 turret attack range
viewtopic.php?f=6&t=3627 Showing turret range
viewtopic.php?f=6&t=3862 Convienience functions (Keys, shortcuts...)
viewtopic.php?f=6&t=4358 Pick Up, Placement Range indicator
viewtopic.php?f=6&t=5926 Ability to see turrets range as green circle
viewtopic.php?f=6&t=9498 Add toggleable grid and show Turret ranges
viewtopic.php?f=6&t=16127 Show firing range when placing turret
https://forums.factorio.com/forum/vie ... 92&t=14783 MOD: Displaying range of turrets
TODO: Move all threads to implemented....
viewtopic.php?f=80&t=14640 New Weapons / New Defenses & Armor / Combat / Turrets